# Config

FirstLoadMessage:
The GB64 Collection v05 (August 2007)
(c)1998-2007 The GB64 Team
http://www.gb64.com/

The GB64 Team:
--------------
Michael Plate, James Burrows, Dimitris Kiminas, John M. Charroux, Matt Larsen, Peter Weighill, Nathan Butcher, Martin Pugh, John Vallender, Steven Feurer, Oliver Stadler, Alessio Viti, Michael Härtig, Matthew Allen, and Pete Rittwage.


SID files kindly provided by:
THE High Voltage Sid Collection (HVSC)
http://www.hvsc.c64.org/

Composer Photos kindly provided by:
http://composers.c64.org/

GB64 Artwork kindly provided by:
Jacek Bogucki


Special thanks to:
------------------
Abdullatif El Khatib, Addy van Ladesteijn, Ben Castricum, Brendan Reid, Brett J. Buckley, Daniel Crosby, DarkLord, Derbyshire Ram, Dohi, Gary Lake, Gilles Ronconi, Glenn Larsson, Gregory Macklem, GTW64 team, Haakon Evjen, Hillel Rosen, Jack Alien, Jeff Lewis, Jerry Kurtz, Jesper B. Nielsen, Joakim Dahl, Joe Forster/STA, Karlheinz Langguth, Kim Lemon, Laurence Hoare, Leigh Bower, Lewin A.R.W.Edwards, Mariusz Mlynski, Marko Heisig, Markus Brenner, Michael Walker, Niklas Ramsberg, Norbert Massoth, Pablo Fernández García, Paul Hurst, Paul Newport, Per Håkan Sundell, Phil Turcio, Ramos, Reinhard Traunmüller, Rob Ehlers, Rob Mundschau, Rob Willow, Robert Penland, Roberto Nicoletti, Roland Wolf, Ron Lalonde, Sabid Knight, Sheri Valentine, Stefano Peracchi, Stephan Andres, Stephen Cunnew, Steve Brown, Steven Ralph Pickles, the guys from tapes.c64.no, The VICE Team, Thierry Pot, Wayne Hickman, Wayne Thompson, Wendy Cheung, Wotnau the Wizard, Xavier Hugonet and Øyvind Vevang. 

Thanks to everyone else who helped with the project too, there's too many to list here!


# Crackers

Cracker:
Relax / Cleveland Cracking Service (CCS)


Cracker:
Jewels (part 1) & Danish Gold (parts 2,3)


Cracker:
Arcade, Deadline & Empire / Headway (HW)


Cracker:
Rough Trade Incoporated (RTI) / Triangle


Cracker:
Fantastic Four Cracking Group & North East Importers (F4CG+NEI)


Cracker:
Laxity & Fantastic Four Cracking Group (LXT+F4CG)


Cracker:
Tristar, Red Sector Inc & Dytec (TRSI+DTC)


Cracker:
Antivision & Gandalf Sound Cracking (ATV+GSC)


Cracker:
Main Underground Service In Commodore (MUSIC)


Cracker:
China Syndrome Inc. & Lamers ´R´ US (CSI+LRU)


Cracker:
The Ruling Company & The Blasters Inc. (TRC+TBI)


Cracker:
Eagle Soft Incorporated (ESI) & The Movers


Cracker:
The Shaolin Monastery & Fantastic Four Cracking Group (TSM+F4CG)


Cracker:
Fantastic Four Cracking Group & Avantgarde (F4CG+AVT)


Cracker:
Hotline & International Network of Chaos (HTL+INC)


Cracker:
Online, Triangle, Cosmos, 711 & Dominators


Cracker:
Ikari / Transcom & Doughnut Cracking Group (DCS)


Cracker:
Teeside Cracking Service (TCS) / Hotline (HTL)


Cracker:
Doughnut Cracking Service (DCS) & Occult


Cracker:
Teeside Cracking Service (TCS) / Starline


Cracker:
Kentucky Fried Importerz & Dominators (KFI+DOM)


Cracker:
Swedish Cracking Crew & German Spreading Service


Cracker:
The Outsiders (OUT) / Darkness & Genesis*Project


Cracker:
Remember (REM) / Fantasy Cracking Service (FCS)


Cracker:
Fantastic Four Cracking Group & Onslaught (F4CG+ONS)


Cracker:
Flash Cracking Group & The Transformer (FCG+TTF)


Cracker:
The Warriors of the Wasteland & ROLE [W&R]


Cracker:
The Lechzing Fuckers & The Stripes (LF+SPS)


Cracker:
Federation Against Copyright (FAC) & Commo Bam


Cracker:
Hokuto Force (HF) / Fabulous Breakin' Group (FBG)


Cracker:
Teeside Cracking Service (TCS) / Fairlight (FLT)


Cracker:
Commo Bam (CMM) / The Wanderer Group (TWG)


Cracker:
The Insiders & Hysteric (I+H) / Dominators (DOM)


Cracker:
Genesis*Project  (GP) / Dominators (DOM)


Cracker:
Remember (REM) / Flash Cracking Group (FCG)


Cracker:
The Ruling Company (TRC) / Legacy & Glory


Cracker:
Berlin Cracking Service (BCS) & The Mediator


Cracker:
The Warriors of the Wasteland & Rush (W+R)


Cracker:
Ikari & Talent (I+T) / The Warriors of the Wasteland  (WOW)


Cracker:
The Warriors of the Wasteland & Intruders (WOW+IRS)


Cracker:
Ikari & Talent (I+T) / Genesis*Project (GP)


Cracker:
West Coast Crackers (WCC) & Dimitris (SWS)


Cracker:
Fantastic Four Cracking Group (F4CG) & Wanderer (WDR)


Cracker:
Chromance (CHR) & The Walker Group (TWG)


Cracker:
North East Importers (NEI) & Wanderer (WDR)


Cracker:
The Commodore Boys (TCB) / Wanderer (WDR)


Cracker:
Atomic Demo Heroes (ADH) / Wanderer (WDR)


Cracker:
Software Organisation and Production (SOAP)


Cracker:
Wanderer (WDR) / North East Crackers (NEC) & Demolition


Cracker:
Nostalgia (N0) / Fantasy Cracking Service (FCS)


Cracker:
Hokuto Force (HF) / Fusion, RAD & Eagle Soft Incorporated (ESI)


# Extras

Name:
Cover (Western European Tour Scenery Disk)


Name:
Cover (World Cup Football - Artic Computing)


Name:
Original Disk [Thalamus Hits Compilation] [PAL]


Name:
Original Tape (Commodore Format PowerPack)


Name:
Original Tape (64 Tape Computing) [Part 1]


Name:
Original Disk [Game Set and Match 2] [PAL]


Name:
Original Disk [High Voltage Vol.1] [PAL]


Name:
Original Disk [We are the Champions] [PAL]


Name:
Cover (World Cup Football - Paxman Promotions)


Name:
Cover (California Challenge Scenery Disk)


Name:
Original Disk [Land, Sea and Air Adventures] [NTSC]


Name:
Original Disk [Paul Norman's Adventure Trilogy]


Data:
2|~|0|~|1|~|0|~|2|~|1|~||~|msg=Game does not yet work in any emulator|~|


Data:
2|~|0|~|1|~|0|~|1|~|1|~||~|msg=Works remastered to real disk but doesn't load on any emulator|~|


Name:
Original Disk [Konami Arcade Collection]


Name:
Original Disk [Just Games - With a Twist!]


Name:
Original Disk [Action Pack Vol. 2] [NTSC]


Name:
Original Disk [Las Vegas Gaming Machine Simulator]


Name:
Original Disk [Top Gunner Collection] [NTSC]


Name:
Original Disk [The Star Collection] [PAL]


Name:
Original Disk (Unknown Compilation) [PAL]


Name:
Original Disk [Four Great Games Volume 2] [PAL]


Name:
Cover [The Complete Home Entertainment Centre]


Name:
Cover (Commodore Format PowerPack) [Editor]


Name:
Cover (Commodore Format PowerPack) [Part 1]


Name:
Cover (Commodore Format PowerPack) [Part 2]


Name:
Cover (Commodore Format PowerPack) [Part 3]


Name:
Original Tape (Commodore Format PowerPack) [Part 1]


Name:
Original Tape (Commodore Format PowerPack) [Part 2]


Name:
Original Tape (Commodore Format PowerPack) [Part 3]


Name:
Original Tape (Commodore Format PowerPack) [Editor]


Name:
Cover [Henry's House and Friends Vol. 2.]


# Games

Comment:
Commodore Microcomputers Magazine 1986/11-12, Loadstar #030


MemoText:
Original version protection note:
---------------------------------
The original disk came with a dongle that must be inserted in the tape drive port. On real hardware, if you have a datasette, you can just put in a tape and press play and it will pass the protection. 
When using WinVICE just "insert" a TAP image and "start" the datasette motor to bypass the protection.
The linked NIB file is the pure original version and the D64 has been patched to work without the dongle.


V_Comment:
levelpacked version also included on 2nd disk


Comment:
a.k.a. "'43 - One Year After" (title on "4 Action Hits" game compilation)


MemoText:
Keyboard controls:
------------------
^     = left
1     = right
SPACE = jump


Comment:
Commodore Disk User 1988/07-08, Your Commodore 1990/03 (Tape #03)


Comment:
COMPUTE!'s Gazette 1988/04 (Issue #58) / a.k.a. "Computer Speedway"


Comment:
COMPUTE!'s Gazette 1984/06 (Issue #12) / game of "The Big 100" collection


V_Comment:
doesn't work - memory content $0a21-$0a29 is missing in the original listing, fix in later issue?


Comment:
Commodore Format 1991/04 (Issue #07), Commodore Format 1993/01 (Issue #28)


Name:
Accolade Comics - Steve Keene, Private Spy


V_Comment:
includes ripped loading screen from US disk version

MemoText:
Original version protection note:
---------------------------------
arming color codes to bypass protection are included in zip of original tape/disk version


V_Comment:
2 versions (trained / hiscore+options-saver)

MemoText:
Original version protection note:
---------------------------------
arming color codes to bypass protection are included in zip of original disk/tape version


MemoText:
The exit didn't show up on level 05, when i played with the trainer on. Tried on Winvice and CCS64. But it's ok with the trainer off.


Comment:
Your Commodore 1990/03 (Tape #03) / a.k.a. "Action Biker - Clumsy Colin" on tape cover


MemoText:
don't replace with trained GP+FE version where 'edit' is not possible


MemoText:
Don't replace it with the Madsquad crack where level 8 is corrupt. When the level starts, the blocks are actually right above the bat. I managed to squeeze through them, but when I lost a life the game switched to the blue basic screen.


Name:
Ladders to Learning - Addition and Subtraction


Name:
Adventure 2000 - Die Jagd nach der Rakete


Comment:
text only version of "Jewels of Darkness" (Part 2)


Comment:
a.k.a. "Adventure #01", "Forest Adventure"


Name:
Adventures of Jim Slim in Dragonland, The [Preview]


Name:
African Adventure - In Search of Dr. Livingston


V_Comment:
2 versions (not 100% - if you finish the game it will crash after saving the hiscore / preview)


Name:
Age of Adventure - Ali Baba and the Forty Thieves


Name:
Age of Adventure - The Return of Heracles


V_Comment:
3 separate parts (only part 1 is trained)


Comment:
Imagine may have never released it and sold the rights to "Beau Jolly"


MemoText:
don't replace it with the Nostalgia version because some of its missions are corrupt

Original version protection note:
---------------------------------
campaign ribbons sheet to bypass protection is included in zip of original disk and tape version


V_Comment:
2 versions (2nd is a fake-release with edited sprites)


Name:
Aliants - The Desperate Battle for Earth


Comment:
Ahoy! 1985/01 (Issue #13) / no definite name, called "Alice in Adventureland" in the magazine


Comment:
COMPUTE!'s Gazette 1985/05 (Issue #23) / 75 Spill Datatronic


MemoText:
Following bug was reported:
My player won't cross over into level 4. Tried in Winvice 1.21 without trainer, and CCS64 2.0 with trainer. Kind of strange for a SEUCK game to have this problem.


Comment:
Commodore Format 1991/11 (Issue #14) / European version


Comment:
re-release with different musics & some other minor changes


Comment:
released as "Demolition Mission - The Alleykat Space Racer" by Thunder Mountain in the US


Comment:
Commodore Format 1992/12 (Issue #27)  / European version

MemoText:
Contains following events:
--------------------------
Sack Race, Pile of Plates, Boot Throwing, River Jump, Pole Climbing, Run Up the Wall, Pillow Fight, Pogo Stick


Comment:
released in the UK by Empire, released in the US by Microprose

MemoText:
Original version protection note:
---------------------------------
scan of manual is missing to bypass security check of original disk/tape version


Comment:
released by Trillium (Oct 1984) and Telarium (Dec 1984)

V_Comment:
use CREATE, SAVE & RESTORE for save games


Comment:
US version / a.k.a. "Gridrunner II" on cover


MemoText:
Keyboard controls:
------------------
"6" is "Green Start Key" on the "EasyKey" keyboard overlay


Name:
Decisive Battles of the American Civil War Vol.3


Comment:
Commodore Format 1992/05 (Issue #20) / re-released by Mastertronic


Comment:
games compilation: Chip War, Dulcedo Cogitationis, Elvin & Mini Boulder


MemoText:
This game was included in a demo called "Antifriction"


V_Comment:
2 versions ( hi-saver & better trained / PAL+NTSC )


Comment:
Happy Computer 1985/10, 64'er Spielesammlung #2

MemoText:
Keyboard controls:
------------------
N - restart level without losing score and life
P - select level
E - enter level editor
    C - clear screen
    S - save screen
    W - set/unset tap 
    O - undo changes in screen
    Q - quit editor


Comment:
Happy Computer 1985/12, 64'er Spielesammlung #3


Comment:
Commodore Format 1993/07 (Issue #34) / European version


V_Comment:
2 versions (flickering PAL crack / NTSC version)

MemoText:
Original version protection note:
---------------------------------
arachnid identification codes to bypass protection are included in zip of original disk version


Comment:
Commodore Disk User 1989/03-04, Your Commodore 1990/02 (Tape #02)


Comment:
COMPUTE!'s Gazette 1986/05 (Issue #35), Best of COMPUTE! & Gazette / game of "The Big 100" collection


Comment:
COMPUTE!'s Gazette 1988/06 (Issue #60), Best of Gazette 1988 (Disk Issue)


Comment:
Happy Computer 1988/10, 64'er Sonderheft 61, 64'er Spielesammlung #4


Comment:
a.k.a. "Archdale Golf Club", "Play Golf"


MemoText:
add ",8" to the filename if you want to load/save a game from/to disk


Comment:
originally released by Diamond Bytes in 1991


V_Comment:
2 versions with different loading screens


MemoText:
don't replace it with a non-working L+T crack


Comment:
64'er Sonderheft 37, 64'er Sonderheft 60, 64'er 1998/12


Comment:
a.k.a. "Mission Assault", "White Plague"


Comment:
64'er Sonderheft 1986/04, 64'er Sonderheft 60


Comment:
from the book "Giant Book of Games for Your Commodore 64"


Comment:
64'er 1990/10, 64'er Sonderheft 79 / a.k.a. "Astro Wars"


Comment:
Happy Computer 1987/06, 64'er Spielesammlung #3


Comment:
COMPUTE!'s Gazette 1984/02 (Issue #08), COMPUTE!'s Second Book of C64 Games, Happy Computer 1987/11

MemoText:
also from the book "COMPUTE!'s Second Book of Commodore 64 Games"
Also released in: 64'er Sonderheft 37, 64'er Spielesammlung #4, 75 Spill Datatronic


Comment:
Happy Computer 1988/08, 64'er Sonderheft 37


Comment:
Commodore Format 1993/06 (Issue #33), Tiger-Crew-Disk #09 (1994/12)


MemoText:
Original version protection note:
---------------------------------
scan of security codes is missing to bypass security check of original disk version


V_Comment:
2 separate parts / unofficial loading screen included


Comment:
COMPUTE!'s Gazette 1985/10 (Issue #28), COMPUTE!'s Third Book of Commodore 64 Games


Comment:
64'er Spielesammlung #6 / 75 Spill Datatronic


MemoText:
Original version protection note:
---------------------------------
scan of formulas is missing to bypass security check of original disk version


Name:
Attack of the Phantom Karate Devils, The


MemoText:
Contains following events:
--------------------------
Bellywack, Football, Boomerang, Boatrace, Shooting, Fishing


Name:
ABC - Automatic Board Computer [Preview]


MemoText:
don't replace it with the buggy senseless trained version by Blazon


V_Comment:
2 versions (disk version / trained freeze?)


Comment:
released in the UK by Beyond, released in Germany by Happy Software


Comment:
released in the UK by Audiogenic (disk) and US Gold (tape)


Comment:
Commodore Disk User 1989/11, Your Commodore 1991/07 (Tape #19)

MemoText:
don't replace it with the preview crack by Hotline


Comment:
Personal Computer Games 1984/08 / from the book "PCW Games Collection for the Commodore 64"


Comment:
Happy Computer 1988/04, 64'er Sonderheft 61, 64'er Spielesammlung #4


Comment:
taken from "Demo-Diskette für Floppy 1541"


MemoText:
Original version protection note:
---------------------------------
scan of codes is missing to bypass security check of original NTSC disk version


Comment:
COMPUTE!'s Gazette 1985/11 (Issue #29), COMPUTE!'s Third Book of Commodore 64 Games


Comment:
COMPUTE!'s Gazette 1984/11 (Issue #17), Best of COMPUTE! & Gazette, 64'er Spielesammlung #5


V_Comment:
2 versions (2nd is better cracked but has wrong credits in game)


V_Comment:
2 versions, 2nd is preview with hi-saver


Comment:
64'er Sonderheft 30, 64'er Sonderheft 37


MemoText:
Intro tune: MUSICIANS\A\Active\Bribed.sid 
End tune:   MUSICIANS\A\Active\Third_part_4.sid


Comment:
Personal Computer Games 1984/03 / from the book "Best of PCW Software for the Commodore 64"


Comment:
COMPUTE! 1985/12 (Issue #67), COMPUTE!'s Third Book of Commodore 64 Games


Comment:
re-release with different graphics in level 7


V_Comment:
levelpacked version also included on 2nd disk (level 1 only?)


Name:
Bard's Tale , The - Tales of the Unknown


Name:
Bard's Tale II, The - The Destiny Knight


Name:
Barry McGuigan World Championship Boxing


Name:
Simpsons, The - Bart vs. the Space Mutants

MemoText:
tape version lets you start the current level again where the disk version starts again from the beginning


V_Comment:
2 versions (quality crack / levelpacked)


Name:
Adventures of Bond... Basildon Bond, The


Comment:
PowerPlay Magazine 1986/06-07, Loadstar #025


MemoText:
Original version protection note:
---------------------------------
scan of historic moves is missing to bypass security check of original disk version


Comment:
released in the US by Firebird / a.k.a. "Battle for Midway" on cover


Comment:
Commodore Format 1993/02 (Issue #29) / European version


Comment:
includes "World War I" and "World War II" scenarios


MemoText:
press ENTER to bypass code check

Original version protection note:
---------------------------------
scan of manual is missing to bypass security check of original disk version


Comment:
modem required / a.k.a. "Modem Battleship"


Name:
Battletech - The Crescent Hawk's Inception


Comment:
PowerPlay Magazine 1985/08-09, Loadstar #015, UpTime Vol.1 #06 / modem required


Comment:
Commodore Disk User 1989/03-04, Your Commodore 1991/02 (Tape #14)


Comment:
a.k.a. "Colorado Bill" on cover of German release, released in the US by Spinnaker Software


Comment:
Magic Disk 64  1992/10 / a.k.a. "The Cave Man's Quest" on Visiogame cover

MemoText:
Original version protection note:
---------------------------------
colour code sheet to bypass protection is included in zip of original tape version


Name:
Beach-Head II - The Dictator Strikes Back!


Comment:
re-released by Paxman Promotions in 1986


Comment:
COMPUTE!'s Gazette 1984/07 (Issue #13), COMPUTE!'s Second Book of Commodore 64 Games / game of "The Big 100" collection


V_Comment:
2 versions (one version is trained only)


V_Comment:
2 versions / not 100% - trained version doesn't find the disk after cancelling the Info-Screen

MemoText:
Original version protection note:
---------------------------------
scan of manual is missing to bypass security check of original disk version


Comment:
a.k.a. "More Adventures of Big Mac the Mad Maintenance Man" on cover


Comment:
a.k.a. "Golpe en la Pequeña China" as released in Spain


Comment:
a.k.a. "Big Nose's American Adventure" on cover


Comment:
64'er Sonderheft 1985/03, 64'er Sonderheft 61, 64'er Spielesammlung #2


V_Comment:
2 versions (better trained / single parted)


Comment:
a.k.a. "Black Gold" as mentioned in the game


MemoText:
also released in collection called "Sparklers Special"


MemoText:
Select 'intructions' and then start game afterwards
=> the background will be corrupt
This fault even occurs in the original version!!


Comment:
part of "Championship Gambler" games pack


MemoText:
Original version protection note:
---------------------------------
password book to bypass protection is included in zip of original disk version


V_Comment:
it takes some time to build up the sprite in the bottom left corner - this seems to be "normal"


Comment:
Commodore Disk User 1989/01-02, Your Commodore 1990/04 (Tape #04)


Comment:
6 different Pong games / a.k.a. "Video Classics" on cover


Comment:
Happy Computer 1989/03, 64'er Sonderheft 61, 64'er 1999/08


Comment:
64'er Sonderheft 17, 64'er Sonderheft 26, 64'er Spielesammlung #3


V_Comment:
2 versions (single parted / let you modify some paramters)


MemoText:
CF version is corrupt - check intro scroller for a while


V_Comment:
use "The Puzzle Page" disks to load other puzzles


V_Comment:
levelpacked version also included on 2nd & 3rd disk

MemoText:
Contains following events:
--------------------------
Tug of War, Towerjump, Rockroller, Ale Drinking, Human Hit, Polefight, Cat Throwing, Mountain Walk, Axe Throwing, Armwreck


Comment:
64'er 1997/09 / a.k.a. "Brix" in preview


Name:
Blue Angels - Formation Flight Simulation


MemoText:
Bod Squad has corrupted graphics on some level, for now, I noticed horizontal graphics corruption zone in level two (first castle), high for three tiles and long as level is wide. Error occurs both in CCS and VICE.

