* Tuesday, 2008-09-02 at 13:36 +0100 - Martin Bays <mbays@sdf.lonestar.org>:
I am finding that alpha blending is not working when in 32 bpp mode,
both in an X with native bpp 16, and on the console with svgalib.
Specifically, things seem to be drawn as if the alpha channel were set
to 0xff.
I just tried setting
#define ORIGINAL_ALPHA_PIXEL_ROUTINE
in SDL_gfxPrimitives.c. This seems to make the problem go away. So I
guess it's a bug/oddity in the new 32bpp alpha mixing code?
BTW, I forgot to say that this is all relating to 2.0.17.
Martin