SDL2_gfx  1.0.1
GraphicsprimitivesandsurfacefunctionsforSDL2
Data Structures
Here are the data structures with brief descriptions:
FPSmanagerStructure holding the state and timing information of the framerate controller
SDL2_gfxBresenhamIteratorThe structure passed to the internal Bresenham iterator
SDL2_gfxMurphyIteratorThe structure passed to the internal Murphy iterator
tColorRGBAA 32 bit RGBA pixel
tColorYA 8bit Y/palette pixel