----

In the DOM & FLT cracks the status bar misses some colours


Comment:
requires 4-player-adapter for more than 2 players


Comment:
Happy Computer 1988/01, 64'er Spielesammlung #4


Comment:
earlier advertised as "BugaBoo the Flea" / a.k.a. "Bugaboo la Pulga" on Spanish cover


MemoText:
Original disk must be loaded with following commands:
LOAD"STORY",8
RUN


V_Comment:
3 separate parts / 2 versions (second needs passes for level 2+3 but has loading screen)


Comment:
Happy Computer 1988/08, 64'er Sonderheft 61


Comment:
released in the US by Epyx in 1987 / a.k.a. "Boulder Dash IV"

V_Comment:
includes many additional self made levels

MemoText:
To play official "Boulder Dash IV" levels enter BDASH4 as game file or load the freezed part seperately


Comment:
sample of "The Games Creator" / a.k.a. "Charlie's House"


V_Comment:
2 versions (trained / original version with editor)


Comment:
released in the US by Micro Fun as "Miner 2049'er II"


Name:
Bounty Hunter IIII - The Reality of Time


Comment:
COMPUTE!'s Gazette 1983/12 (Issue #6) / part of "Arcade Action" game pack / 75 Spill Daratronic / a.k.a. "Bowling!"


MemoText:
Also used: MUSICIANS\T\Top_Secret\Panta_Rei_Theme_Level_OK.sid
also used: MUSICIANS\T\Top_Secret\Simple_One.sid


V_Comment:
not 100% - scores will be only saved / 2 versions (2nd is single-parted without title)


Comment:
a.k.a. "Brian Clough's Fußball Manager" on German cover


MemoText:
Contains following events:
--------------------------
Canoeing, Boar Shoot, 100m Running, Squat Thrusts, Swimming, Arm Dips, Football, Cycling


Comment:
a.k.a. "Uchi Mata" on cover / a.k.a. "Judo Uchi Mata" as released by Alternative Software


MemoText:
Contains following events:
--------------------------
Street Dash, Roof Jump, Marathon, Steeple Chase, House Climb


Comment:
a.k.a. "Bubble Busters" as released by Maxion


MemoText:
don't replace it with the 'Varsity & Acrise' version because then the oxygen is not decreasing


V_Comment:
2 versions (BASIC / compiled), there's not enough memory to run the BASIC version


V_Comment:
2 versions ("On the track of the Buddha of Bodnath" / "Auf den Spuren des Buddha zu Bodnath")


V_Comment:
not 100% - game crashes when 'leaving tournament'

MemoText:
Original version protection note:
---------------------------------
crest sheet to bypass protection is included in zip of original disk/tape version


V_Comment:
not 100% - 1 sided version crashes after last event / also working 4-disk-version

MemoText:
Contains following events:
--------------------------
Trick Shoot, Knife Throwing, Calf Roping, Bottle Shoot, Steer Wrestling, Bronco Riding, Stagecoach Rescue


V_Comment:
2 versions (better trained / single file or more levels?)


V_Comment:
2 versions (fixed+docs / better trained)


Comment:
Ahoy! 1987/01 (Issue #37), Commodore Zone Issue #09


Comment:
a.k.a. "Battle of the Bulge" as re-released by Green Valley Publishing


Comment:
Commodore Format 1991/06 (Issue #09), Commodore Force 1993/11 (Issue #12) / released in the US by Epyx


V_Comment:
2 versions (single parted / working music routine)


Comment:
64'er 1988/09, 64'er Sonderheft 37, 64'er Sonderheft 53


Comment:
COMPUTE!'s Gazette 1986/11 (Issue #41) / game of "The Big 100" collection


Comment:
Happy Computer 1986/07, 64'er Spielesammlung #2

V_Comment:
3 versions (original / compiled / international teams)


MemoText:
Intro SID: MUSICIANS\P\PRI\Swing.sid
also used: MUSICIANS\S\Sandman\Megaunit.sid


Comment:
from the book "The Big Fat Book of Commodore 64 Games"


V_Comment:
use VICE or enter level number with 12 SPACES in front


Comment:
Happy Computer 1988/06, 64'er Spielesammlung #4


V_Comment:
levelpacked version also included on 3rd & 4th disk

MemoText:
Contains following events:
--------------------------
Half Pipe, Foot Bag, Surfing, Skating, BMX Riding, Flying Disk


V_Comment:
2 versions (added tune and improved font / original)


Comment:
Commodore 64 Club #11 / a.k.a. "Lamer Wars"


Comment:
COMPUTE!'s Gazette 1984/08 (Issue #14), Best of COMPUTE! & Gazette, COMPUTE!'s Commodore 64 & 128 Collection

MemoText:
also from the book "COMPUTE!'s Second Book of Commodore 64 Games"


Comment:
Commodore Computer Club #6, Commodore 64 Club #08


Comment:
RUN 1984/01 (Issue #1), RUN Gamepack Disk


V_Comment:
2 versions (multilanguage version with loading screen / trained english version)


Name:
Captain Power and the Soldiers of the Future


Comment:
different level selection and partly translated version


Comment:
US release / a.k.a. "Captain Zapp" on cover


Comment:
RUN 1988/09 (Issue #57), RUN Strategy Pack II


MemoText:
Some tiny game bugs: 
1) In 2-Player game, when P2 has a damaged engine, his/her car is much slower than P1 with a damaged engine. 
2) Sometimes P2 with engine OK is still shown with a 'damaged engine' sprite (i.e. smoke behind the car all the time). 

And now some interesting features: 
1) If you can't finish the race within the time limit, the next race is on the same track. 
2) If you drive in such a funny way that a computer opponent can't finish the race, the opponent receives a lot of points (huh?).


Comment:
includes "Relief of Wake Island" and "Japan Sweeps South" scenario disks


MemoText:
Contains following games:
-------------------------
Pontoon, Roulette, Hazard


Comment:
from the book "Commodore 64 Games Book", C+VG 1984/06 (Issue #32)


MemoText:
game may not load the high scores when using a fastloader


Comment:
Ahoy! 1987/01 (Issue #37), COMPUTE!'s Gazette 1994/11


V_Comment:
2 versions (loading screen / single parted)


Comment:
Happy Computer 1989/03, 64'er Sonderheft 61


Comment:
from the book "The Commodore 64 Program Book"


V_Comment:
2 versions (better trained version out of gamepack)


Comment:
Happy Computer 1986/10, 64'er Sonderheft 26, 64'er Sonderheft 54


MemoText:
Contains following events:
--------------------------
Saber Race, Mate Toss, Clubbing, Fire Making, Dino Race, Dino Vault


V_Comment:
there's a second "tuned" version included


Comment:
Commodore Disk User 1989/09-10, Your Commodore 1990/04 (Tape #04)


Comment:
COMPUTE! 1987/01 (Issue #80), COMPUTE!'s Gazette 1988 Special Issue


Name:
Challenge of the Gobots on the Moebius Strip


Comment:
made with "The Games Creator" / a.k.a. "Vancouver"


Name:
Championship Lode Runner Training Mission


MemoText:
Keyboard controls:
------------------
press C= for disk menu


Comment:
Loadstar #126 / 3 Adventures (The Manor Mystery, Mask of Munkyfas & Star Trudge)


V_Comment:
2 versions (packed trained version that crashes after game over, when trainer is off, is included)


Comment:
COMPUTE! 1983/05 (Issue #36) / game of "The Big 100" collection


MemoText:
Keyboard controls:
------------------
* = switch between board and text view 
A = advice 
B = change board or color to move 
D = demo program 
E = evaluation of game 
G = new game (or start position) 
H = help (list of features) 
I = give-away - switch to or from 
K = set alternate level for white 
L = change skill level 
M = program makes next move 
N = human plays both sides 
O = music off, or back on 
P = parameter changes 
Q = quit program and boot disk 
R = reset program 
S = stop search, movie, demo, or 'W' 
T = take back a move 
U = invert board display 
V = set random number 
W = program plays against itself 
X = replay one move 
Y = checkers movie (playback recorded game) 
Z = beeps off, or back on


V_Comment:
original version with hi-saver is on 2nd disk


Comment:
from the book "Best of PCW Software for the Commodore 64"


Comment:
a.k.a. "The Chernobyl Syndrome" as released by US Gold in the UK

MemoText:
type "manual" after logging in for in-game docs


MemoText:
also released in collection called "Softaid"


MemoText:
programmer of the pre-C64 version is Dan Gorlin


Comment:
COMPUTE!'s Gazette 1986/08 (Issue #38) / game of "The Big 100" collection


V_Comment:
not using NTSC will cause "hanging" last treasure sprite


MemoText:
Contains following events:
--------------------------
Trampoling, Tightrope Walking, Juggling, Knife Throwing, Clown Jumping


MemoText:
Contains following events:
--------------------------
Tiger Training, Trapeze, Tightrope, Trick Riding


MemoText:
Contains following events:
--------------------------
Seals & Monkeys, Trapeze, Tight Rope, Unicycle


Comment:
Commodore 64 Club #03 / made with "The Games Creator"


V_Comment:
2nd version is kept for nostalgic reasons


V_Comment:
1side & levelpacked versions on 3rd disk (which has no intro)

MemoText:
Original version protection note:
---------------------------------
scan of manual is missing to bypass security check of original disk version

Contains following events:
--------------------------
CrazyPool, Foosball, Billiards, Shooting Gallery, Skeeball, Pinball


Comment:
Commodore Disk User 1989/09-10, Your Commodore 1991/04 (Issue #16)


Comment:
text only version of "Jewels of Darkness" (Part 1)


V_Comment:
2 versions (single parted / multi parted with tutor)


Comment:
Commodore Disk User 1989/01-02, Your Commodore 1990/02 (Tape #02)


MemoText:
Contains following events:
--------------------------
Obstacle Course, Firing Range 1, 2, & 3, Iron Man Race, Arm Wrestling, Instructor Fight


V_Comment:
2 versions (2nd version has special features)


V_Comment:
mostly crashes if you do nothing on the 1st screen - this seems to be a NORMAL bug in both releases


Comment:
Game On 1990/08, Game On GE 1992/2, Abo Disk #2


Comment:
includes "Computer Baseball 1985 Teams Data Disk"


MemoText:
Operation Codes:
----------------
01 - Jeb Stuart
02 - Le Loi
03 - White Wing
04 - Silver Bayonet
05 - Pegasus
06 - Muscatine
07 - Lamson
08 - Mameluke Thrust
09 - Attleboro
10 - Nevada Eagle
11 - Magon
12 - Henderson Hill
13 - Masher
14 - Cedar Falls
15 - Starlight
16 - Junction City

Original version protection note:
---------------------------------
campaign codes to bypass protection are included in zip of original disk version


Comment:
COMPUTE!'s Gazette 1987/01 (Issue #43) / game of "The Big 100" collection


Comment:
COMPUTE!'s Gazette 1983/11 (Issue #5), COMPUTE!'s Third Book of Commodore 64


Comment:
COMPUTE!'s Gazette 1991/11, COMPUTE!'s Gazette 1993/01


MemoText:
Passwords for Original:

 SEITE  ZEILE  WORT
   7      1      4  =  PROGRAMM
   7      2      1  =  DATUM
   8      2      6  =  FALL
   9      1      3  =  COMPUTER
   9      1      5  =  INHALT
   9      5      2  =  ZAHL
  13      7      1  =  PROZENT
  14      1      2  =  BILDSCHIRM
  14      2      2  =  SPIELER
  16      1      4  =  ZEILE
  16      3      1  =  CONQUESTADOR
  19      1      2  =  FELD
  19      5      1  =  SIEDLUNGEN
  20      5      3  =  IMPULS
  23      1      2  =  WIND
  28      1      2  =  EBENE
  28      1      3  =  WALD
  28      5      1  =  ANZAHL
  36      3      1  =  VARIATIONEN
  42      1      3  =  EINHEIT
  42      5      4  =  EINGABE
  43      2      1  =  ARTILLERIE
  44      3      4  =  FAKTOR
  45      3      1  =  SIEGPUNKTE
  53      1      4  =  ADMIRAL
  53      2      3  =  ZAHL
  53      4      2  =  SCHIFFE
  55      1      3  =  SZENARIO
  59      1      3  =  BEWEGUNG
  59      1      5  =  ANGRIFF
  64      1      2  =  ANGREIFER
  64      2      1  =  VERTEIDIGER
  64      4      1  =  CONQUESTADOR
  65      3      1  =  KOLONISTEN
  65      4      2  =  NULL
  67      5      1  =  ENTDECKEN
  67      5      3  =  EROBERN


Comment:
Personal Computer Games 1984/06 / from the book "Best of PCW Software for the Commodore 64"


Comment:
compilation of Football, Ice Hockey & Tennis


Comment:
Happy Computer 1986/03, 64'er Sonderheft 61, 64'er Spielesammlung #3


MemoText:
Do not enter name for player 2 in a 1 player game


Comment:
Commodore Disc #03 / game of "The Big 100" collection


Comment:
Your Computer 1984/11, Commodore Disk User 1988/01-02


Comment:
a.k.a. "Cosmic Combat" as released by Maxion


Comment:
pre-release of "Build It! - Das Brauhaus"?


MemoText:
Additional keyboard controls:
-----------------------------
S = Sound (on/off)
Q = Bomb (Player 1)
^ = Bomb (Player 2)
RUN/STOP = Pause


V_Comment:
2 versions (original / trained version from gamepack which doesn't load the hiscores)


V_Comment:
note: switch to 2nd disk during crack intro


Comment:
Commodore Disk User 1988/11-12, Your Commodore 1990/11


MemoText:
Ba  = Batting Skill
F   = Fielding Skills
Bo  = Bowling Skills
FB  = Favourite Bowl
FS  = Favourite Shot
Hit = Batting Speed


Comment:
Happy Computer 1988/07, 64'er Sonderheft 37, 64'er Sonderheft 53, 64'er Spielesammlung #4, 64'er 1999/08


MemoText:
don't replace it with frozen version where all crimes are in the same order


V_Comment:
2 versions (better trained / NTSC fixed)


Comment:
COMPUTE!'s Gazette 1988/12 (Issue #66),  Best of Gazette 1988 (Disk Issue)


V_Comment:
2 versions (111% single parted, PAL+NTSC / better trained)


MemoText:
Original version protection note:
---------------------------------
operational codes to bypass protection are included in zip of original disk version

Operational Codes:
------------------
01 - Tourch
02 - Garden
03 - Goodwood
04 - Bolero
05 - Market
06 - Franklin
07 - Omaha
08 - Cobra
09 - David
10 - Tango
11 - Anvil
12 - Tiger
13 - Totalize
14 - Overlord
15 - Sherman
16 - Blue Coat


MemoText:
Cheat infos: 
------------
Jump in the back corner of level 1


V_Comment:
trainer program must be loaded separately


Comment:
Commodore Soft Magazine No.3 / a.k.a. "Cristals of Zong", "Crystals of Zong"


Comment:
64'er Sonderheft 17, 64'er Sonderheft 85


Comment:
Happy Computer 1989/01, 64'er Sonderheft 61, 64'er 1999/01 / no definite name, called "Kubis" in the magazine


Comment:
a.k.a."Caverns of Doom" on cover &  "Cuthbert Enters the Tombs of Doom" in advertisement


Name:
Cyberball - Football in the 21st Century


MemoText:
After you go Game Over, a message appears saying "INSERT COIN TO CONTINUE", with a pretty fast count down. 
To continue, you need to press the keys C, O, I and N at the same time.


Name:
Cycles, The - International Grand Prix Racing

V_Comment:
not 100% - games randomly crashes on 1541 compatible drives


V_Comment:
2 versions (loading screen / better trained)


Comment:
Magic Disk 64  1991/04, Game On GE 1993/2, Abo Disk #3


Comment:
a.k.a. "Hyper Olympics", "Ocean Decathlon"

MemoText:
Contains following events:
--------------------------
100m, Long Jump, Shot Put, Javelin, 400m, 110m Hurdles, Discus, Pole Vault, High Jump, 1500m


MemoText:
Contains following events:
--------------------------
100m, Long Jump, Shot Put, High Jump, 400m, 110m Hurdles, Discus, Pole Vault, Javelin, 1500m


MemoText:
Contains following events:
--------------------------
Pistol Shooting, Cycling, Sprintboard Diving, Giant Slalom, Rowing, Penalties, Ski Jump, Tug O' War


Comment:
Commodore Computer Club #5, Commodore 64 Club #07


Comment:
released in the US by Accolade / a.k.a. "Dambusters" on cover by Power House

V_Comment:
3 loading screens taken from tape, disk and US version


Name:
Danger Mouse in the Black Forest Chateau


V_Comment:
2 versions of side 2 (file TCOD is different), which one is the 100%?


V_Comment:
even the original sometimes crashes when using a bomb


Comment:
released in the US by Spotlight Software


V_Comment:
merged intro of english crack with files of german 2-disk-version


Comment:
Commodore Format 1995/02 (Issue #53) + 1995/05 (Issue #56)


V_Comment:
2 versions (trained / swapped levels, altered sprites & story)


Comment:
Commodore Disk User 1989/03-04, Your Commodore 1991/01


Comment:
Happy Computer 1985/05, 64'er Spielesammlung #2


V_Comment:
not 100% - file "STRATEGY.OVR" on 2nd disk is corrupt


MemoText:
programmer of the pre-C64 version is David Snider


V_Comment:
2 versions (disabled highscore saver / not 100% - crashes when saving)

MemoText:
don't replace it with buggy The Burp Boyz crack which hangs when saving the highscores


Comment:
64'er Sonderheft 30, 64'er Sonderheft 49


V_Comment:
Boot Disk, 2 Master Scenario Disks & 2 User Scenario Disks


V_Comment:
includes fix mentioned in Loadstar #030 + Loadstar #046


MemoText:
Original version protection note:
---------------------------------
scan of campaign codes is missing to bypass security check of original disk version


V_Comment:
original crack was fixed so it's now independent from the memory reset pattern


Comment:
Commodore Magazine 1989/02, Loadstar #057


Name:
Arcademic Skillbuilder - Demolition Division


V_Comment:
make a .g64 copy of side B for each new game / docs on 3rd disk


V_Comment:
enter some various digits to bypass the protection

MemoText:
Original version protection note:
---------------------------------
scan of manual(?) is missing to bypass security check of original disk version


Name:
Demons of Topaz - Ozzy Versus the Universe


Comment:
Magic Disk 64  1993/03 / released in the US by Accolade


Comment:
Music is is on a synchronized audio cassette


MemoText:
Keyboard controls:
------------------
press 'L' in menu to select level


MemoText:
Original version protection note:
---------------------------------
flight arrival times to bypass protection are included in zip of original tape/disk version


Comment:
Happy Computer 1987/10, 64'er Sonderheft 61, 64'er Spielesammlung #4


V_Comment:
not 100% - parts of the Encyclopedia are in German, maybe the version is translated unofficially


Comment:
Magic Disk 64  1991/02, Game On GE 1992/2, Abo Disk #3


Comment:
part of "Land, Sea & Air Adventures" collection


Comment:
a.k.a. "The Amazing Spiderman and Captain America in Doctor Doom's Revenge"


MemoText:
don't replace it with a senseless trained version


V_Comment:
2 versions (2nd is a single-parted freezed one)


Comment:
this game is a re-release, shame on you "Art Design"


Name:
Don't be Angry / Mensch ärgere Dich nicht

Comment:
a.k.a. "Mensch ärgere Dich ein bisschen!"


V_Comment:
2 versions (single parted / multi parted with intro)


V_Comment:
2 versions (trained / original which allows you to play custom levels)


MemoText:
http://www.martek.f9.co.uk/newpage/gameindex.html

Original version protection note:
---------------------------------
code sheet to bypass protection is included in zip of original tape version


Comment:
relased in the UK by US Gold / a.k.a. "Down at the Trolls" on cover


V_Comment:
2 versions (better trained / level editor)


Comment:
second part of a Dutch contest called "De Prijsvraag" / a.k.a. "Dr. Junior"


Name:
Dr. Mad vs. the Topsy Turvy Moon Men of Mars


MemoText:
You never get the chance to enter highscores, even if you get in the table, (I don't remember this being a problem on the original) 

On the third level, the normal bullets stop hitting anything, making it very difficult to get trhough the dragon in the middle. 
Any other bugs were problems with the original as well. 
Admittedly the whole game crashed once I finished the third level boss.

