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Home arrow Media Art arrow The Distributed Legible City
The Distributed Legible City PDF Print E-mail
Written by Andreas Schiffler   
Monday, 18 September 2006
3D navigetable Environment with physical interface (bike) and collaboration interface (audio/visual). An extension of J. Shaw's "Legible City" was implemented by me at the ZKM. The new hardware was designed to be using PCs (to keep costs down) and 3Dfx's SLI Voodoo2 video cards (the best at the time) to replace the aging SGI infrastructure. The codebase was rewritten as an OpenGL based program. Extensive audio communication capabilities were included via a custom hardware mixer that was controlled via a central server. The audio signals were to come from special Modems with an audio&data channel.

 

 

Documentation 

  • DLC-Scans.zip (scanned images of the electronics for DLC, .zip archive, 342K)

 

Last Updated ( Monday, 18 September 2006 )
 
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