----

don't replace it with buggy version of Action crack (+ hi-saver) which crashes in the last level


MemoText:
Don't replace it with the W+R crack where the lives & energy counter have a wrong starting value


Name:
Dragon's Lair Part II - Escape from Singe's Castle


MemoText:
Original version protection note:
---------------------------------
character attribute values to bypass protection are included in zip of original tape and disk version


Comment:
released by Trillium (Sep 1984) and Telarium (Jul 1985)


MemoText:
don't replace it with buggy Triangle crack


Comment:
from the book "Micro Wars on the Commodore 64"


V_Comment:
2 versions (2nd is kept for nostalgic reasons ;)


MemoText:
Original version protection note:
---------------------------------
codes to bypass protection are included in zip of original tape and disk version


Comment:
a.k.a. "Star Wars Droids - The Adventures of R2D2 and C3PO" on cover


V_Comment:
you won't loose any lifes in this preview


Name:
Druid in the Woods & The Morgash Chronicles

Comment:
6 parts in Druid in the Woods and 6 parts in The Morgash Chronicles


MemoText:
Original version protection note:
---------------------------------
decoding codes to bypass protection are included in zip of original disk version


Comment:
text only version of "Jewels of Darkness" (Part 3)


Name:
Dungeon Masters Assistant - Volume I: Encounters


Name:
Dungeon Masters Assistant - Volume II: Characters & Treasures


MemoText:
Original version protection note:
---------------------------------
codes to bypass protection are included in zip of original disk version


Comment:
Happy Computer 1988/09, 64'er Sonderheft 66, 64'er Spielesammlung #4


Comment:
Game On 1991/02, Game On GE 1992/2, Abo Disk #3

V_Comment:
the 2nd bomb also disappears in the original version


Name:
DWF Superheroes of Wrestling II - Wrestling Spotlighting


Name:
DWF Superheroes of Wrestling III - Tag Team Toastin' Time


Name:
Dylan Dog ed Il Castello delle Illusioni


Comment:
COMPUTE!'s Gazette 1986/09 (Issue #39), Best of COMPUTE! & Gazette / game of "The Big 100" collection


MemoText:
press fire on Port 1 to bypass voice recognition or to fire weapons


Comment:
European version / a.k.a. "Super Ski" on bitstar cover / a.k.a. "Super Ski Challenge" on Players cover


Comment:
released in the US by Bethesda Softworks


Comment:
a.k.a. "Elvira II - The Jaws of Cerebus"


V_Comment:
2 versions (single parted / loading screen)


Name:
Erben des Throns, Die - Krieg um die Krone II


Comment:
Commodore Format 1995/10 (issue #61), Commodore Zone Issue #01


MemoText:
don't replace it with the trained Mayhem version which doesn't restart after game over


Name:
Escape from New York - Die Klapperschlange


Comment:
a.k.a. "Stairway to Paradise" on TS Software cover


Name:
Escape from the Planet of the Robot Monsters


Comment:
Golden Disk 64  1991/04, Golden Disk 64 - Gold Edition

MemoText:
Contains following events:
--------------------------
Snowball Shooting, Egg Collecting, Igloo Building, Icecream Serving


MemoText:
Original version protection note:
---------------------------------
codes to bypass protection are included in zip of original tape version


Comment:
COMPUTE! 1987/03 (Issue #82), COMPUTE!'s Gazette 1988 Special Issue


Comment:
the disk version contained only 2 out of 5 arcade parts


MemoText:
Contains following events:
--------------------------
Hammer Throw, Swimming, Long Jump, Rowing, Weight Lifting


Comment:
tape contains "Everyone's a Wally - Song" performed by "Mike Berry"


MemoText:
Ok - combination follows: (I will leave out the <1> to continue the text, when you can't choose between something and the <space> before the fights ok?) When I write fight xxx, then do the following: <5> don't cast a spell, <1> attack, <^> ,<^>, repeat last three commands until dead, press <^> at the end of the fight. 
When you get low on Hitpoints press <^> to check your power, press <space> to drink a power potion and regenerate 5 Power. 

Beginning: 
<1> go to charlatan, <1> buy a potion, <1> buy a potion, <2> leave, <2> enter the pub, <1> pay a beer, <4> go to harbor, fight the ork, <1> pick it up (dagger), <3> sailor test, <1> fight 

On sea: 
<1> west, <2> sail by it 

On land: 
<2>south, <1> talk to him, <2> move on, <1> north, <3> west, <3> visit smith, <1> buy it, <1> shaman,<1> buy potion, <2> leave hut, <4>go away village, <1> go to him 

On Sea: 
<2> to the east, fight monster 

On land: 
<1>east, <2> straight, <2> east, fight 5 orks, <1> bigger mountain, <1> upwards, <1> quitely walk around, <2> canyon, <2> assist the elf, <2> clearing (bugged), <2> ..., fight the 3 zombies, <2> straight, <2> east, fight 1 ork, <1> bigger, <2> smaller 

In the cave: 
<1> west, <2> north, <1> west, <2> north, <2>east (screen is a bit bugged), <1> north --> game hangs


V_Comment:
2 versions (modified single parted / unaltered multi parted)


MemoText:
1) Fly to the right until you see a grenade on the ground (it looks like a little grey ball with a dot in the middle), use the "<" Key to pick up the grenade. 

2) Fly to the right, go under the big spaceship and go down the pit/hole in the ground. You will now be at a door, which is built into the floor below your feet. Stand to the left of the door, use the ">" key to throw the grenade. The door will explode and you go inside , down the tunnel. (Remember to press the "R" key 6 times so if you die you will start at the location you pressed "R", instead of starting way back at the start.) 

3) A little 4 legged creature is blocking the path, (press runstop to crawl / fly horizontally), push the creature out the way, it will fall off the edge and hit the ground and explode. Go down and then up the passage to the left where you find the Icer (Gun) lying on the floor. Use "<" to pick it up, press "1" to activate the gun. 

4) Go down the tunnel and go into the first room on your left (by the way, when you enter this room 4 or 5 energy balls will make a buzzing sound and fly towards you, you will need to shoot these.) In this room, fly to the top centre of the room. In the pit/room above you, you should see a Blue object sitting on the floor. (Blue key) CONGRATULATIONS... 

Apparently it ain't there in the cracks he tried. Though that was 2-3 years ago now. Evidently the original disk I sent was fine, he never mentioned about the blue key being missing


Comment:
released in the US by Britanica Software


MemoText:
Original version protection note:
---------------------------------
scan of authentication codes is missing to bypass security check of original disk version


V_Comment:
2nd disk contains very few data (tracks 1-4). Could it be a save-disk?


Comment:
COMPUTE!'s Gazette 1986/01 (Issue #31), COMPUTE!'s Gazette 1994/11, Best of COMPUTE! & Gazette

MemoText:
listing also included in the book 
"COMPUTE!'s Third Book of Commodore 64 Games"


Comment:
cartridge version / also released as "Make-a-Face" by Learning Tree


Comment:
Game On 1989/10 / re-released as "Logo" bonus game


Comment:
released by Trillium (Sep 1984) and Telarium (Jun 1985)


V_Comment:
press the restore key to save highscores


Name:
Fast Tracks - The Computer Slot Car Construction Kit


V_Comment:
the intro of the Americana disk release is missing in this version


Comment:
part 2 of 4 in The Tolkien Software Adventure Series


Comment:
from the book "Commodore 64 - Fun and Games Vol. 2"


MemoText:
cartridge version has many small differences

Original version protection note:
---------------------------------
scan of manual is missing to bypass security check of original disk version

Contains following events:
--------------------------
High Diving, Juggling, Trapeze, Knife Throw, Tightrope, Cannonball


Name:
Mocsar Harcosa, A - Fighter of the Marsh

MemoText:
Also used: MUSICIANS\H\HTD\Trilogy.sid 
also used: MUSICIANS\A\AMJ\Problemchild_part_7.sid


Comment:
full version is on a special cartridge with a battery backup


Comment:
Game On 1989/08 / re-released as "Logo" bonus game


V_Comment:
2 versions (trained version doesn't load the hi-scores)


Comment:
COMPUTE!'s Gazette 1988/02 (Issue #56), Best of Gazette 1988 (Disk Issue)


MemoText:
Intro SID:  MUSICIANS\A\Arne\JA_AVT_AFL_Intro_Zak.sid
Ingame SID: MUSICIANS\G\Graffity\Brian\Varjegypic.sid
Ingame SID: MUSICIANS\D\DRAX\Avenge.sid


Name:
Complete Computer Fireworks Celebration Kit, The


MemoText:
don't replace it with SCS crack which crashes after loading level 1


Comment:
re-released by Superior Quality Software & Mastertronic


Name:
Flight Path 737 - Advanced Pilot Trainer


V_Comment:
not 100% - scenery disks 8 & 10 are missing

MemoText:
SCENERY DISK contents (check Track 14, Sector 4):
-------------------------------------------------
GAME:  Chicago, Los Angeles, Seattle, New York
SD01:  Houston, San Antonio, Dallas
SD02:  Phoenix, Albuquerque
SD03:  Las Vegas, Los Angeles, San Francisco
SD04:  Seattle, Great Falls, Klamath Falls
SD05:  Cheyenne, Salt Lake City, Denver
SD06:  Omaha, Kansas City, Wichita
SD07:  Washington, Charlotte, Jacksonville, Miami
SD09a: Chicago
SD09b: St. Louis, Cincinnati
SD11:  Detroit, Lake Huron
Star1: San Francisco
Star2: Tokyo, Nagoya, Osaka
Star3: Southern England, Northern France, Southern Germany
Star4: Hawaiian Odyssey


V_Comment:
2 versions (one is better but always trained)

MemoText:
The Mechanix and Elysium cracks give you ALWAYS unlimited lives.


V_Comment:
strange value for ALTitude can also be seen in original tape version


MemoText:
don't replace it with faulty N0S crack where the level graphics at level 2 are corrupted (at least if all trainers are enabled)


V_Comment:
2 versions (slight graphic corruptions / graphical audience missing) both not 100%


Comment:
COMPUTE!'s Gazette 1985/02 (Issue #20) / a.k.a. "Crypt 64"


V_Comment:
unofficial version with music by Matt Gray


V_Comment:
2 versions (single parted and different font & loading pic / version with intro & name selection)


MemoText:
don't replace it with the buggy (?) Slothsoft crack


Comment:
Commodore Disk User 1989/09-10, Your Commodore 1990/11


Comment:
a.k.a. "The Bomb" (2nd part of the game)

V_Comment:
levelpacked version also included on 2nd disk (level 2+3 only)


Comment:
from the book "Brainteasers for the Commodore 64"


Comment:
a.k.a. "Frank Bruno's World Championship Boxing" on Encore cover


Comment:
COMPUTE!'s Gazette 1984/06 (Issue #12), COMPUTE!'s Second Book of Commodore 64 Games


Comment:
COMPUTE!'s Gazette 1989/09 (Issue #75, COMPUTE!'s Gazette Disk only)


Comment:
Commodore Format 1993/11 (Issue #38) + 1993/12 (Issue #39)


Comment:
64'er Sonderheft 1986/04, 64'er Spielesammlung #2


V_Comment:
original version which won't start with an emulator is also included


Comment:
released in the US by Advantage/Accolade


Comment:
Commodore Disk User 1990/01, Your Commodore 1990/08


Comment:
a.k.a. "Fruit Machine" on Prism Leisure cover / a.k.a. "Cash-Bash"


Name:
Further Adventures of Alice in Videoland, The


Comment:
Happy Computer 1987/03, 64'er Sonderheft 61 / a.k.a. "Soccer 3000"


Comment:
Happy Computer 1987/05, 64'er Sonderheft 66, 64'er Spielesammlung #3


MemoText:
Contains following events:
--------------------------
100m Slither, Space Hockey, Psychic Judo, Head Throwing, Metamorph Marathon


MemoText:
Original version protection note:
---------------------------------
scan of security codes is missing to bypass security check of original tape version


V_Comment:
2 versions (2nd contains an unofficial pic)


Comment:
Golden Disk 64  1994/06 / European disk version


MemoText:
contains following demo games:
------------------------------
Bouncer, Dodgeball II, Groundwar System, Hawk Patrol, Highway of Death, Jailbreak, Machine Gunner, Mega Spaceboy 3D, Mega Turbo 3D, Mr. Egghead, The Name, Skateboarder, Snake Pit, Speedway

Hawk Patrol SID:
----------------
GAMES\G-L\Hawk_Patrol.sid


MemoText:
Contains following events:
--------------------------
Diving, Velodrome, Uneven Bars, Rings, Hammer Throw, Hurdles, Pole Vault, Archery


V_Comment:
levelpacked version also included on 5th & 6th disk / not 100%? - read Notes

MemoText:
Contains following events:
--------------------------
Luge, Cross Country, Figure Skating, Ski Jump, Slalom, Speed Skating, Downhill

Bugs in original program (?): 
- Sometimes the game reports you a new highscore when there is no
- The scores will not be saved to disk
- In 2 player mode players get exchanged after the Cross Country. That means if player 1 wins then player 2 gets the medal!


Comment:
includes "GBA Championship Basketball - Two on Two", "GFL Championship Football" & "Championship Baseball"


Name:
Gamma Force - The Pit of a Thousand Screams


V_Comment:
not 100% - missing file with loading screen


Comment:
a.k.a. "Gateway to Aphsai" on title screen of cartridge version


Name:
GBA Championship Basketball - Two-on-Two


MemoText:
Keyboard controls:
------------------
press "L" to load main part


MemoText:
Original disk must be loaded with following commands:
LOAD"*",8,1
RUN


MemoText:
don't replace it with the faulty 44 blocks version


Comment:
a.k.a. "Geoff Capes Strong Man" on cover


V_Comment:
2 versions (2nd is multi-parted with pic)


V_Comment:
load "K6" to jump directly to the gameplay


MemoText:
Cheat infos: 
------------
enter no name and account number 458 to get $1,000,000


Comment:
Ghosts'n Goblins with modified sprites and levels (after level 2)


MemoText:
Contains following events:
--------------------------
100m Sprint, 110m Hurdles, Long Jump, Archery, Diving, Weight Lifting


Name:
Go to the Head of the Class - Deluxe Edition


Comment:
COMPUTE! 1983/07 (Issue #38), COMPUTE!'s First Book of Commodore 64 Games


Comment:
64'er Top-Spiele #2, 64'er Top-Spiele #6, 64'er 1999/06

V_Comment:
2 versions (new levels / better trained, PAL+NTSC but no intro) / not 100%  - read Notes

MemoText:
We are still missing a working extra level pack from Top Spiele #6 disk


Comment:
64'er Sonderheft 1985/03, 64'er Spielesammlung #2


Comment:
Commodore Disk User 1990/11, Your Commodore 1991/04 (Tape #16)


MemoText:
Original version protection note:
---------------------------------
graphics sheet to bypass protection is included in zip of original disk/tape version


V_Comment:
2 versions (100% version / better trained)


Comment:
cartridge version works with the Magic Voice Speech Module


Name:
Grab des Pharao, Das - Pharaos Grave Adventure


Comment:
a.k.a. "Graham Gooch's Match Cricket" as re-released by Alternative Software


MemoText:
number of players is selectable after the demo only


Name:
Grand Slam Baseball - Steve Garvey vs. Jose Canseco


Comment:
a.k.a. "Grandmaster Chess" and "Grand Master" on cover re-releases / a.k.a. "Schaken"


Comment:
part of "Land, Sea & Air Adventures" collection / part of "Action Thrillers" collection


Comment:
a.k.a. "Adventure Writer" / includes the adventures "Magician" and "The Jewel Thief"

V_Comment:
not 100% - corrupt pics "PICT6" & "PICT9" have been redrawn, file "dTHIEF" corrupt

MemoText:
protection: last byte of the disk must be 0x43


Name:
Fuchsjagd - The Great Amateur Radio Direction Finding


Name:
Great American Cross-Country Road Race, The

Comment:
a.k.a. "American Road Race" on Silverbird cover


Comment:
re-released by Thunder Mountain in the US


MemoText:
Cheat infos: 
------------
press A+R+M+N for level skip


Name:
Greg Norman's Ultimate Golf - Shark Attack

Comment:
released in the US by Virgin Mastertronic

MemoText:
Original version protection note:
---------------------------------
scan of golf course are missing to bypass security check of original disk version


MemoText:
A 2nd version of the game was released in 1985.
Due to a bug in all original disks and some tapes.
which occured after completing the first World (level 6).
there was no gold to collect and you could not fly.

-----------
GAME KEYS..

Press "B"  Show Testcard.
Press "N"  Return to Title screen.
Press "H"  Show Hi score.
Press "F7" Leave Hi-Score Table
Press "F1" Pause on.
Press "F3" Pause off.

"]"  Up
"?"  Down
"Z"  Left
"X"  Right
"SHIFT" or "SPACE" Fire
"Run/Stop" Quit


MemoText:
Bug or programming fault (TESTED ON THE G64 AND TAP VERSIONS):
When you enter a certain area within the first level the screen scrolls up and you're able to kill the enemies inside.
When you leave the area afterwards the screen scrolls down only a bit. Now the player is caught in this area because he can't move left or right to walk around it.
-------------------------------------------------------------------
(see Bug Report in extras)
you can walk left and right you just have to be standing in line with the bottom of the barrier and you must be pixel perfect.
(it will look like you are walking through the barrier)
but unless you destroy the purple barriers (XX) *first*
you will get trapped at the point shown in the picture (2)
for the same scroll down reason.

I do not think this is a bug, but an actual part of the game.
to remember the layout of the level and avoid getting trapped.
e.g. level 2 also has an area where you can get trapped.
with an invicible wall in front of you and no scroll down.

I have managed to load level 2 sucessfully on the G64 version
but the disk level loader is very unreliable and works only 40% of the time. (thats only if you don't breathe on the keyboard or blink by accident) which is a pain in the neck because after every game over level 1 reloads. (or should i say tries to reload) and you have to start the game all over again. more work seems to have gone into the disk protection rather than function. 
no one could have ever play tested it!

for the best level loading results (99%) use the Tape Version.
tested all levels to final end screen.

approx tape counter in vice
level 1 000
level 2 033
level 3 066
level 4 092
level 5 128

INFO (not a BUG)
when you lose your 5 lives, even after loading a new level 2-3-4-5
you will find the soilder stuck on that level unable to move.
The only possible way to continue is to press RESTORE.
which will reload level 1.

bugs!! (tested on all versions G64 / TAP / IKARI / F4CG)
------
you can somtimes get trapped on the scenery.

at the end of level 1 if you approch the helicopter from the far left of the screen and stay behind the two huts (where it can't shoot you!) you will not hear the helicopter noise (WURRRRRRR).
if you stay there without moving and shoot it down with your machine gun. it will not load the next level. now move into the center of the screen and the helicopter noise will start up.
you are now stuck with nowhere to go.


Comment:
Commodore Soft Magazine No.7 / a.k.a. "Return to the Earth"


V_Comment:
preview with different loading screen included


MemoText:
To change the number of players press DEL on the title screen and enter a number between 1 and 7


Comment:
Happy Computer 1988/02, 64'er Spielesammlung #4 / no definite name, called "Happy-Chess" in the magazine


Name:
Harald Hårtand - Kampen om de rene Tænder

V_Comment:
trainers are available in pause mode ("Space" and then "arrow left")


Comment:
a.k.a. "Harcon - Hüter des Lichtes" as re-released by "QuelleSoft"


MemoText:
Original version protection note:
---------------------------------
colour codes to bypass protection are included in zip of original tape version


V_Comment:
2 versions (loading screen & dox / trained)


Comment:
Commodore Computer Club #3, Commodore 64 Club #05


Comment:
COMPUTE! 1983/06 (Issue #37), COMPUTE!'s First Book of Commodore 64 Games


Comment:
a.k.a. "Masters of the Universe - The Arcade Game" on cover & "Masters of the Universe - The Ilearth Stone" on loading screen


Comment:
COMPUTE!'s Gazette 1985/03 (Issue #21), Best of COMPUTE! & Gazette / from the book "COMPUTE!'s Commodore 64 & 128 Collection"


Comment:
Magic Disk 64  1992/02, Magic Disk 64  GE 1993/1, Abo Disk #4


V_Comment:
2 versions (2nd is better trained without saver)


Comment:
re-released by Alpha-Omega Software in 1986


Name:
HERO - Helicopter Emergency Rescue Operation


Name:
Hexenküche II - Der Kürbis schlägt zurück


MemoText:
Also used: MUSICIANS\J\JCH\George_Carl.sid (#1)
also used: MUSICIANS\F\Fly\Escape_from_Mars_preview.sid (#2)


Comment:
game of the "Cassette 50" collection / Tiger-Crew-Disk #06 (1994/09)


MemoText:
Contains following events:
--------------------------
Hammer Throw, Long Jump, Caber Toss, Weight Toss, Discus


V_Comment:
3 separate parts / unofficial loading screen included


MemoText:
don't replace it with the broken 136 blocks version


Comment:
previously released with following revisions R47/840914, R56/841221


Comment:
part 1 of 4 in The Tolkien Software Adventure Series


Comment:
a.k.a. "Hole-In-One Miniature Golf" on cover


MemoText:
Contains following events:
--------------------------
Swimming, Fishing, Disco Dancing, Packing, Diving, Spitting


V_Comment:
G64 of 1st disk also included - don't know if it's mandatory


Comment:
a.k.a. "Hostage - Rescue Mission" as released in the US by Mindscape


Name:
Hounded - The Greyhound Racing Simulation

Comment:
1984, 1985, 1986 and 1987 versions included


MemoText:
the 2nd version does no contain the castle pic and has a different sprite


Name:
Howard the Duck - Adventure on Volcano Island

Comment:
docs, levelpacked and trained versions on 2nd disk


V_Comment:
2 versions (trained version in gamepack)


Comment:
a.k.a. "Humpty Dumpty in the Garden" on cover


MemoText:
Contains following events:
--------------------------
100m Dash, Shot Put, Long Jump, 110m Hurdles, Discus, Javelin, High Jump


V_Comment:
2 versions (loading screen+trained / hi-saver)


Comment:
a.k.a. "Hunter", "Hunter on Ice" / re-released by Anirog


MemoText:
Contains following events:
--------------------------
Swimming, Skeet Shooting, Long Horse, Archery, Triple Jump, Weight Lifting


MemoText:
I.C.U.P.S. - International Commision for Universal Problem Solving


Comment:
European version / enter USER to play custom levels


Comment:
released in the UK by Pandora / a.k.a. "Around the World in 80 Days"

V_Comment:
levelpacked version also included on 3rd disk


Comment:
a.k.a. "Indiana Jones III", "Indy - The Action Game"


Comment:
released in the US by Mindscape / a.k.a. "Indiana Jones II"


MemoText:
Contains following events:
--------------------------
Bowling, Darts, Table Ice Hockey


V_Comment:
contains both available versions, neither is fully playable


MemoText:
original tape must be loaded manually with "LOAD"


MemoText:
ADF vaule in chopper when flying back to base is shown as 69,0. The correct value is 68,0.


V_Comment:
2 versions (freezed or tape version also included)


MemoText:
Also used: MUSICIANS\D\Deek\Puzzlenoid.sid (#1) 
also used: MUSICIANS\F\Fanta\Whiz_Kid.sid 
also used: MUSICIANS\F\Fozzie\All_That_She_Wants.sid 
also used: MUSICIANS\A\Agemixer\Bronskizak.sid 
also used: MUSICIANS\M\Mixer\Eldorado_part_3.sid 
also used: MUSICIANS\F\Fanta\Get-A-Way.sid 
also used: MUSICIANS\B\Bakewell_Dwayne\Shatter_Lands.sid (#1) 
also used: MUSICIANS\H\Hithouse\Mamba_Remix.sid 
also used: MUSICIANS\M\Moppe\Shadow_of_the_Beast.sid (#3) 
also used: MUSICIANS\F\Fanta\Respect.sid


Comment:
a.k.a. "Insector Hecti in the Inter Change" on cover


Comment:
a.k.a. "Cage Match" on Entertainment USA cover


Comment:
a.k.a. "Ice Hockey" on Prism Leisure cover


Comment:
also released as "International Football"

V_Comment:
4 versions (in one you can change the duration, in the other the curve of the ball, 3rd with pic)


V_Comment:
3 versions (one+two player / two player / World Cup 2006)


Comment:
re-release with loading screen and different advertising around playground


Comment:
allows you to change curve of flying ball


MemoText:
Contains following events:
--------------------------
Swimming, Cycling, Shooting, Running


MemoText:
don't replace it with the Ikari crack which always loads the Volleyball event.

Contains following events:
--------------------------
Water Polo, Swimming, Soccer, Volleyball, Track and Field


MemoText:
don't replace it with the Chromance crack which crashes after loading the second level


Comment:
released in the US by Mindscape / a.k.a. "Eagles Nest" on Players cover


MemoText:
Loader-game of:
---------------
Agent X II
Aliens - The Computer Game
Angle Ball
Barbarian
Battle Valley
Bosconian 87
Camelot Warriors
Energy (Warrior)
Fifth Quadrant, The
Ghostbusters
Herobotix
Kane II
Knight-Tyme
Knuckle Busters
Lawn Tennis
Legend of the Amazon Woman 
Night Racer
Prowler
Pulse Warrior
Raw Recruit
Roadwars
Rogue
Rollaround
Scumball
SkateRock
Starquake
Super Cup Football
Super Trolley
Tau Ceti
Trailblazer
Vector Ball
Way of the Exploding Fist, The


Comment:
Pcs Club Disk #40, Commodore Format 1993/07 (Issue #34)


MemoText:
Contains following events:
--------------------------
Flying Flans, Harlem Hoppers, Titanic Drop, Bronte Bash, Diet of Worms, Obstacle Race


Comment:
a.k.a. "Rock", "Rock & Roll Manager", "The Rock Biz"


MemoText:
Italy 1990 - Winners Edition contains all the real players that played in the real tournament. The first original version didn't have the correct player names for ALL players in the teams.


Name:
Jack Nicklaus Greatest 18 Holes of Major Championship Golf

MemoText:
Original version protection note:
---------------------------------
course sheets to bypass protection are included in zip of original disk version


Comment:
COMPUTE! 1984/08 (Issue #51) / from the book "COMPUTE!'s Commodore Collection - Volume 2"


Comment:
a.k.a. "Jahangir Khan World Championship Squash" on cover / a.k.a. "Club Squash"


MemoText:
Don't replace it with Talent or Illusion crack wich crash when the 15th section/level is loaded.


V_Comment:
not 100% - leveleditor doesn't seem to work


V_Comment:
docs were not part of the original disk, check if belonging to this game


Comment:
Commodore Disk User 1990/01, Your Commodore 1990/11


Comment:
contains "Colossal Adventure", "Adventure Quest" & "Dungeon Adventure"


Name:
Jim Henson's Muppet Adventure - Chaos at the Carnival


Comment:
a.k.a. "War Ball", a.k.a. "Mister X Squash"


Name:
Journey to the Center of the Earth Adventure


Comment:
released by Maxion as "Gold Record Race"


Comment:
Commodore Soft Magazine No.5 / a.k.a. "Super Jet" / released in the US by Sharedata


Comment:
PowerPlay Magazine 1985/10-11, Loadstar #017


Comment:
COMPUTE!'s Gazette 1985/01 (Issue #19), COMPUTE!'s Third Book of Commodore 64 Games


V_Comment:
2 versions (multi parted / trained only)


Comment:
included on original disk of "Trans World"


Comment:
a.k.a. "Kenny Daglish Soccer Match" on original box


Comment:
game of "The Big 100" collection / a.k.a. "Las Vegas"


Comment:
COMPUTE!'s Gazette 1986/02 (Issue #32), Best of COMPUTE! & Gazette


Comment:
a.k.a. "L'Équilibriste" as released in France


V_Comment:
2 versions (trained version out of gamepack)


V_Comment:
original version also included because cracked version maybe not "pure"


Comment:
demo game of "The Graphic Adventure Creator" / a.k.a. "Ransom the King", "King's Ransom"


V_Comment:
not 100% - the music misses data in the end


Comment:
64'er Sonderheft 1986/04, 64'er Spielesammlung #3


Comment:
COMPUTE!'s Gazette 1986/05 (Issue #35), COMPUTE!'s Third Book of Commodore 64 Games / game of "The Big 100" collection


MemoText:
Contains following events:
--------------------------
Swordfight 1, 2, Quarterstuff, Archery, Ball and Chain, Pikestaff, Crossbow, Axeman


MemoText:
Keyboard controls:
------------------
A = up
Y = down
N = left
M = right
SPACE = action


MemoText:
A special limited edition of this game featuring several different screens is mentioned in the manual of the original tape. Can someone please submit it!


Comment:
also released as "Kong 64" / a.k.a. "Super Kong"


V_Comment:
press F1/F3 as early as possible otherwise game won't start


V_Comment:
not 100% - display becomes corrupt for some questions


Comment:
a.k.a. "The Vera Cruz Affair", "Vera Cruz"


Comment:
a.k.a. "Lancer Lords" on cover and advertisement


Name:
Lapis Philisophorum - Der Stein der Weisen


MemoText:
Contains following games:
-------------------------
Blackjack, Slot Machines, Keno, Poker, Chuck-a-Luck, Baccarat


MemoText:
Contains following games:
-------------------------
Black Jack, Baccarat, Roulette, Craps


Comment:
contains "Las Vegas Video Poker" and "Vegas Jackpot


Comment:
COMPUTE! 1985/10 (Issue #65), Best of COMPUTE! & Gazette


Comment:
COMPUTE! 1987/06 (Issue #85), COMPUTE!'s Gazette 1988 Special Issue


Comment:
from the book "COMPUTE!'s First Book of Commodore 64 Games" / a.k.a. "Laser Fire"


Comment:
includes "Expansion Kit One" / released in the US by Microillusions


V_Comment:
2 versions (101% - original had bugs / trained & dox)


Comment:
Magic Disk 64  1995/02 / a.k.a. "Latent"


V_Comment:
preview with different level(s) also included


Comment:
a.k.a. "Grand Prix Tennis" as re-released by "MAD"


MemoText:
Keyboard controls:
------------------
press SHIFT+RETURN at player-screen to select course (A or B)


Protection Note
---------------
The original disk came with a dongle that must be inserted in the tape drive port. On real hardware, if you have a datasette, you can just put in a tape and press play and it will pass the protection. 
When using WinVICE just "insert" a TAP image and "start" the datasette motor to bypass the protection.


MemoText:
Keyboard controls:
------------------
press SHIFT+RETURN at player-screen to select course (Original or Tournament)

Description for add on disks:
-----------------------------
To get "leaderboard tournament Disk #1" to work,
at the menu where it asks for the number of players,
insert the addon disk, then press "shift-return". 
After some loading the courses will be loaded and you
just play like usual (you can select 1 of 4 courses in
the menu).

To get the  "leaderboard executive" addon disk to
work, at the menu where it asks for the number of
players, insert the addon disk, then press
"shift-return".  After some loading course A will be
loaded by default, and you just play like usual.  If
during gameplay you wish to play course B, you simply
press "/" which takes you to the main menu.  Then
press "shift-return" and then press "B" (it says input
course at the bottom of the screen).


Original version protection note:
---------------------------------
The original disk came with a dongle that must be inserted in the tape drive port. On real hardware, if you have a datasette, you can just put in a tape and press play and it will pass the protection. 
When using WinVICE just "insert" a TAP image and "start" the datasette motor to bypass the protection.
The linked NIB file is the pure original version and the D64 has been patched to work without the dongle.


Name:
Leisure Suit Leo II - The Secret of Maniac Island


V_Comment:
even the original doesn't save the hiscores


Comment:
Golden Disk 64  1991/10, Golden Disk 64 - Gold Edition


Comment:
Commodore Disk User 1989/05-06, Your Commodore 1990/10 (Tape #09), Games Disk 6 (1991)


Comment:
Commodore Magazine 1989/04, Loadstar #059


Comment:
Commodore Disk User 1989/12, Your Commodore 1990/08 (Tape #07)


Comment:
Commodore Disk User 1990/08, Your Commodore 1990/12 (Tape #12)


V_Comment:
loading screen taken from included preview


V_Comment:
2 versions (2nd is untrained but with level-editor)


V_Comment:
2 versions (single parted seems to be incomplete)


MemoText:
Loader-game of:
---------------
Kromazone
Motos
Spore
Street Beat
The Wizard's Pet


V_Comment:
not 100% - player dies when reaching the logs


Comment:
released in Holland by Wolters Software as "Tellen met Jeroen"


Comment:
Happy Computer 1985/04 / no definite name, called "Lonely Driver" in the magazine


V_Comment:
3 versions (multilanguage / expansion kit / trained)

MemoText:
enter 1, 2 or 3 for levelname to be loaded
enter 4 or 5 on expansion kit disk


V_Comment:
not 100% - game accesses track 36 and hangs when character died


V_Comment:
2 versions (single parted PAL / NTSC with highscore saver)


Name:
MACH - Maneuverable Armed Computer Humans


V_Comment:
2 versions (single parted / multi parted) / I don't know if single parted version will fully work


V_Comment:
version claims that all single filed cracks crash later on


MemoText:
don't replace it with the ORI-crack because then sprites are buggy after playing 96 tiles game


Comment:
released in Germany & Spain as "Manchester Utd Europa" & in Italy as "Manchester Unites Europa"


Comment:
64'er Sonderheft 1985/02, 64'er Sonderheft 52


V_Comment:
In Trainer press '0' (zero) NOT 'Y' for YES!!!


MemoText:
Contains following events:
--------------------------
Shooting Range, 100m Dash, Long Jump, 400m Dash, Training Camp, Boxing, Gun Shooting


Comment:
from the book "Commodore 64 Games Book", C+VG 1984/07 Book of Games


Name:
Mask of the Sun, The - Das Geheimnis der Aztekenmaske


Name:
Masters of the Universe - Super Adventure

Comment:
a.k.a. "Masters of the Universe in Terraquake"


MemoText:
Cheat infos: 
------------
press the CTRL button when you're about to serve and you will ace the serve.


V_Comment:
2 versions (2nd is mult-parted with pic)


Comment:
COMPUTE!'s Gazette 1985/01 (Issue #19), COMPUTE!'s Gazette 1988 Special Issue


Comment:
a.k.a. "Mayday Squad Heroes" on MicroValue and EDOS cover


V_Comment:
not 100% - loading screen has wrong colours


V_Comment:
Just press RETURN when asked for the word!


Name:
Mega Starforce - Return to the Great Star


Comment:
Hacker's version. This game will load levels into extended RAM if you have it.


MemoText:
Also used: MUSICIANS\L\Lyon_Legend\Strider_Music.sid
also used: MUSICIANS\L\Lyon_Legend\Caveball_II.sid


Comment:
improved version with music selector / a.k.a. "Tetris II"


MemoText:
The English version contains only the first part of Spanish version


Comment:
first part of a Dutch contest called "De Prijsvraag" / a.k.a. "Mr. Chip Nibble"


Comment:
original language version is still missing


Comment:
Happy Computer 1988/10, 64'er Sonderheft 61


Name:
Metagalactic Llamas - Battle at the Edge of Time


V_Comment:
2 versions (original / trained version in gamepack)


V_Comment:
the levels "01" and "02" can be loaded individually without True Drive Emulation


Name:
Metamorphosis III - The Creators Revenge


Name:
Metamorphosis IV - Labyrinth of the Creator

Comment:
a.k.a. "Labyrinth of the Creator" on cover


V_Comment:
2 versions (2nd is only-trained BUT is also corrupted! )


Comment:
COMPUTE! 1986/06 (Issue #73), COMPUTE!'s Gazette 1988 Special Issue


Name:
Michael Jordan vs Larry Bird - One On One

Comment:
a.k.a. "Jordan vs Bird - One on One" on cover


MemoText:
Original version protection note:
---------------------------------
graphics sheet to bypass protection is included in zip of original tape version


Comment:
re-released as "Olympic Spectacular" by Alternative Software in 1987

MemoText:
Contains following events:
--------------------------
100m, 200m, 400m, 1000m, 1500m, Discus, Javelin, Hammer, Long Jump, High Jump, Pole Vault


MemoText:
Loader-game of:
---------------
Wild Ride


Comment:
a.k.a. "Space Shuttle" in advertisement / a.k.a. "Lift Off with Space Shuttle" on cover


Comment:
Commodore Disk User 1989/01-02, Your Commodore 1990/01 (Tape #01)


Comment:
includes "NL & AL Teams", "World Series Teams" and "All-Star Rosters (Across Decades)" add-on disks


MemoText:
Loader-game of: 
---------------
Auriga
Clean Up Service
Clean Up Time
Crazy Coaster
Dizzy Dice
Fruity
Fungus
Shanghai Karate
Swamp Fever
Ronald Rubberduck
Swamp Fever
Toadforce


Comment:
Game On 1995/06 / a.k.a. "Keith van Eron's Pro Soccer" as released by "Microplay" in the US


Name:
Midway Campaign - Die Schlacht um Midway


MemoText:
Original version protection note:
---------------------------------
authentication codes to bypass protection are included in zip of original tape version


Name:
Might and Magic - Book One: Secret of the Inner Sanctum


Name:
Might and Magic - Book Two: Gates to Another World


MemoText:
Mastertronic and ACE versions start with different level


Comment:
Commodore Disk User 1988/07-08, Your Commodore 1991/03 (Tape #15)


MemoText:
Designed by THE Timothy Leary (The 'High Priest' of LSD who died on the net in 1996)


Comment:
compilation: Computer Scrabble, Cluedo & Waddingtons Monopoly


V_Comment:
5 separate parts (level-freezed tape version)


MemoText:
programmers of the pre-C64 version are William Mataga & Steve Hales

Original version protection note:
---------------------------------
codes to bypass protection are included in zip of original disk version


Comment:
Ahoy! 1986/09 (Issue #33) / a.k.a. "Run Throught", "Lauf durch!"


V_Comment:
2 versions (additional demo / single parted)


V_Comment:
2nd loading screen taken from TAP version


V_Comment:
is preview state the reason for the corrupted background?


Comment:
Commodore Disk User 1987/11-12, Your Commodore 1990/12 (Tape #12)


Comment:
Loadstar #128 / requires modem for proper play


MemoText:
How to see the bug (which is also in the original): 
Start a new game, move the cursor to the right, then select "energy regenerator" by pressing fire and joystick down. 
The game backs to the BASIC.


Comment:
Happy Computer 1984/03 / a.k.a. "Monpool"


V_Comment:
3 versions ("Tele-Monopole" is for play over modem / best version is "'Monopole Sound")


Comment:
Commodore Format 1993/04 (Issue #31) + 1994/01 (Issue #40), Commodore Zone Issue #05


Comment:
Commodore Disk User 1991/06, Your Commodore 1991/08 (Tape #20)


MemoText:
Cheat infos: 
------------
Select items 2, 4, 12, 13 and 16 for Monty Freedom Kit!
Enter "I WANT TO CHEAT" in the highscore list (grey background colour) and on the 2nd screen collect item in the water to activate the inbuild cheat mode.


Comment:
from the book "Commodore 64 praktische tips, programma's, BASIC"


Name:
MOOSE - Manual Operated Optically Simulated Environment


Comment:
COMPUTE!'s Gazette 1988/02 (Issue #56),  Best of Gazette 1988 (Disk Issue)


V_Comment:
not 100% - French and Spanish part missing


Comment:
Happy Computer 1987/07, 64'er Spielesammlung #4


Comment:
a.k.a. "Moto X Simulator" on loading screen / a.k.a. "Moto X" on cover


MemoText:
released in a collection called "Double-Ender"


MemoText:
Title SID:    MUSICIANS\C\Cane\Shortwave.sid
gameover SID: MUSICIANS\C\Cane\Crystals.sid
endgame SID:  MUSICIANS\C\Cane\Headway.sid


MemoText:
don't replace it with version without level passwords (they transfer your score)

code = CAAEGBEAAUAAJAABCKBV


Comment:
Commodore Soft Magazine No.7 / a.k.a. "Satanic"


Name:
Astonishing Adventures of Mr. Weems and the She Vampires, The

Comment:
a.k.a. "She Vampires" on Alternative Software cover


Comment:
a.k.a. cover title "Ms. Pac-Man" / re-released by Thunder Mountain in the US


Comment:
COMPUTE! 1983/10 (Issue #41), COMPUTE!'s First Book of Commodore 64 Games


Comment:
Commodore Format 1992/12 (Issue #27) / a.k.a. "Monster"


V_Comment:
3 versions (disk version / single-parted in 2D and 3D)


Comment:
compilation of Mysterious Adventure No.1 - No.6 - they are available separately too


Comment:
compilation of Mysterious Adventure No.7 - No.11 - they are available separately too


Comment:
COMPUTE!'s Gazette 1984/09 (Issue #15), COMPUTE!'s Third Book of Commodore 64


MemoText:
don't replace it with CMM version which has a broken level - not sure about this version


Comment:
Commodore Format 1993/10 (Issue #37) / European version


Comment:
Commodore Soft Magazine No.2 / a.k.a. "Neoclips"


Comment:
COMPUTE! 1984/04 (Issue #47), COMPUTE!'s Second Book of Commodore 64 Games / a.k.a. "Loopy of Bemer", "Nerm of Bemer"


Name:
Brothers in Arms III - The Next Generation


Comment:
from the book "Creating Adventures on Your Commodore 64"

V_Comment:
2 versions (revised version by Dorothy Millard also included)


Comment:
from the book "Commodore 64 Adventures - A Guide to Playing and Writing Adventures"


Comment:
from the book "The Commodore 64 Games Book - 21 Sensational Games"


Comment:
released by Trillium (??? 198?) and Telarium (Sep 1985)


V_Comment:
2 versions (title screen in the hi-saver version is not 100%)


MemoText:
don't replace it with the Citadel crack which crashes while loading level 3


MemoText:
Odin have done a 'disco' remix of this game, so on the other side of the tape, should you be bored with sedate moon gravity, you can play the super fast 'bop' version -- it's quite different in 'feel'."


Name:
Nord and Bert Couldn't Make Head or Tail of It


V_Comment:
on flashing screen press "T" for trainer and "N" for no trainer


MemoText:
don't replace it with buggy WOW & Intruders crack which make problems after game over


MemoText:
Also used: MUSICIANS\P\PVCF\Nova_2_Introduction.sid
also used: MUSICIANS\P\PVCF\Nova_2_Ingame_1.sid
also used: MUSICIANS\O\Odysseus\Nova_2_Ingame_2.sid
also used: MUSICIANS\P\PVCF\Nova_2_Ingame_3.sid
also used: MUSICIANS\P\PVCF\Nova_2_Ingame_4.sid
also used: MUSICIANS\O\Odysseus\Nova_2_Ingame_5.sid
also used: MUSICIANS\P\PVCF\Nova_2_Ingame_6.sid
also used: MUSICIANS\O\Odysseus\Nova_2_Outro.sid


Comment:
COMPUTE!'s Gazette 1985/04 (Issue #22), COMPUTE!'s Third Book of Commodore 64 Games


MemoText:
Original version protection note:
---------------------------------
scan of security codes is missing to bypass security check of original disk version


The GameBase version of "Ocean Ranger" has a bug.
If you start it there's a random digivoice (3 different ones).
One of them plays garbage in your version. 

None of the 3 cracks of this game I have have the 3rd sound intact.  The OUG crack (in GB) is messed up, the Ikari/ESI crack skips it entirely (only plays 2 sounds), and the 3rd plays nothing for that sound.


Comment:
64'er Sonderheft 1986/04, 64'er Spielesammlung #3, 64'er 1999/05


MemoText:
The version seems to freeze during play.
Try loading some scenarios and playing them and you'll see.

Needs to be verified! (Original copy is available)


Comment:
COMPUTE!'s Gazette 1983/10 (Issue #4), COMPUTE!'s First Book of Commodore 64 Games


Comment:
Commodore Format 1990/11 (Issue #02) / a.k.a. "Pig Tales"


Name:
Olli & Lissa - The Ghost of Shilmoore Castle


Name:
Olli & Lissa 3 - The Candlelight Adventure


Name:
Omega - Neural Cybertank Design & Simulation

Comment:
a.k.a. "Omega - The Neural Tank Simulator"


Comment:
COMPUTE!'s Gazette 1987/04 (Issue #46), COMPUTE!'s Gazette 1988 Special Issue


Comment:
Happy Computer 1987/12, 64'er Sonderheft 37, 64'er Spielesammlung #4


Comment:
twin pack containing "On Cue Snooker" and "On Cue Pool"


MemoText:
Intro SID: MUSICIANS\M\Metal\Teknolog.sid 
Intro SID: MUSICIANS\M\Metal\Gravoel.sid 
Title SID: MUSICIANS\M\Metal\Cock-Cut.sid


Comment:
part of "Championship Gambler" games pack / a.k.a. "Slot Machine"


Comment:
a.k.a. "Julius Erving and Larry Bird - One-on-One" on cover


MemoText:
don't replace with WOW crack which crashes after entering name to highscore list

Keyboard:
---------
arrow left = kill one life
arrow up   = end game


V_Comment:
2 versions (better trained & onefiled / hi-saver & additional levels on 2nd and 3rd side)

MemoText:
It's not possible to finish level 2 in the "Bad Taste" crack

codes:
ARGONIC
COLOGNE


Comment:
Game On 1993/06 / a.k.a. "Pitfall III" / re-released by Alpha-Omega Software


Comment:
Commodore Disk User 1989/11, Your Commodore 1990/11


Comment:
This appears to be just a hacked version of Osmium from 'The Darkness'.


Comment:
from the "Just Games - With a Twist!" game pack


V_Comment:
doesn't work on real hardware (see notes)

MemoText:
The Outrun Europa game version by Emulators only works on emulators
correctly (tested in vice). On real C64s (tested on 3 x C64C, 1 x C64 BE, 1x C64-I. It crashes in the following cases:

Enable any trainer and press the f keys. Preferably f7 to freeze and simply let the game crash. you can see step by step how your car/boat/bike stops moving, then the enemies' car, then the middle street line and finally the clouds if you wait long enough.

In the Italy Cours (the one before the last one), it crashes of 9 in 10 cases if you pass "finish" it shows a colored (rainbowlike) frame whom speed you can control funnily with the f keys.


MemoText:
don't replace it with a FLT crack where the background graphic is missing in SEA CUP mode


Comment:
Loadstar #136, Commodore Format 1995/03 (Issue #54)

MemoText:
this version credits itself "© 1992 by Golden Disk"


Comment:
includes "Europe" and "Mideast" scenarios


Comment:
64'er 1997/07 / a.k.a. fake release "Guru-Game"


V_Comment:
4 separate parts (Cow Milking, Desert Walk, Saloon Time) & a 2nd trained part 1 without pic


MemoText:
Don't replace it with the Microman version which contains following bugs: A text message isn't displayed correctly making the game impossible to solve. There are also more random errors involing NPC, objects etc.


V_Comment:
2 versions (full / trained preview) / not 100% - crashes when choosing "Einkaufen" at south terminal


MemoText:
Keyboard Control:
-----------------
Q = up
A = down
O = left
P = right


Comment:
game of "The Big 100" collection / a.k.a. "Sevens"


V_Comment:
not 100% - only the chess program without the learning part


Comment:
Input 64  1985/08 / a.k.a. "Pink Panther Puzzle"


MemoText:
The Commodore version was made in 1987 by Bug Byte from the original which was (c) 1984 for the Atari computers


Comment:
Commodore Format 1994/10 (Issue #49) / Tiger-Crew-Disk #11 (1995/02)

MemoText:
Intro SID: MUSICIANS\F\Feekzoid\Imagination.sid
title SID: MUSICIANS\T\TLF\Brac.sid


Name:
Perry Mason - The Case of the Mandarin Murder

Comment:
released by Trillium (Sep 1984) and Telarium (Sep 1985)


V_Comment:
2 versions (single parted seems to be not complete)


Comment:
a.k.a. "Phantoms of the Asteroid" as mentioned in game


V_Comment:
2 versions (tape+disk option / better trained)


Comment:
COMPUTE!'s Gazette 1987/02 (Issue #44), COMPUTE!'s Third Book of Commodore 64 Games


Name:
Pictionary - Un Mot en un Coup de Crayon


Comment:
Ahoy! 1987/04 (Issue #40) / no definite name, called "Pieman" in the magazine


Comment:
made with "The Games Creator" / re-released by Mastertronic


V_Comment:
2 versions (better trained / level editor), check if editor works with trained version


Comment:
Ahoy! 1987/03 (Issue #39) / game of "The Big 100" collection


Comment:
a.k.a. "Billard Électronique" as released in France


Comment:
Happy Computer 1988/01, 64'er Sonderheft 37, 64'er Spielesammlung #4


Name:
Pitfall - Pitfall Harry's Jungle Adventure

Comment:
game looks different on PAL and NTSC machines


Comment:
Commodore Disk User 1990/03, Your Commodore 1990/09 (Tape #08)


Comment:
Game On 1991/12, Magic Disk 64  GE 1993/2


MemoText:
There was a contest connected to 'Pogo Joe'. After the 10th screen a secret word appeared: "PAX". If you send in the word you could win $10,000 in cash.


MemoText:
Contains following events:
--------------------------
Balloon Popping, 110m Hurdles, Triple Jump, Target Practive, Obstacle Course


Comment:
COMPUTE!'s Gazette 1984/03 (Issue #09) / game of "The Big 100" collection


Comment:
COMPUTE!'s Gazette 1985/04 (Issue #22), Best of COMPUTE! & Gazette


Comment:
twin pack containing "Snooker" and "Pool"


V_Comment:
version 1.1 / cheat tools included on last disk

MemoText:
Original version protection note:
---------------------------------
codewheel to bypass protection is linked via Extras


Comment:
Your Commodore 1987/03, Your Commodore 1990/05 (Tape #05)


Comment:
a.k.a. "Percy the Potty Pigeon" on cover


Comment:
a.k.a. "Speedboat Race" on cover as released by Eurogold


Comment:
COMPUTE!'s Gazette 1985/11 (Issue #29), Best of COMPUTE! & Gazette, COMPUTE!'s Third Book of Commodore 64 Games


Comment:
COMPUTE!'s Gazette 1987/05 (Issue #47), Best of COMPUTE! & Gazette


Comment:
a.k.a. "Pro PowerBoat Simulator" on cover / a.k.a. "Pro Powerboat" on "4 Quatro Power" game compilation


MemoText:
In intro press 'L' to load question set and then enter "QUIZ1", "QUIZ2" or "QUIZ3"


Comment:
includes bonus games "Super-Snake" and "Mega-Pong"

V_Comment:
enter wrong code three times to reach hidden bonus game.

MemoText:
Original version protection note:
---------------------------------
codesheet to bypass protection is included in zip of original tape version

Enter wrong code three times to reach hidden bonus game.


Comment:
includes bonus game "Sleepwalker" / a.k.a. "Pro Skateboard Simulator" on cover

MemoText:
Original version protection note:
---------------------------------
code table to bypass protection is included in zip of original tape version

Enter wrong code three times to reach hidden bonus game.


Comment:
a.k.a. "Advanced Ski Simulator" as re-released by "EDOS"


Comment:
a.k.a. "F-19 Stealth Fighter" on cover of re-release

MemoText:
Original version protection note:
---------------------------------
aircraft identification sheet to bypass protection is included in zip of original disk and tape version


Comment:
COMPUTE!'s Gazette 1984/05 (Issue #11), Best of COMPUTE! & Gazette, COMPUTE!'s Second Book of Commodore 64 Games


Comment:
Happy Computer 1985/08, 64'er Sonderheft 66 / unofficial English translation is included


V_Comment:
levelpacked version also included on 2nd disk / "Italian" darts on 1st disk

MemoText:
Contains following events:
--------------------------
Poker, Darts, Bar Billiard, Dominoes, Table Soccer, Black Jack, Skittles


Comment:
64'er 1992/12 / a.k.a. "Home-Pac" / a.k.a. "Crest's Pacman"


Comment:
64'er Sonderheft 49, 64'er Sonderheft 73


Comment:
COMPUTE!'s Gazette 1986/12 (Issue #42), Best of COMPUTE! & Gazette


Comment:
Commodore Disk User 1988/01-02, Magic Disk 64  1989/05, Your Commodore 1991/02 (Tape #14)


Comment:
Happy Computer 1987/08, 64'er Sonderheft 61, 64'er Spielesammlung #3

MemoText:
Keyboard controls:
------------------
press RUN/STOP in main menu for level editor


Comment:
64'er Sonderheft 17 / a.k.a. "Quadrapuzz"


Comment:
Commodore Soft Magazine No.5 / a.k.a. "Angus"


V_Comment:
found no version with working instructions


MemoText:
don't replace it with the buggy Amnesia version where you can't finish level 4


Comment:
COMPUTE!'s Gazette 1986/07 (Issue #37), COMPUTE!'s Third Book of Commodore 64 Games


Comment:
a.k.a. "The Sunken City", "The Sunken Atlantis"


Comment:
COMPUTE!'s Gazette 1985/12 (Issue #30), Best of COMPUTE! & Gazette


V_Comment:
claimed to be 101% / levelpacked version on 2nd & 3rd disk


Comment:
Happy Computer 1986/09, 64'er Spielesammlung #3


Comment:
Valueware - The Entertainer III (Action/Adventure)


Comment:
a.k.a. "Raid" as released by Americana / the only c64 ROM game! :-)


V_Comment:
2 versions (docs+loading screen / intro)


Comment:
COMPUTE!'s Gazette 1988/11 (Issue #65),  Best of Gazette 1988 (Disk Issue)


Comment:
a.ka. "Stallone Rambo III" on Hit Squad cover / released in the US by Taito


V_Comment:
load/save routine contains Dutch comments


MemoText:
Level tunes:  MUSICIANS\R\Red\Watch_It.sid 
End sequence: MUSICIANS\B\Brennan_Neil\Hobbit.sid (#2)


V_Comment:
not 100% - entering more than 11 players will crash the game after game over


V_Comment:
2 versions (2nd is one-filed but without loading screen and it has the same line ups for all teams)


Name:
Reach for the Stars - The Conquest of the Galaxy


V_Comment:
"David Williams" seems to be the guy who typed it in


MemoText:
Original version protection note:
---------------------------------
warship identification sheet to bypass protection is included in zip of original disk and tape version


V_Comment:
2 versions (disk and tape-version with different colors)


V_Comment:
2 versions (levelpacked but maybe not 100% because one part seems to miss / two-sided)


Comment:
released by Trillium (Sep 1984) and Telarium (Nov 1984)


Name:
Report - Die Jagd nach einer guten Story


MemoText:
Original disk must be loaded with following commands:
LOAD"SIRIUS",8
RUN


MemoText:
disk version has a highscore table and saver


MemoText:
crack will not let you pass level 3 if "<- to enter Shop" trainer is active.  Must use level skip trainer to pass level 3.


Comment:
a.k.a. "Return of the Space Warrior" on cover


Comment:
first release of "Silicon Dreams" (Part 2)


Comment:
from the book "COMPUTE!'s First Book of Commodore 64 Games"


V_Comment:
2 versions (version 1.01 with trainer / version 1.06)


V_Comment:
use freezed game on last disk to bypass the copy protection


Comment:
COMPUTE!'s Gazette 1987/03 (Issue #45), COMPUTE!'s Gazette 1988 Special Issue


Comment:
64'er Sonderheft 1985/03, 64'er Spielesammlung #3


V_Comment:
doesn't work (yet) due to copy protection


Comment:
released in the US by Mindscape / a.k.a. "Corre Caminos" as released by Erbe


MemoText:
don't replace it with the TPI crack which has a bugged level 5 completion tune


Comment:
from the book "More than 32 BASIC Programs for the Commodore 64 Computer"


Comment:
is there a difference to "Robin Back - Robin Hood II" ?


Name:
Robin of Sherwood - The Touchstones of Rhiannon


Comment:
Happy Computer 1986/12, 64'er Sonderheft 19, 64'er Spielesammlung #3

V_Comment:
for included user level press '3' then '1'


V_Comment:
trainers activated in-game with F1, F3 & F5


Comment:
COMPUTE!'s Gazette 1984/07 (Issue #13) / from the book "COMPUTE!'s Commodore Collection - Volume 2"


Comment:
Personal Computer Games 1984/04 / from the book "Best of PCW Software for the Commodore 64"


V_Comment:
2 versions (magazine original / compiled with joystick control, music & docs)

MemoText:
Keyboard controls:
------------------
S  = Up
X  = Down
:  = Left
;  = Right
F1 = Die


Comment:
COMPUTE!'s Gazette 1993/11 / a.k.a. "Rockfall!"


MemoText:
don't replace it with DOM crack which has small sprite bug or with WOW crack which has a damaged side 2


Comment:
Magic Disk 64  1991/11, Game On GE 1993/2, released in Hungary by Novo Soft


MemoText:
Who is the correct publisher?
Original tape was boxed by "Beyond".


Comment:
a.k.a. "Doc Croc's Outrageous Adventures! - Round the Bend!" on cover


Comment:
C+VG 1984/01 (Issue #27), Commodore User 1985/06 (Games Extra Book)


MemoText:
Don't replace it with the GP+NEI version because it will make you loose all energy after passing the green monster in level 3.


MemoText:
Contains following events:
--------------------------
D Day, Barrage, Aqua Land, Lift Off, Land Endurance, Flash Dash, Water Chase, Crater Race, Assault Course


Comment:
Commodore Disk User 1989/01-02, Your Commodore 1991/02 (Tape #14)


Name:
Russia - The Great War in the East 1941-1945


V_Comment:
2 versions (trained / "clean" loading screen)


Comment:
COMPUTE!'s Gazette 1986/07 (Issue #37), Best of COMPUTE! & Gazette


Comment:
COMPUTE!'s Gazette 1987/07 (Issue #49), COMPUTE!'s Gazette 1988 Special Issue/ a.k.a. "Basket Balls"


Comment:
Happy Computer 1988/05, 64'er Sonderheft 54, 64'er Spielesammlung #4


Name:
Samurai Warrior - The Battles of Usagi Yojimbo


Comment:
Commodore Disk User 1988/05-06, Your Commodore 1990/03 (Tape #03)


MemoText:
Keyboard controls:
------------------
F1 = start options 
     G = new game
     C = change board
     X = exit options


V_Comment:
2 separate parts (part 1 is +7, part 2 is +16)


Comment:
Magic Disk 64  1992/10, Magic Disk 64  GE 1993/1


Comment:
Input 64  1988/03 / a.k.a. "Castle Ghost"


V_Comment:
2 versions (2nd with title, 1st = trained)


Comment:
Commodore Disk User 1988/09-10, Your Commodore 1990/11


Name:
Scorpion - Fight Without Mercy [Preview]


Comment:
COMPUTE!'s Gazette 1988/10 (Issue #64),  Best of Gazette 1988 (Disk Issue)


Comment:
text versions of Adventure #01 - Adventure #12


Comment:
text versions of Adventure #01 - Adventure #05


Comment:
COMPUTE!'s Gazette 1984/03 (Issue #09), Best of COMPUTE! & Gazette, COMPUTE!'s Second Book of Commodore 64 Games


Comment:
a.k.a. "Sea Horses Hide'n Seek" on cover


V_Comment:
not 100% - file for 2nd part (PRG3) is missing


MemoText:
password for part 2: LIVE LIFE
password for part 3: FREEWAY


Comment:
from the book "Winning Games on the Commodore 64"


V_Comment:
version A / not 100% - enter command $VER to check


Name:
Secret Diary of Adrian Mole Aged 13¾, The


MemoText:
Original version protection note:
---------------------------------
code card to bypass protection is included in zip of original disk version


Comment:
64'er 1991/01, 64'er Sonderheft 79, Commodore Format 1992/02 (Issue #17)


MemoText:
don't replace it with a version where charset for "0" is half missing


Comment:
a.k.a. "Seymour Goes to Hollywood" on cover


MemoText:
Don't replace with F4CG crack where sprite of dog is buggy


Comment:
released in the US by Mindscape / includes Shadowfire Tuner


Comment:
tape version / part 3 of 3 in The Tolkien Trilogy


Comment:
Ahoy! 1986/06 (Issue #30) / a.k.a. "Shake Pop"


V_Comment:
2 versions (better trained / highscore saver)


MemoText:
programmer of the pre-C64 version is William Mataga


V_Comment:
2 versions / still to check if the tape Chromance version has all features of the disk version


Name:
Sherlock - The Riddle of the Crown Jewels


V_Comment:
2 versions (single parted / multiparted)


MemoText:
Contains following demo games:
------------------------------
Celebrity Squares, Outlaw, Slap and Tickle, Transputer Man

"Slap and Tickle" was called "Space Hawk" in US release


Comment:
Commodore Zone Issue #10 / collection of 5 games, one of them is a demo version


MemoText:
don't replace it with the LXT version which contains one bugged ingame tunes


Comment:
a.k.a. "Capcom Side Arms" on Go! and Kixx cover


Comment:
a.k.a. "Das U-Boot" as released in Germany


Comment:
contains "Snowball", "Return to Eden" & "Worm in Paradise"


MemoText:
The game has been messed up after being compiled with BLITZ.

loball.options.prg (decompiled and fixed basic line 11326)

silicon slick boot tries to load file "boot.2"
but file "boot.2" is missing.
this must have contained the missing character set data.

the in-game options are also corrupt. (discard card option)


Comment:
released by Commodore in 1988 as "Silicon Syborgs" on the Super Games cartridge


V_Comment:
2 versions (better trained+dox / hi-saver)


Comment:
sample of "The Shoot Em Up Destruction Set"  / Commodore Zone #10


V_Comment:
2 versions (not 100% - trained version crashes in disk menu)


MemoText:
BASIC identification lines:
51 nextx:goto500
92 geta$:ifa$='"y"then20


MemoText:
Original version protection note:
---------------------------------
passwords to bypass protection are included in zip of original disk version


V_Comment:
not 100%? - no file "17" or "18" / includes 2nd version of file "20"


V_Comment:
2 versions (better trained / single-parted)


MemoText:
Contains following events:
--------------------------
Freestyle, High Jump, Downhill Jam, Pool Joust, Downhill Race


Comment:
made with "The Games Creator" / a.k.a. "Superman Revenge"


MemoText:
Contains following events:
--------------------------
Acro Aerials, Downhill Blitz, Snowboard Halfpipe, Snowball Blast, Inner-Tube Trash


V_Comment:
3 versions (2nd is only-trained, 3rd with pic)


MemoText:
Original version protection note:
---------------------------------
coloured inlay card to bypass protection is included in zip of original disk version


Comment:
COMPUTE!'s Gazette 1983/07 (Issue #1) / 75 Spill Datatronic


MemoText:
don't replace it with M8 crack which does not work in PAL mode


Comment:
a.k.a. "Advanced Basketball Simulator" as released by Mastertronic in 1989


Comment:
COMPUTE!'s Gazette 1985/07 (Issue #25), Best of COMPUTE! & Gazette, COMPUTE!'s Third Book of Commodore 64 Games


Comment:
Commodore Soft Magazine No.3 / a.k.a. "Mosaico"


Name:
SMASHED - The Strangest Mobile Army Surgical Hospital East of Detroit


MemoText:
don't replace it with buggy Illusion or F4CG cracks which have a faulty infinite level 3


MemoText:
Keyboard controls:
------------------
S = start again


Comment:
COMPUTE!'s Gazette 1984/08 (Issue #14) / game of "The Big 100" collection / a.k.a. "Snowcar"


Comment:
text only version of "Silicon Dreams" (Part 1)


Comment:
Magic Disk 64  1988/08, 64'er Spielesammlung #6


MemoText:
Intro SID:  MUSICIANS\D\Deek\Demo_Tune_9.sid   
ending SID: MUSICIANS\J\JO\Solitax_end_sequence.sid


MemoText:
Original version protection note:
---------------------------------
manual extraction to bypass protection is included in zip of original disk version


Comment:
Commodore Format 1992/06 (Issue #21) / tape version


Comment:
COMPUTE!'s Gazette 1994/10 / a.k.a. "Xevious I"


Comment:
COMPUTE!'s Gazette 1986/01 (Issue #31), Best of COMPUTE! & Gazette


Comment:
COMPUTE!'s Gazette 1985/07 (Issue #25), Best of COMPUTE! & Gazette, 64'er Spielesammlung #6


V_Comment:
2 versions (hi-saver & docs / better trained)


Comment:
a.k.a. "Progfine" / maybe called "Labyrinth"


MemoText:
goto info, press ¶ (pi) until FIRE becomes grey, press arrow-up (not cursor) until black, then *


V_Comment:
2 versions (original / trained fake with title)


Comment:
Commodore Soft Magazine No.6 / a.k.a. "Rescate" / released in the UK by Anirog Software


Name:
Special Delivery - Santa's Christmas Chaos


Comment:
Commodore Microcomputers Magazine 1986/05-06, Loadstar #024


MemoText:
Original version protection note:
---------------------------------
code sheet to bypass protection is included in zip of original tape version


Comment:
COMPUTE!'s Gazette 1983/12 (Issue #6), COMPUTE!'s Second Book of Commodore 64 / a.k.a. "Sonar Hunt"


Comment:
games compilation: Canoe Race Simulator & Power Boat Race


Name:
SPUD! - Super Powered Urban Device [Preview]


Name:
Spy vs Spy III - Arctic Antics [Preview]


Comment:
Game On 1993/04 / re-released by The Power House


Comment:
COMPUTE!'s Gazette 1985/06 (Issue #24) / from the book "COMPUTE!'s Commodore 64 & 128 Collection"


Name:
Stainless Steel Rat Saves the World, The


MemoText:
way to load original disk:
LOAD"*",8
RUN
RUN


V_Comment:
check 3rd screenshot for inbuild trainer


Comment:
COMPUTE!'s Gazette 1986/06 (Issue #36) / game of "The Big 100" collection


Name:
Star Fleet I - The War Begins! (1st Edition)


Comment:
released in Europe by Activision in 1985 as "On Field Baseball"


Comment:
part of "Star Trek Evolution" game pack / part of "Space Games" game pack / a.k.a. "Supertrek 64+"


V_Comment:
2 versions (is the single file version complete?)


V_Comment:
2 versions (intro / trained) / unofficial loading screen also included


V_Comment:
this crack is based on the bugfree re-release


V_Comment:
use 3rd instead of 2nd disk to cheat, 4th for savegames & 5th disk to read the docs


Comment:
Commodore Format 1993/09 (Issue #36) / European version


MemoText:
don't replace it with a faulty I+T crack which crashes after finishing level 1


Comment:
64'er 1986/05, 64'er Spielesammlung #2 / a.k.a. "Short Game"

MemoText:
Keyboard controls:
------------------
SPACE = starts game
ENTER = restarts after game over


Comment:
Golden Disk 64 #04 (1989) / re-released by German Design Group


Comment:
Happy Computer 1983/12 / a.k.a. "Starsnake64"


V_Comment:
2 separate parts (2 versions of part 1, one has loading screen)


V_Comment:
2 versions (better trained / full intro)


MemoText:
press joystick up and button to start on selected level


MemoText:
Keyboard controls:
------------------
Press Shift+CBM after title screen to start


MemoText:
Original version protection note:
---------------------------------
scan of car keys to bypass protection is included in zip of original disk version


Comment:
includes all three additional data disks

MemoText:
Main Disk   : Melissa & Suzi
Data Disk #1: Candi & Marlena
Data Disk #2: Tony & David
Data Disk #3: Dominique & Lindsay


Comment:
a.k.a. "Strip Poker II Plus" on Anco cover


Comment:
a.k.a. "Stryker in the Crypt of Trogan" on cover


MemoText:
When choosing "See the endsequence" from the cracker-menu, the endsequence is OK. When I reached the end properly, i.e. via playing through the last level, the end credits screens were bugged. The final picture was OK again then. I met this problem after playing the game from the password "FIC" (should be the pre-last level) to the end. The game is rather difficult and also time-consuming, so I couldn't repeat the bug to investigate further. Can anyone verify it?

There is also a note existing which states that even in the original game you may get corrupted sprites on level 5


MemoText:
"official version" was released by Datatronic


V_Comment:
D64 version with my hiscore on 2nd, levelpacked events on 3rd disk

MemoText:
Contains following events:
--------------------------
Pole Vault, Platform Dive, 4x400m Relay, 100m Dash, Gymnastics, Freestyle Relay, 100m Freestyle, Skeet Shoot


V_Comment:
single sided version on 3rd, levelpacked events on 4th disk

MemoText:
Contains following events:
--------------------------
Triple Jump, Rowing, Javelin, Equestrian, High Jump, Fencing, Cycling, Kayaking


MemoText:
Contains following events:
--------------------------
Skeet Shooting, Fencing, Triple Jump, High Dive, Hurdles


V_Comment:
2 versions (3/4 disks, check which is ok)


Comment:
US version / later re-released under title "Super Sunday"

MemoText:
Later editions of "Super Bowl Sunday" packaging (disk, manual, box) were renamed to "Super Sunday", without changing the actual program.


V_Comment:
track editor included (what version can it be used for?)


V_Comment:
2 versions (check that short version is complete)


MemoText:
in the game you can press RUN/STOP and type MARTINA to skip levels


Comment:
a.k.a. "Pipeline 2" on Mastertronic cover / Your Commodore 1990/02 (Tape #02)


Comment:
a.k.a. "Super Seymour Saves the Planet" on cover


Comment:
Commodore Disk User 1988/03-04, Your Commodore 1991/01


Comment:
Magic Disk 64  1991/11, Game On GE 1993/2


V_Comment:
2 versions (is the single-parted fully working?)


Comment:
a.k.a. "Super Hero" on "4 Quattro Super Hits" cover


MemoText:
Original version protection note:
---------------------------------
codes to bypass protection are included in zip of original disk version


don't replace it with a buggy FLT crack


MemoText:
Contains following events:
--------------------------
Crackshot, Daredevil, Slate Smash, Crossbow, Underwater


Comment:
COMPUTE!'s Gazette 1984/05 (Issue #11), COMPUTE!'s Second Book of Commodore 64 Games


Comment:
a.k.a. "American Ice Hockey" as it was later renamed


Comment:
COMPUTE!'s Gazette 1984/11 (Issue #17), COMPUTE!'s Third Book of Commodore 64


Comment:
COMPUTE! 1986/03 (Issue #70), Best of COMPUTE! & Gazette


Comment:
F1 gives system, * clear line, number to dial is 672 3427, Code is SL312, look for L.T.Perry


Comment:
Game On 1991/04, Magic Disk 64  GE 1993/2 / a.k.a. "Takem"

MemoText:
Press COMMODORE and STOP on difficulty selection screen to load level editor


Name:
Tangled Tales - The Misadventures of a Wizard's Apprentice


Comment:
released in the US by Data East as "TNK III"


Comment:
released in the US by Artworx as "Tank Attack"


Comment:
Commodore Soft Magazine No.1 / a.k.a. "Tanques"


Name:
Teenage Mutant Hero Turtles - The Coin-Op!

MemoText:
Original version protection note:
---------------------------------
password book to bypass protection is included in zip of original disk/tape version


Comment:
includes "Upper Reaches" & "Curse of Ra" which were released separately as add ons


Comment:
Ahoy! 1986/11 (Issue #35), COMPUTE!'s Gazette 1994/08


MemoText:
this version has no graphical T2-intro (compared to the other)


MemoText:
don't replace it with BB crack where music is faulty


MemoText:
Keyboard controls:
------------------
A    = fill bonus 
B    = next level
FIRE = drop bomb, 2nd time lets it explode


Comment:
released in the US by Datasoft / code to authorise a nuclear strike is "midnight sun"


Comment:
Golden Disk 64  1994/02 (maybe a re-release?)


V_Comment:
not 100%? - files MOSQ.SQZ and BULL.SQZ have illegal sector links on 2nd disk


MemoText:
I have noticed a glitch in the Artworx release of Tiger Mission. 
Start a game without any trainers enabled and you'll see that it's playing the wrong music which is only supposed to play when you pick up long shots (or whatever they're called).
It's not affecting gameplay but I thought I should mention it.


Comment:
disk version / contains "Lords of Time", "Red Moon" & "Price of Magik" / released in the US by Datasoft


Comment:
Two Chapters: "Shadows and Light" & "Ironhand"


MemoText:
don't replace it with GP crack where all levels are the same


Comment:
released in the UK by Anirog Software as "Tom Thumb"


Comment:
64'er Sonderheft 1985/03, 64'er Spielesammlung #2 / a.k.a. "Tontauben Schiessen"


V_Comment:
2nd disk is "Expansion disk: GREAT TEAMS 1901-1968" - but is it usable with the crack?


V_Comment:
2 versions (2nd is single-parted but without menu-sound)


V_Comment:
2 versions (2nd is untrained but has more pics)


Comment:
Golden Disk 64 #14 (1991), Golden Disk 64 - Gold Edition


V_Comment:
2 versions (with different file lengths, which one is 100%?)


Comment:
Golden Disk 64 #09 (1990), Golden Disk 64 - Gold Edition


MemoText:
Contains following events:
--------------------------
100m Sprint, Long Jump, Javelin, 110m Hurdles, Hammer Throw, High Jump


Name:
Transformers - The Battle to Save the Earth


V_Comment:
2 versions (2nd is only-trained with border color changed)


Comment:
COMPUTE!'s Gazette 1985/01 (Issue #19) / from the book "COMPUTE!'s Commodore 64 & 128 Collection"


Comment:
COMPUTE!'s Gazette 1988/05 (Issue #59),  Best of Gazette 1988 (Disk Issue)


Comment:
Commodore Format 1995/07 (Issue #58) / re-released by Quicksilva


Comment:
Commodore Format 1995/10 (Issue #61), Commodore Zone Issue #01


Comment:
COMPUTE!'s Gazette 1984/03 (Issue #09), 64'er Spielesammlung #5


MemoText:
enter four various letters between A-M for two times to bypass code check


MemoText:
The first time the bug occurs when you press space twice in title screen (for reading game-instructions).
The second time it comes at bonus stages. That means you have to complete the first level to see the bug. 

In both cases the screen goes garbage and systems is freezed.


V_Comment:
2 versions (single parted / uncracked NTSC with intro)


MemoText:
don't replace it with the CMM crack which misses one level


Comment:
consists of "Genus I" and "Baby Boomer" question disks


V_Comment:
3 versions (with different question sets?)


Comment:
Happy Computer 1986/06, 64'er Sonderheft 79, Tiger-Crew-Disk #08 (1994/11)


V_Comment:
not 100% - not possible to start part 2 from the menu, must be loaded separately


Comment:
maybe © by Colosoftware because similarities with "Pengo"


Comment:
modified version by Rad Man, is there a difference to the original?


MemoText:
I found one version called "Trucking USA II" with the only difference that line 11013 has been removed.


Name:
Trump Castle - The Ultimate Casino Gambling Simulation


MemoText:
the tape version gives you the option to continue upto five times and shows no game over screen


Comment:
released in the US by Electronic Arts [Sega]


MemoText:
don't replace it with the G*P crack which doesn't load the hi-scores


V_Comment:
claimed to be more complete than Onslaught crack


MemoText:
2-player mode requires to connect 2 C64's with a link cable via their serial ports!


Comment:
includes "Asia", "Europe" and "Pacific" scenarios


Comment:
COMPUTE! 1983/11 (Issue #42), COMPUTE!'s Gazette 1994/11


Name:
Ultima II - The Revenge of the Enchantress!


MemoText:
use space bar to start each player. Pull down on Joystick to Jump.


V_Comment:
not 100% - original game bug: game crashes if you only enter one player


Comment:
100 Levels / includes Construction Set Expansion Module


V_Comment:
not 100%? - maybe the file UFD is corrupt (included 2nd version)


Comment:
from the book "Exploring Adventures on the C64"


V_Comment:
2 versions (preview +3 / full version +1)


V_Comment:
not 100% - Part 2 missing (at the end of the listing it asks for loading part 2)


MemoText:
don't replace it with the F4CG crack which is claimed to be faulty


Comment:
sales version, 14 levels with different pics and a new intro.


Comment:
a.k.a. "Heavy Metal Uridium" / released in the US by Mindscape


Comment:
Commodore 64 Club #04, Commodore Disc #26


Comment:
amended version to remove random element which made the game unplayable


Comment:
COMPUTE!'s Gazette 1986/05 (Issue #35), COMPUTE!'s Third Book of Commodore 64 Games


MemoText:
Contains following games:
-------------------------
Draw Poker, Black Jack, Craps, Keno Casino, Spin to Win, Horse Racing, Slot Machine


Comment:
Input 64  1986/11, 64'er Spielesammlung #5


V_Comment:
2 versions (untrained / trained but not 100% - loading screen corrupt)


Comment:
Commodore Format 1993/10 (Issue #37), Commodore Zone Issue #02


Comment:
COMPUTE!'s Gazette 1983/08 (Issue #2), COMPUTE!'s First Book of Commodore 64 Games


MemoText:
don't replace it with Anubis crack which has bad colours in the loading screen


Comment:
Game On 1989/02 / re-released as "Logo" bonus game


Name:
Successors of the Throne, The - War for the Crown II


MemoText:
code = GCC

Original version protection note:
---------------------------------
scan of manual is missing to bypass security check of original disk version


V_Comment:
2 versions (loading screen / single-parted)


V_Comment:
2 versions (the older release is included as 3rd disk), levelpacked scenario on 4th


V_Comment:
2 versions (first is untrained with intro, second is always trained without intro)


Comment:
European version / released in Hungary by Novo Soft


V_Comment:
2 versions / "David Williams" seems to be the guy who typed it in


MemoText:
Keyboard controls:
------------------
F3 = show possible key-commands


MemoText:
Original disk must be loaded with following commands:
LOAD"KAIV",8
RUN

Keyboard controls:
------------------
F3 = show possible key-commands


MemoText:
Original version protection note:
---------------------------------
scan of codewheel is missing to bypass security check of original disk version


MemoText:
the version without the border is a bugged ripoff


MemoText:
Contains following parts:
-------------------------
Unarmed Combat, Pole Fighting, Sword Fighting


Comment:
released in the US by Medalist International/Microprose


Comment:
Happy Computer 1987/04, 64'er Sonderheft 61


Comment:
unofficial release was called "Bank Panic"


MemoText:
Contains following events:
--------------------------
Bottle Shooting, Calf Roping, Drumming, Colour Bag Throwing


MemoText:
Contains following events:
--------------------------
Arm Wrestling, Beer Shooting, Quid Spitting, Dancing, Milking, Eating


Comment:
64'er Spielesammlung #5 / a.k.a. "Paint Brush"


MemoText:
Cheat infos: 
------------
press 'F1' while playing to skip levels


Comment:
COMPUTE!'s Gazette 1985/12 (Issue #30), Best of COMPUTE! & Gazette / a.k.a. "Eggbert"


Comment:
Commodore Soft Magazine No.6 / a.k.a. "Mercenario"


Comment:
Commodore Soft Magazine No.2 / a.k.a. "Terrorista"


Comment:
a.k.a. "Comando Parachutiste" on French cover


Comment:
Happy Computer 1984/04 / a.k.a. "Wildwasser" as re-released by Happy Software


Comment:
from the book "CBM 64 Programs - Volume 1"


Name:
Winnie the Pooh in the Hundred Acre Wood


MemoText:
Contains following events:
--------------------------
Hot Dog, Biathlon, Figure Skating, Ski Jump, Speed Skating, Free Skating, Bobsled


MemoText:
Contains following events:
--------------------------
Ski Jump, Downhill, Biathlon, Slalom, Bobsled


MemoText:
Original version protection note:
---------------------------------
codes to bypass protection are included in zip of original tape version

Contains following events:
--------------------------
Downhill, Skidoo, Ski Challenge, Slalom, Luge, Bob Sleigh, Speed Skating, Bale Jumping


Comment:
part of "The Lockerby Collection" / a.k.a. "The Witch"


Comment:
40 Levels + 40 Levels of "Wizard Expansion Set" / Published in the UK by Ariolasoft


Comment:
Loadstar #062 + Loadstar #130 (Pic), The Compleat Jon


Comment:
33 New Levels (Custom) / includes Wizard Game Construction


Comment:
a.k.a. "Wizard" as released by Handic Software / a.k.a. "Le Magicien de Wor" as released in France

MemoText:
cartridge version works with the Magic Voice Speech Module


Comment:
Happy Computer 1989/01, 64'er Sonderheft 62, 64'er 1999/01


Name:
Wizardry I - Proving Grounds of the Mad Overlord


MemoText:
you must create characters with Wizardry I and move them to Wizardry II through the utilites menu


MemoText:
you must create characters with Wizardry I and move them to Wizardry III through the utilites menu


Comment:
Happy Computer 1988/12, 64'er Sonderheft 62


MemoText:
Two versions of Wolfman are to be released; one which does not require a board of censorship certificate due to it's static, although gruesome,graphics and an animated version which, due to the rather odd video censorship laws does. The certificate awarded to the moving version is an '18'.

The version in gamebase contains the 'still' version. Anyone having the 'moving' version?


MemoText:
Activision re-painted the Wonderboy after most major game magazines complained about its uglyness.


Comment:
a.k.a. "Super Wonder Boy in Monsterland" on cover


Comment:
special cable and 2 computers required for 3 & 4 player modes


Comment:
COMPUTE!'s Gazette 1983/10 (Issue #4), COMPUTE!'s Third Book of Commodore 64


Comment:
COMPUTE!'s Gazette 1984/06 (Issue #12), COMPUTE!'s Third Book of Commodore 64


MemoText:
Keyboard controls:
------------------
press SHIFT+RETURN at player-screen to select course (A-D)


Comment:
a.k.a. "World Cup II" and "World Cup Football" on cover


MemoText:
Contains following events:
--------------------------
Weight Lifting, Barrel Jumping, Cliff Diving, Slalom Skiing, Log Rolling, Bull Riding, Caber Toss, Sumo Wrestling


V_Comment:
is there an original out there with a proper loading screen?


Comment:
a.k.a. "Rick Davis's World Trophy Soccer" on cover


Comment:
disk version / Golden Disk 64 #10 (1990)


Comment:
first release of "Silicon Dreams" (Part 3)


Comment:
Is this a Demo (or Preview)?  You can only die and there is nothing in the foreward view.


V_Comment:
not 100% - need original listing to fix line 608


Comment:
Creative Computing Vol.2-1 (January/February 1976) / from the book "The Best of Creative Computing Vol. 2"


V_Comment:
2 versions (intro+multilanguage / trained)


Comment:
Game On 1992/10 / re-released by The Power House


Comment:
Is the programmer Axel Scheuer? / released in the US by Medalist International/Microprose


Comment:
Commodore Disk User 1988/01-02, COMPUTE!'s Gazette 1994/05


V_Comment:
included other games: Artillery 90 and Puzzle Shuffle


V_Comment:
2 versions (101% European version / US version with different title screen)


Name:
Yogi Bear & Friends in the Greed Monster


Comment:
released in the US as "Z-Pilot" by Spinnaker


Comment:
Commodore Soft Magazine No.4 / released in the UK by Anirog Software as "Zaga Mission"


Comment:
is there a difference to zaga? (maybe the 2nd mission cause files was called zaga mission 2)


V_Comment:
3 versions (better trained / hi-saver / preview)


Comment:
from the book "Commodore 64 - Fun and Games"


Comment:
Happy Computer 1984/02, 64'er Sonderheft 1985/02, 64'er Sonderheft 42


MemoText:
programmer of the pre-C64 version is Matthew Hubbard


MemoText:
Keyboard controls:
------------------
press F1 to start


V_Comment:
not 100%? - files on both sides are corrupt (2 versions of side a & 3 versions of side b)


MemoText:
don't replace it with the faulty WDR crack where the highscore saver doesn't work


Comment:
Loadstar #039, Loadstar #108, Best of Loadstar #4


MemoText:
You can move the platforms in pushing down plus left or right


Comment:
RUN 1985/07 (Issue #19),  RUN Gamepack Disk


V_Comment:
2 versions (single-parted / loading screen)


Comment:
from the book "Adventures - und wie man sie programmiert"


Name:
Golden Star 1 - The Legend of the Golden Star

V_Comment:
remake also included called "Golden Star R"


Name:
Golden Star 6 - The Legend of the Black Onyx


Name:
Death Maze 3 Deluxe - Labyrinth of Darkness


Name:
Dungeons and Dragons - Computer Fantasy Game

V_Comment:
2 versions (D&D has no bat, D&D-CFG is enhanced and has a bat)


Comment:
no definite name - cover and loader say "Super Blitz", game calls itself "Blitz 64"


Name:
Indiana Jones - Jäger des verlorenen Schatzes


Comment:
Extraprogramm auf Kassette der 64'er 1984/07


Comment:
64'er 1984/07 [Extraprogramm auf Kassette], 64'er Spielesammlung #2


V_Comment:
not 100% - doc-files are missing (INSTA, INSTB, ...)


V_Comment:
use VICE / not 100% - file "E3" is corrupt


V_Comment:
2 versions (v1.3 / v1.3b) - which one is newer?


V_Comment:
press space at title screen to activate SEUCK cheat menu


Name:
Decisive Battles of the American Civil War Vol.1


Comment:
56 Levels / includes Construction Set Expansion Module


Comment:
Commodore Disk User 1990/06, Your Commodore 1991/03 (Tape #15)


Name:
Halley Mission, The - A Shuttle Simulation


Comment:
from the book "Sixty Programs for the Commodore 64"


Comment:
COMPUTE! 1984/01 (Issue #44) / a.k.a. "Robotattack"


Comment:
Commodore 64 Crap Game Compo 1999 (C64CGC)


Comment:
a.k.a. "Grab-It" as released by "Krypton Force"


Name:
Zeeslag / Naval Combat / Bataille Naval / Seeschlacht


MemoText:
Contains following events:
--------------------------
Run, Long Jump, Hammer Throw, Javelin


Comment:
Commodore Format 1990/12 (Issue #03) / European version


Comment:
a.k.a. "Cromwell-House" on cover and disk label


Comment:
a.k.a. "Mythos 1" on cover and disk label


MemoText:
don't replace it with frozen version which doesn't iniliatize SID


Name:
Aventura Espacial, La - La Conga vs El Celo


Comment:
COMPUTE!'s Gazette 1989/09 (Issue #75, COMPUTE!'s Gazette Disk Only)


Name:
Operation Iceberg - The Battle for Okinawa


Comment:
freeze of the arcade game from "Space Rogue"


Comment:
Ahoy! 1985/12 (Issue #24) / no definite name, called "Gypsy Starship" in the magazine


Comment:
includes "General Manager Trade Function Disk"


Name:
Snooper Troops (Case 1) - The Granite Point Ghost

Comment:
released in Holland by Malmberg as "Speurneus"


Name:
Snooper Troops (Case 2) - The Disappearing Dolphin


MemoText:
Keyboard controls:
------------------
6  = starts the game
F2 = resets the game
F8 = restarts the game


V_Comment:
6 separate parts (packed level 1-4 on 2nd disk)


Comment:
Commodore User 1986/10 / game of "The Big 100" collection / a.k.a. "Torpedo Run"


V_Comment:
2 versions (original v1.4 / trained v1.2)


MemoText:
called "Lunar Landing" on the tape cover


Comment:
game of the "Cassette 50" collection / 75 Spill Datatronic


Comment:
game of the "Cassette 50" collection / a.k.a. "Tunnel Escape"


Comment:
Commodore Disc #11 / game of "The Big 100" collection / a.k.a. "Jet Fighter"


Comment:
game of "The Big 100" collection / a.k.a. "Pusher"


Comment:
game of "The Big 100" collection / a.k.a. "Keepfit Fanatic"


Comment:
game of "The Big 100" collection / a.k.a. "Spy Attack"


Comment:
game of "The Big 100" collection / a.k.a. "Pathways"


Comment:
C+VG 1984/11 (Issue #37) / game of "The Big 100" collection


Comment:
game of "The Big 100" collection / a.k.a. "Noughts & Crosses"


Comment:
COMPUTE! 1986/04 (Issue #71) / game of "The Big 100" collection


MemoText:
Keyboard controls:
------------------
S = start


Comment:
game of "The Big 100" collection / a.k.a. "Dragon Castle"


Comment:
game of "The Big 100" collection / a.k.a. "Towerblock"


Comment:
COMPUTE! 1983/09 (Issue #40), COMPUTE!'s First Book of Commodore 64 Games


Comment:
COMPUTE!'s Gazette 1983/07 (Issue #1), COMPUTE!'s First Book of Commodore 64 Games


Comment:
COMPUTE! 1986/10 (Issue #77), Best of COMPUTE! & Gazette / game of "The Big 100" collection


V_Comment:
2 versions (original v1.3 / trained v1.1)


Comment:
COMPUTE!'s Gazette 1984/04 (Issue #10), Best of COMPUTE! & Gazette


Comment:
COMPUTE!'s Gazette 1984/03 (Issue #09), COMPUTE!'s Second Book of Commodore 64 Games


Comment:
COMPUTE!'s Gazette 1984/02 (Issue #08), COMPUTE!'s Second Book of Commodore 64 Games


Comment:
COMPUTE!'s Gazette 1983/11 (Issue #5), COMPUTE!'s Second Book of Commodore 64


MemoText:
Contains following events:
--------------------------
100 Meter Dash, Long Jump, Discus, Swimming


Comment:
COMPUTE! 1983/12 (Issue #43), COMPUTE!'s First Book of Commodore 64 Games


Comment:
COMPUTE! 1986/12 (Issue #79), COMPUTE!'s Third Book of Commodore 64 Games


MemoText:
Intro SID: MUSICIANS\A\Andre\42_Tune.sid 
Ending:    MUSICIANS\A\Andre\Introduce_Me_To_The_World.sid


Name:
Cauldron II - La Citrouille Contre Attaque


Comment:
COMPUTE!'s Gazette 1984/09 (Issue #15) / from the book "COMPUTE!'s Commodore Collection - Volume 2"


Comment:
COMPUTE!'s Gazette 1986/03 (Issue #33), Best of COMPUTE! & Gazette


Comment:
improved version - allows diagonal movement


MemoText:
programmer of the pre-C64 version is William Mataga

Original version protection note:
---------------------------------
codes to bypass protection are included in zip of original disk version


MemoText:
programmers of the pre-C64 version are William Mataga & Bill Darrah


Comment:
includes "Football Manager II Expansion Kit"


Comment:
COMPUTE! 1984/06 (Issue #49), COMPUTE!'s Second Book of Commodore 64 Games


Comment:
a.k.a. "Adventure #07", "Mystery Fun House"


Comment:
COMPUTE!'s Gazette 1988/08 (Issue #62), Best of Gazette 1988 (Disk Issue) / a.k.a. "Ball Barricade"


Comment:
COMPUTE!'s Gazette 1989/10 (Issue #76) / printer required


Comment:
Folge 1+2 (Das geheimnisvolle Kraut, Der unheimliche Tempel)


Comment:
Folge 3+4 (Das Piratenhaus, Die Burg des Magiers)


MemoText:
don't replace it with the WDR crack which crashes when the end sequence is being loaded after skipping through all levels


Comment:
COMPUTE!'s Gazette 1991/05 / To play this game press '2' and then load 'map.1' file


Comment:
COMPUTE!'s Gazette 1991/06 -  Printer required


Comment:
COMPUTE!'s Gazette 1991/12 - you have to wait for the scrolling to stop


Name:
Decisive Battles of the American Civil War Vol.2


Comment:
Ahoy! 1985/02 (Issue #14), Ahoy! Best of 1985 (disk)


Comment:
Ahoy! 1985/03 (Issue #15), Ahoy! Best of 1985 (disk)


Comment:
Ahoy! 1985/05 (Issue #17), Ahoy! Best of 1985 (disk) / a.k.a. "Tile Time"


Comment:
Ahoy! 1985/12 (Issue #24), Ahoy! Best of 1985 (disk)


V_Comment:
2 separate parts / not 100% - crashes after "S, CLIMB VOLCANO, ENTER VOLCANO, ENTER LAKE, SWIM WEST"


MemoText:
if played in PAL mode the music is too slow


Comment:
a.k.a. "Yuppi's Revenge" on cover and disk label


Comment:
Ahoy! 1985/01 (Issue #13), Ahoy! Best of 1985 (disk)


Comment:
COMPUTE!'s Gazette 1984/01 (Issue #07) / no definite name, game says "64-Canyon"


Comment:
COMPUTE! 1983/10 (Issue #41) / no definate name- the magazine calls it 'Moving Maze'


Comment:
COMPUTE! 1984/02 (Issue #45) / 75 Spill Datatronic


Comment:
COMPUTE! 1986/07 (Issue #74), Best of COMPUTE! & Gazette


Comment:
Game 2000 N.02 / Top 30 N.2 / a.k.a. "Crazy Joe"


Comment:
game of "The Big 100" collection / part of "War Games" game pack


Comment:
game of "The Big 100" collection / a.k.a. "Monsters of the Deep"


Comment:
from the book "Commodore 64 Games Book" / game of "The Big 100" collection / a.k.a. "Runway Landing"

MemoText:
Keyboard controls:
------------------
F1    = cockpit display
F3    = map
A     = tilts plane to the left
D     = tilts plane to the right
W     = alters leveling up
X     = alters leveling down
1-9   = decide accelaration/deceleration
-     = reverses the acceleration/deceleration rate
SPACE = lifts or lowers your undercarriage (for landing)


Comment:
64'er Sonderheft 30, 64'er Sonderheft 61


Name:
Lapis Philosophorum - The Philosophers' Stone

V_Comment:
not 100% - game is fully working but some texts are corrupt (see solution)


Name:
Spürnasen, Die - Der Geist von Granitkap


Comment:
Ahoy! 1987/09 (Issue #45) / a.k.a. "Maze Escape"


Comment:
includes "West", "East" and "Africa" scenarios


MemoText:
Known bugs: caves 12-20 are missing (cave 13 is a damaged intermission and other selections end up in cave 01)


Comment:
contains "Kobayashi Naru", "Shard of Inovar" and "Venom"


Name:
Ladders to Learning - Alphabetical Order


V_Comment:
2nd disks contains two preview(?) versions


Name:
Dungeon - Adventuring Construction System

Comment:
Loadstar #074 + Loadstar #078 + Loadstar #167 + Loadstar #168 + Loadstar #175 + Loadstar #176

V_Comment:
not 100% - dungeon from Loadstar #176 has errors

MemoText:
Dungeon Welcome (Disk 2)
Dark Fortress (Disk 3)
Annathor's Crypt (Disk 4)
In Search of Demonbane, Part 1-3 (Disk 5)
The Power Orb (Disk 6)
Freedom Quest (Disk 6)
Tomb of Eternity (Disk 6)
Falknors' Maze (Disk 6)
Castle Adventure (Disk 6)
The Fortress (Disk 6)
Dark Fortress (Disk 6)
Treasure of the Loadstar Tower (Disk 7)


Name:
Matt Lucas - Florida Private Investigator


Name:
Escape Route - The Adventures of Eric Hawthorne


Comment:
includes an arcade reward part "Maze Game" that can be played separately


Name:
Double Feature - Mystery at Pinecrest Manor


Comment:
Happy Computer 1988/02, 64'er Spielesammlung #4


Comment:
Happy Computer 1988/05, 64'er Sonderheft 73, 64'er Spielesammlung #4 / a.k.a. "Blumen" & "Flowers!"


Comment:
what's the full/correct name of this game?


Comment:
consists of "Part I - La Busqueda" & "Part II - El Encuentro"


Comment:
Creative Computing Vol.1-5 (September/October 1975)


Name:
Nyaaaah! III - A Licence to Lick the Biblets


MemoText:
Commodore Zone release has different tune:
MUSICIANS\W\Waz\Kindergarten_Kids.sid


Comment:
Zzap!64 Megatape #18, Commodore Zone Issue #10


Comment:
directly converted from 1978 PET version


Comment:
Folge 5+6 (Das Haus des Vampirs, Der Turm des Todes)


Comment:
Folge 7+8 (Unter Wasser!, Insel der Wunder)


Comment:
Happy Computer 1985/02 [this is not 100% the original listing]


Comment:
COMPUTE! 1983/05 (Issue #36) / a.k.a. "Flippi"


Comment:
contains "Mountains of Ket", "Temple of Vran" and "The Final Mission"


Comment:
Power Box Leicester & Stafford, Morning and Afternoon Shift


Comment:
from the book "Adventure Games for the Commodore 64"


V_Comment:
101% version - the original crashed after several minutes


Comment:
Your Commodore 1987/02 + Your Commodore 1987/03

MemoText:
N = move north
E = move east
S = move south
W = move west
U = move up
D = move down
G = get object (max. 4)
L = leave object
Q = quit program, load & save


Comment:
from the book "A Computer Adventure Game - Island of Secrets"


Comment:
COMPUTE! 1984/07 (Issue #50) / a.k.a. "Pickin' Blueberries"


Comment:
Commodore Disk User 1988/09-10 / a.k.a. "Escape from Germany"


Comment:
PowerPlay Magazine 1986/04-05, Loadstar #023


Comment:
64 Tape Computing No. 04 (1984/10-11) / a.k.a. "African Adventure" on tape


Comment:
from the book "A Computer Adventure Game - The Mystery of Silver Mountain"


Comment:
Homecomputer 1983/05, 64'er Spielesammlung #6, Tiger-Crew-Disk #074 (05/2000)

V_Comment:
2 versions (2nd has different programmer name)


Comment:
Fire + Up/Down to place/remove a bet, Fire + Left for odds


Comment:
a.k.a. "Adolescent Mutated Ninjutsu Super Duper Blueberries"

V_Comment:
2 separate parts, 2 versions of part 2 (docs / trained)


Name:
Nyaaaah! IV - A Licking Experience for Snodge


MemoText:
the joystick is suppose to be scrambled - that's part of the game


Comment:
Ahoy! 1988/06 (Issue #54) / Ahoy! Disk only / enhanced version of Vault of Terror


Comment:
a.k.a. "Jetpac", "Critherman", "Bak Pakker [Preview]"


Comment:
released in Holland by Wolters Software as "Ballonvaart"


Comment:
from the book "The Bumper Book of Games for the Commodore 64"


Comment:
RUN 1984/08 (Issue #8), RUN Gamepack Disk


Comment:
released in a twin pack called "Junior Maths" together with "Snowmen"


Name:
Bible Divisions, Paul's Letters & The Gospels


Comment:
from the book "Challenging Games for the Commodore 64"


Comment:
Ahoy! 1985/06 (Issue #18) / 75 Spill Datatronic


Comment:
from the book "Commodore 64 Games for Kids"


V_Comment:
not 100% - unable to start game via bootloader, sprites are corrupt when loading main part directly


Name:
California Raisins and the Cereal Factory, The


Comment:
from the book "More BASIC Computer Games"


MemoText:
Contains following events:
--------------------------
Javelin Throw, 100m Dash, 110m Hurdles


Name:
SOTE - Der Schatten des Bösen (Harcons Fluch)


Comment:
from the book "Commodore 64 Games Book" / Frilly Disk #107 / not definite name, called "Horse Racing" in the book


Name:
Millionaire - The Stock Market Simulation


MemoText:
Keyboard controls:
------------------
use Cursor keys to steer


V_Comment:
doesn't work - files are missing (2nd version is a freeze)


Comment:
COMPUTE!'s Gazette 1983/08 (Issue #2), COMPUTE!'s Second Book of Commodore 64


Comment:
COMPUTE!'s Gazette 1983/09 (Issue #3), COMPUTE!'s First Book of Commodore 64 Games


Comment:
COMPUTE!'s Gazette 1983/12 (Issue #6), COMPUTE!'s Second Book of Commodore 64


Comment:
COMPUTE!'s Gazette 1984/02 (Issue #08) / from the book "COMPUTE!'s Commodore Collection - Volume 2"

V_Comment:
load VIC-20 column emulator before the game


Comment:
COMPUTE!'s Gazette 1984/04 (Issue #10) / from the book "COMPUTE!'s Commodore Collection - Volume 2"

MemoText:
no definite name, called "French Tutor" in the magazine


Name:
Rouge Midget II - Return of the Scarlet Shortguy


Comment:
converted from the VIC game "Mukade 1.3"


Name:
Musgrave Hill State School - Core Work - Synonyms - Year 3


Comment:
RUN 1985/06 (Issue #18),  RUN Gamepack Disk


Comment:
from the book "Micro Wars on the Commodore 64" / a.k.a. "Richtoven"


V_Comment:
2 versions (trained / different title screen)


Comment:
containing "Stalag 23" and "On the Run" / part of "On the Run" game pack


V_Comment:
not 100% - enlarged font is corrupt (both versions)


Name:
Dungeon of the Dragon - A Brush with Breath


Comment:
contains "The Challenge of the Priate King", "A Place of Safety" & "History's Twist"


Comment:
a.k.a. "Squash a Frog" on cover and tape


V_Comment:
not 100%? - file "MAJOR LEAGUE.REL" restored from corrupt disk

MemoText:
fixed....
major league.rel file.
main screen picture graphics
dodgey disk data from another game.
mistakes in title intro.

added
REL file copier.
2 txt/seq files (answers to all the questions.)


Comment:
RUN 1984/01 (Issue #1) / a.k.a. "Battleship"


Comment:
RUN 1984/01 (Issue #1), RUN Gamepack Disk, RUN Strategy Pack II


Comment:
COMPUTE! 1984/03 (Issue #46) / from the book "COMPUTE!'s Commodore Collection - Volume 2"


V_Comment:
not 100% - files B.ABRECH & B.WASCHMAS are corrupt on 2nd disk / half-translated version included


Comment:
Input 64  1985/05, 64'er Spielesammlung #5


Comment:
disk version / part 3 of 4 in The Tolkien Software Adventure Series


Name:
Dreadnoughts - World War II, North Atlantic


V_Comment:
2 versions (original v1.2 / trained v1.0)


Comment:
from the book "More BASIC Computer Games - German Edition"


Comment:
from the book "Crazy Games for Your Commodore 64"


MemoText:
This game was included on 2nd disk of "Rock'n Roll" and called "White Max III" in BAM. It was also re-released as "White Max II" on the disk of "Danger Freak." The only difference is the year (1988) and the removal of the author's address from the comments.


Name:
Space Pods - Save Earth from Nasty Invaders


V_Comment:
2 versions (multi parted with menu / single filed action part)


V_Comment:
bad freeze - intro starts after game over


V_Comment:
2 versions (trained / full version with endless demo)


Comment:
64'er Sonderheft 1985/06, 64'er Sonderheft 38


Comment:
improved version - see BAM for improvements


Comment:
Your Commodore 1988/11 - Your Commodore 1989/01 + Your Commodore 1989/03


MemoText:
Intro SID: MUSICIANS\T\Tel_Jeroen\Scout.sid 
part 1:    MUSICIANS\R\Rock\Contest_Demo_part_2.sid
part 2:    MUSICIANS\L\Link\Power_Musix.sid 
part 3:    MUSICIANS\L\Link\Psycho_Tune.sid 
part 4:    MUSICIANS\L\Link\La_La_Muzax.sid


V_Comment:
2 versions (level editor / single-parted)


Comment:
5 adventure parts & 2 arcade parts (disk version only)


Comment:
COMPUTE! 1985/04 (Issue #59) / from the book "COMPUTE!'s Commodore 64 & 128 Collection"


Comment:
from the book "Commodore 64 Games Book" / a.k.a. "Bel Cosmic Bugs"

V_Comment:
2 versions (2nd by Bel Software including docs)


V_Comment:
not 100% - only playable puzzles are 1-8, need tape to load the rest


Name:
Zap - A Multiplication Game for Two People


V_Comment:
not 100% - it's only level 1 of the full game


Comment:
COMPUTE! 1983/07 (Issue #38), COMPUTE!'s First Book of Commodore 64 Games / a.k.a. "Rats Maze"


Comment:
COMPUTE! 1983/08 (Issue #39), COMPUTE!'s First Book of Commodore 64 Games


Comment:
COMPUTE! 1983/08 (Issue #39) / 75 Spill Datatronic


Comment:
COMPUTE! 1984/02 (Issue #45), COMPUTE!'s Second Book of Commodore 64 Games


Comment:
COMPUTE! 1984/10 (Issue #53) / from the book "COMPUTE!'s Commodore Collection - Volume 2"


Comment:
COMPUTE! 1984/12 (Issue #55), Best of COMPUTE! & Gazette / from the book "COMPUTE!'s Commodore Collection - Volume 2"


Comment:
COMPUTE! 1985/02 (Issue #57), 64'er Spielesammlung #5


Comment:
COMPUTE! 1985/05 (Issue #60), COMPUTE!'s Third Book of Commodore 64 Games


Comment:
COMPUTE! 1985/06 (Issue #61), COMPUTE!'s Third Book of Commodore 64 Games


Comment:
COMPUTE! 1985/09 (Issue #64) / requires printer


Comment:
COMPUTE! 1986/01 (Issue #68), Best of COMPUTE! & Gazette / a.k.a. "Suit Up"


Comment:
enter "244692" to jump to adventure part


MemoText:
Keyboard controls:
------------------
choose with SPACE and select with RETURN


V_Comment:
not 100% - at least file BS-MOD2 is corrupt


V_Comment:
not 100% - main part is missing (CATACOMB 1)


Comment:
RUN 1989/02 (Issue #62), RUN Strategy Pack I

V_Comment:
2 versions (original type-in / additional docs)


Comment:
identical levels to "Commando Mission 88"


V_Comment:
not 100%? - REL file may be corrupt, drive is blinking


V_Comment:
2 versions (is the single parted version fully playable?)


Comment:
Artic Adventure 'C' / a.k.a. "Alien Space Ship Adventure"


Comment:
includes "Great Giana Sistsers", "Gitty's Dream", "Gitty's Dream II" & "Power-Sisters I"

V_Comment:
insert disk 2 before selecting games C or D


Comment:
Your Commodore 1986/09 + Your Commodore 1986/10

MemoText:
Keyboard controls:
------------------
F1 = reset to first across clue
F3 = reset to first down clue
F5 = finish, save or select another grid
F7 = display next clue without entering current answer on to grid
RETURN = enter answer on to grid and display next clue


Comment:
from the book "Write Your Own Fantasy Games for Your Microcomuter"


Comment:
a.k.a. "Draw to Draw - Chess for Everyone"


V_Comment:
2 versions (trained / preview with intro)


Comment:
RUN 1985/01 (Issue #13), RUN Gamepack Disk, RUN Strategy Pack II / a.k.a. "Quattro"


Name:
Races, The - Go Racing with Peter O'Sullevan


Comment:
Commodore Disc #15 / a.k.a. "Agent 0013"


Comment:
from the book "Das Geheimnis des Schloß Arendarvon"


Comment:
Commodore Disc #49 / a.k.a. "Reise ins Wunderland"


Comment:
Commodore Disc #43 / Commodore Welt 1986/02


Comment:
RUN 1988/08 (Issue #56), RUN Strategy Pack I


Comment:
modified version of "Championship Sprint"


Name:
Germ Attack - Mission II: The Master's Revenge


Comment:
game of "The Big 100" collection / a.k.a. "Ghosts"


Comment:
64 Tape Computing No. 03 (1984/08-09) / a.k.a. "Slippery Sid" on tape


V_Comment:
2 versions (original unreleased disk by the programmer / unofficial translated trained version)


Comment:
Loadstar #190 / 150 very challenging Lode Runner levels


Comment:
from the book "29 Programs for the Commodore 64/264"


Comment:
Commodore Magazine 1988/10 / Loadstar #053 / a.k.a. "Rescue" on Digital-Talk #3


Comment:
RUN 1984/10 (Issue #10), RUN Gamepack Disk, RUN Strategy Pack II


Comment:
from the book "COMPUTE!'s Second Book of Commodore 64 Games"


Comment:
part 4 of 4 in The Tolkien Software Adventure Series


Comment:
RUN 1984/11 (Issue #11), RUN Gamepack Disk


Name:
Aftermath of the Asimovian Disaster, The

Comment:
from the book "Greeting Adventure Programs"


V_Comment:
part 2 was intended, but was never finished (according to the programmer)


V_Comment:
not 100% - SCREEN16 is corrupted (I fixed the disk as good as possible)


Comment:
RUN 1984/08 (Issue #8), RUN Strategy Pack I


Comment:
RUN 1984/10 (Issue #10), RUN Gamepack Disk / printer required


MemoText:
Cheat infos: 
------------
type WIZBORE at the player selection screen to activate built-in trainer


Comment:
version with modified levels / a.k.a. "Mic's Push' Em"


Comment:
RUN 1985/05 (Issue #17),  RUN Gamepack Disk


Comment:
RUN 1985/08 (Issue #20),  RUN Gamepack Disk


Comment:
RUN 1985/12 (Issue #24), RUN Strategy Pack I


Comment:
RUN 1985/02 (Issue #14),  RUN Gamepack Disk


Comment:
RUN 1985/02 (Issue #14), RUN Gamepack Disk


Comment:
RUN 1985/04 (Issue #16) / printer required


Comment:
RUN 1985/04 (Issue #16), RUN Strategy Pack I


Comment:
RUN 1985/11 (Issue #23) / no definite name, called "Block Busters" in the magazine


Comment:
RUN 1986/10 (Issue #34) / printer required


Comment:
looks like a preview because you can't loose a life

MemoText:
The game was submitted to the 'CP Verlag' but they never released it on a 'Magic Disk'.


Comment:
Happy Computer 1988/03 / no definite name, called "Arena 64" in the magazine


Comment:
HC - Mein Home-Computer 1984/07 / no definite name, called "Quadropoly" in the magazine


Comment:
RUN 1987/03 (Issue #39) / no definate name - the mag calls it "Pick Your Ps and Qs"


Comment:
RUN 1987/07 (Issue #43), RUN Strategy Pack I


Comment:
RUN 1987/08 (Issue #44), RUN Strategy Pack II


Comment:
ReRun 1987/05-06, RUN Strategy Pack II / 3 different games (see screenshots)


Name:
Dogbusters II - In the Case of the Cerebusdog


V_Comment:
2 versions (not 100% - highscore saver doesn't work reliable)


Comment:
modified sample of "Garry Kitchen's GameMaker"


V_Comment:
not 100% - only 2 parts work in loading them directly


MemoText:
Keyboard controls:
------------------
press CTRL+P for options menu


Comment:
RUN 1989/03 (Issue #63), RUN Strategy Pack II


Comment:
RUN 1989/04 (Issue #64), RUN Strategy Pack II


Comment:
RUN 1989/05 (Issue #65), RUN Strategy Pack I


Comment:
RUN 1989/10 (Issue #70), RUN Strategy Pack II


Comment:
from the book "Commodore 64 Games Book" / no definite name, called "Racer" in the book


Comment:
17 New Levels / includes Wizard Game Construction


Name:
Wizard II - The Escape from Wuehlfred's Castle


Comment:
Commodore Format 1992/09 (Issue #24) / tape version


Name:
Master Mind II - Master Mind vs the Mighty Brain


Comment:
from the book "Commodore 64 Games Book" / a.k.a. "Buggy"


Comment:
Zitrack, Annihilation 1+2, Flog, Splat, Boxes, Status Report, Coversation 1+2, PV, Microquiz


V_Comment:
not 100% - disk 4 was reported as buggy / 2nd version included

MemoText:
disk4: H73, disk3: PLN (B-), disk2: TXT.REL (B-), HRF (B-), VGL, disk1: H10


Comment:
PowerPlay Magazine 1986/02-03, Loadstar #021


Comment:
tape version / contains "Lords of Time", "Red Moon" & "Price of Magik"


Comment:
RUN 1987/07 (Issue #43) / printer required


Comment:
bonus game on original disk of "Delta" / a.k.a. "Ubik"


Name:
Chopper Attack III - Raid on Pearl Harbour


Comment:
a.k.a. "America's Cup Challenge" on US Gold cover


Comment:
Loadstar #127, Loadstar #129, Loadstar #188


V_Comment:
puzzles from Loadstar #139 also included


Comment:
Loadstar #103 / includes two adventures called "The Rose Murder" and "The Sea Quest"


V_Comment:
some sprite data is located in the screen area


Comment:
Loadstar #146 + Loadstar #147 + Loadstar #149

V_Comment:
maze editor and additional level included


Name:
Mondo Wordo II - Knees Calhoon's Revenge


Comment:
Loadstar #154 / consists of four subgames


Name:
Number Please - Visual and Sequential Memory Practice


Comment:
re-released as "Spelling With the Tink Tonks" by Thundermountain


Comment:
Loadstar #079 + Loadstar #130 (Pic), eLoadstar #193


Comment:
Commodore Magazine 1987/07, Loadstar #037


Comment:
Commodore Magazine 1987/08, Loadstar #038


Comment:
Commodore Magazine 1987/10, Loadstar #040


Comment:
Commodore Magazine 1989/05, Loadstar #060


Comment:
PowerPlay Magazine 1985/08-09, Loadstar #015


Comment:
Commodore Disk User 1989/12, Your Commodore 1990/09 (Tape #08)


Comment:
from the book "PCW Games Collection for the Commodore 64"


Name:
Rail Traffic Control - Manchester Piccadilly


Comment:
Cursor #19 (April 1980) / 1986 version was modified to work with the C64


Comment:
COMPUTE! 1983/06 (Issue #37) / in 'Commodore 64 Video-A Guided Tour'

V_Comment:
2 versions (in one version you crash in the other you bounce)


Name:
Rail Traffic Control - Liverpool Lime Street


Comment:
number keys starts you on any level, with other bits available


V_Comment:
2 versions (trained / different start screen)


V_Comment:
2 versions (trained v1.0 / untrained v2.0)


Comment:
from the book "Getting More From Your Commodore 64"


Comment:
contains 3 subgames - Diamond Hunt, Claim Jumper & Surround


V_Comment:
not 100%? - files "04" and "05" have been restored from corrupt disk


Comment:
a.k.a. "SubLogic Football", "Football Simulator"


V_Comment:
not 100% - program crashes when pressing SPACE in trainer menu


MemoText:
Also used: MUSICIANS\T\Top_Secret\T-Tris_Theme_High_Score.sid
also used: MUSICIANS\T\Top_Secret\T-Tris_Theme_Introduction.sid


MemoText:
It was reported to start [Port1] player first otherwise that player hangs in left bottom corner. I can't reproduce that fault!

Don't replace it with the buggy WDR crack.


Comment:
contains "Lucky 7 Slots", "Draw Poker", "Keno" & "Blackjack"


Comment:
released by Trillium (??? 1984) and Telarium (Jul 1985)


Comment:
different gameplay - at the end of the level you have to fight against a large enemy


Name:
Wladcy Ciemnosci [Lords of the Darkness]


Comment:
includes "World Cup Fact File" and "World Cup Manager"


Comment:
released by Maxion as "Letter Scrambler"


V_Comment:
101% version - barrier problem & menu text fixed


Comment:
a.k.a. "Nightmare House", "Haunted House"


Comment:
MikroBitti Magazine 1986/10 / a.k.a. "Matojahti"


Comment:
Happy Computer 1988/07, 64'er Sonderheft 37, 64'er Sonderheft 53, 64'er 1999/08


V_Comment:
not 100% - game saves but doesn't load the hiscores


MemoText:
Contains following subgames:
----------------------------
Bio-Quiz, Moonlander, Spürli, Deltopoly, War Games, Steel Slab


Comment:
gamepack of Team Championship, Nostalga Speedway & Four Team Tournament


V_Comment:
2 versions (loading screen / single parted) including ripped pics from 2nd version


Comment:
contains "Jabato vs Imperio Libertad" and "Jabato en Africa"


V_Comment:
2 versions (hi-saver / gamepack including "Ufo Ann")


V_Comment:
2 versions (original & modified version)


V_Comment:
doesn't work - part of BASIC listing is missing (e.g. line 15000)


Comment:
PowerPlay Magazine 1985/06-07, Loadstar #013


Comment:
PowerPlay Magazine 1986/03-04, Loadstar #022


Comment:
Commodore Microcomputers Magazine 1986/07-08, Loadstar #026


Comment:
Commodore Microcomputers Magazine 1986/09-10, Loadstar #028


Comment:
PowerPlay Magazine 1986/10-11, Loadstar #029


Comment:
Commodore Magazine 1987/01, Loadstar #031


Comment:
Commodore Microcomputers Magazine 1987/01, Loadstar #031


Comment:
Commodore Magazine 1987/02, Loadstar #032


Comment:
re-released as "BMX Hyper Biker Simulator" by Top Ten in 1988

V_Comment:
2 versions (2nd lets you practise the events)


Comment:
Commodore Magazine 1987/03, Loadstar #033


Comment:
Commodore Magazine 1987/04, Loadstar #034


Comment:
Commodore Magazine 1987/05, Loadstar #035


Comment:
Commodore Magazine 1987/06, Loadstar #036


Comment:
Commodore Magazine 1987/09, Loadstar #039 / printer required


Comment:
Commodore Magazine 1987/11, Loadstar #042


Comment:
Commodore Magazine 1987/12, Loadstar #043


Comment:
Commodore Magazine 1988/05, Loadstar #048


MemoText:
In intro press 'L' to load question set and then enter "KOIYZ1", "KOIYZ2" or "KOIYZ3"


Comment:
Loadstar #064 + Loadstar #130 (Pic), The Compleat Jon


Comment:
Loadstar #073, The Compleat Jon, Loadstar Sampler


Comment:
Loadstar #055, Loadstar #175, Best of Loadstar #5


Comment:
Commodore Magazine 1988/03, Loadstar #046 / a.k.a. "Uno"


Comment:
Commodore Magazine 1988/11, Loadstar #054


Comment:
Commodore Magazine 1988/12, Loadstar #055


Comment:
supports the Protovision 4 Player Interface


Name:
Brekk! - Avagy a Békává Varázsolt Királylány


Name:
Tink! Tonk! - Tonk in the Land of Buddy-Bots

Comment:
re-released as "Being a Smart Thinker With the Tink Tonks" by Thundermountain


Comment:
from the book "BASIC Computer Games - German Edition"


V_Comment:
not 100% - hearts & diamonds symbols are corrupt

MemoText:
the first game starts in demo mode.

F1/F2 pauses game
F3/F4 music on/off
F7/F8 quits game

select screens 1-4
select levels 1-3

to swap screens in a multi screen game.
walk to the path at the top of the screen and press fire.


MemoText:
EasyKey Guide:

when you are told to...
Put the EasyKey in place
and press "," and "8" keys !!!

press "8" followed by "," quickly
to load Main Menu.


Main Menu
---------
Game Keys (press at any time)
"1" explorer profile
"2" who goes there?
"3" explorer mix
"4" explorer match 1 player easy
"5" explorer match 2 player easy
"6" explorer match 1 player hard
"7" explorer match 2 player hard
"8" fact based quiz
"0" turn sound on/off

Explorer Match Keys
-------------------
c64 key			pc/emulator
"+" (plus)=	"-a-"	(-)
"-" (minus)=	"-b-"	(=)
"£" (pound)=	"-c-"	(insert)
"@" (at)=	"-d-"	([)
"*" (star)=	"-e-"	(])
"return"=	"done"	(enter)

EasyKey
-------
(Explorer keys)

"q" BAFFIN
"w" BALBOA
"e" BARENTS
"r" BERING
"t" BOUGANVILLE
"y" CABOT.J
"u" CABOT.S
"i" CABRAL
"o" CABRILLO
"p" CARTIER
"a" COLUMBUS
"s" COOK
"d" CORTEZ
"f" COVILLA
"g" DE GAMA
"h" DAVIS
"j" DE SOTO
"k" DIAS
"l" DRAKE
":" FROBISHER
"z" HUDSON
"x" MAGGELLAN
"c" PIZARRO
"v" PONCE DE LEON
"b" ROGGEVEEN
"n" TASMAN
"m" VERRAZANO
"," VESPUCCI
"." WALLIS
"/" WILLOBY

---------
FIXED.NFO
---------
corrupt explorer files fixed
exp65 - D from "D"ATA missing +6 bytes too long (00 00 00 00 00 00)
exp71 - 1 byte missing at end (0d)
exp78 - 1 byte missing at end (0d)

the following files were corrupted/merged together

exp79 - created a new file - nothing available to save -(solid green)
exp80 - created a new file - nothing available to save -(blue/green)
exp81 - created a new file - nothing available to save -(small green/white)
exp82 - created a new file - nothing available to save -(blue/black)
exp83 - fixed portrait - salvaged 100% of data -(large green/white) 
exp84 - fixed protrait - salvaged 100% of data -(solid blue)
exp85 - fixed portrait - salvaged 100% of data -(blue/white)
exp86 - fixed portrait - salvaged 100% of data -(solid white)

in files with corrupt profile pics 
the pic was replaced with a blank "no portrait known" picture.
each one with a different colour or pattern.
missing data from explorer files replaced with random silly facts.
e.g.
file "exp79.prg" name = exp79, born 1579, died 1579


Comment:
from the book "BASIC Computer Games" / no definite name, called "3-D Tic-Tac-Toe" in the book


V_Comment:
press "trainer" for unlimited lives or "smrahnafets" to reach endgame easier after collecting item


MemoText:
The Universal Cracking Duo messed up the basic with protection
and made it too long with "REM's" and greetings pages.
overwriting the memory at $29a6.
lines 124,142,151 had SYS10662 ($29a6)
which crashed the game because it was jumping to part of the basic.
these lines have now been changed to read REM10662
and the memory at $29a6 is now clear incase the missing code is found.

i dont think the REMED SYS stop the program from working?.
but the game will need to be tested by someone who understands German.

also looking through the BASIC i found lines 195,196,197 are REMED?.

It is now possible to read and edit the BASIC.
incase it needs to be fixed again.


Name:
Tycoon - The Commodity Market Simulation


Name:
Super Sunday - The Office of the General Manager


V_Comment:
2 versions which are both not 100% according the listing


MemoText:
don't replace it with the buggy crack by "Faces"


Name:
We the People! - The Constitution IQ Game


Comment:
contains "Banco - The Game of Baccarat" & "Draw Poker"


MemoText:
Contains following events: 
--------------------------
100m Dash, Long Jump, Archery, Hurdles


MemoText:
don't replace it with AFL+7 crack which crashes when saving the hiscores / this version doesn't save


V_Comment:
2 versions (AVT crack is trained only!?)


V_Comment:
2 versions (FLT version is not fully translated but has docs)


Name:
Najemnik - Powrot [Mercenary - The Revenge]


Name:
MicroLeague Baseball - General Manager / Owner Disk


Name:
MicroLeague Baseball - Box Score / Stats Compiler Disk


Comment:
HC - Mein Home-Computer 1984/08 / no definite name, called "Rollfeld" in the magazine

MemoText:
To use screen editor type:
POKE44,60:POKE60*256,0:NEW
LOAD"DUELL",8,1
LOAD"DUELL EDITOR",8
Make sure that the memory was initialised with zeros.
SYS6189 starts the ML main program.


Comment:
cartridge version commercial in HC 1984/08


Name:
Odradek - Microstudies in Artificial Intelligence #3


V_Comment:
not 100% - listing is corrupt at line 200 (select start position to see the bug)


Comment:
from the book "Winning Games on the Commodore 64" / 75 Spill Datatronic


Comment:
75 Spill Datatronic / a.k.a. "Super Frog"


Comment:
75 Spill Datatronic / a.k.a. "64-Driver"


V_Comment:
crashes when pressing F1 - original behaviour of this poor conversion


V_Comment:
2 versions (different music and loading screens)


Comment:
Cursor/64 #1, Cursor/64 #2, Scandinavien PD #04


Comment:
Scandinavien PD #02 / 75 Spill Datatronic


Comment:
Tiger-Crew-Disk #070 (01/2000) / a.k.a. "Schnell-Lesen"


Comment:
Creative Computing Vol. 2-2 (March/April 1976) / from the book "The Best of Creative Computing Vol. 2"


Name:
Auschwitz Games - The Final Clean Up of Germany


MemoText:
Some notes on the game:
- The game was never finished!
- If it freezes when you switch sides, you have to load different
  parts separately. Run the second part of intro with LOAD"I09",8,1
  SYS3072 and the game itself with LOAD"I18",8,1 SYS3072
- When you switch sides, it'll display "Disk Error" three times,
  but it'll be alright.


Comment:
Commodore Magazine 1989/04, Loadstar #59


Comment:
bonus game on original disk of 'The Galleon'


MemoText:
fixes by .mad.:
the intro screens were skipped
because of corrupt and renamed a files
"duma.prg" (speech engine)
was corrupt and crashed when loaded.
now works ok.

"[b]f16.prg" now loads without crashing c64
but the pic is still bugged.
--------
corrupt picture files
"[b]f6.prg"
"[b]f11.prg"
"[b]f16.prg"
--------
to see the end sequence without learning Hungarian.

load "tolto.prg",8
when question screen appears press run/stop.
load "end",8
run


Name:
Profesión Detective - Fantasma de Villa del Mar


V_Comment:
2 versions (with different question sets?)


MemoText:
Original version protection note:
---------------------------------
arming color codes to bypass protection are included in zip of original disk version


V_Comment:
not 100% - intro text screens are corrupted


Comment:
Minigame Competition 2001 - 512 Byte Category


V_Comment:
not 100% - game has bugs, e.g. you get attacked by yourself


Comment:
Commodore Magazine 1988/02, Loadstar #045


Comment:
Settimana Games N°01, Super Game 2000 #12


Comment:
Settimana Games N°04, Super Game 2000 #15


Comment:
Settimana Games N°08, Super Game 2000 #08


Comment:
released in a twin pack together with "Who Killed Cock Robin?"


Comment:
released in a twin pack together with "Humpty Dumpty Mystery"


Comment:
Settimana Games N°02, Super Game 2000 #18


V_Comment:
this Edicola release is based on an English crack(!) of Nemesis


Comment:
Settimana Games N°05, Super Game 2000 #19


Comment:
Settimana Games N°12, Super Game 2000 #20


Comment:
Super Game 2000 #20 / level 3 of "Mr. Heli"


Comment:
Commodore Magazine 1987/03, Loadstar #33


Comment:
Commodore Magazine 1987/08, Loadstar #38 / printer required


Name:
Grand Jeu des Chiffres et des Lettres, Le


Comment:
identical to "Setros II" other than title screen


Comment:
Super Game 2000 nuova serie #23 / level 2 of "Beverly Hills Cop"


Comment:
Commodore Disk User 1989/03-04, Your Commodore 1990/10 (Tape #09)


MemoText:
Following bug was reported:
I couldn't enter level 3. Then i turned off the background collision in the trainer, and was able to pass through.


Comment:
Commodore Magazine 1987/11, Loadstar #044


Comment:
advertised in the games "Erotika", "Kinothek" & "Fantasy Girl"


V_Comment:
not 100% - track 30 sector 5 of 1st disk is corrupted (same data like 30/4)

MemoText:
code = 574393

while trying to fix Sex Mission i found the only corrupt file
is "gef" (level 3) on disk 1 which cannot be fixed.
but you just need to load "2pl" to continue on level 4.


MemoText:
code = 819937

all file sizes are correct
all level files load and run ok
all pic files display 100%

the only problem i found was at the end sequence disk 3.
file 21x tried to load file 22x that is missing.
"22x" is a boot for picture "102".
(which is an advertisement for a A&S software game)

created "22x" which boots pic "102"
created "102" took emanuel pic from the A&S game and renamed it.
then it will load "xxx" end game.

the game now ends without error.


Hints & Tips
------------
if you boot using file "tod" (quit game over)
you start with 63 jokers.

load any of 6 block files to start at that level
(disk 1) xy2 - 7
(disk 2) xy8 - 9 , x10 - 14
(disk 3) x15 - x19


Comment:
PowerPlay Magazine 1985/04-05, Loadstar #011


V_Comment:
2 versions (cartridge freeze / LOGO + program)

MemoText:
Start LOGO and load game with 'READ "MASTERMIND,8' and start via 'MASTERMIND'


Comment:
Commodore Magazine 1988/01, Loadstar #044


Comment:
Commodore Magazine 1988/04, Loadstar #047


Comment:
Commodore Magazine 1988/06, Loadstar #049


Comment:
Commodore Magazine 1988/08, Loadstar #051


Name:
Harald Hardtooth - The Fight of the Clean Teeth


V_Comment:
2 versions (check if they are different)


Name:
This is E.F. IGES - Interactive Game Editor System


Comment:
mentioned in adventure games column of ZZAP! No.1


Comment:
Loadstar #206 / requires 4-player-adapter for more than 2 players


Comment:
Commodore Disk User 1988/09-10, Commodore Disk User 1988/11-12


V_Comment:
load manually (Part II+III for emu use, Part 2+3 for use with real C64)


MemoText:
http://demo.raww.net/minigame/

Verbs to use are PUNCH, DECREASE, KISS, KILL, CLOSE, IGNORE and INVITE


Comment:
from the book "Zappers for the Commodore 64"


V_Comment:
not 100% - file WENDEN2 on 4th disk is corrupt


Comment:
Commodore Disk User 1990/03, Your Commodore 1990/11


Comment:
Commodore Disk User 1990/01 + Commodore Disk User 1990/02 + Commodore Disk User 1990/03


Comment:
Commodore Disk User 1990/01, Your Commodore 1991/04 (Tape #16)


Comment:
Commodore Disk User 1990/06, Your Commodore 1990/09 (Tape #08)


Comment:
Commodore Disk User 1991/02, Your Commodore 1991/03 (Tape #15)


Comment:
Commodore Disk User 1991/05 / printer required


Comment:
from the book "Commodore 64 Games Book 2"


V_Comment:
2nd version with additional levels included


Comment:
from the book "Commodore 64 Games Book 2" / a.k.a. "Mastermind"


V_Comment:
unreadable menu font is also part of the original


Name:
Bob Nixie and the Castle of the Illusion


MemoText:
don't replace it with the packed version without Encyclopaedia where Stegosaurus Kampf isn't working


MemoText:
Hint: choose Karte, Seil & Bergsteigerstiefel


Comment:
from the book "StMichael Computer Games Micromasters"


V_Comment:
2 versions (2nd is a single parted freeze)


V_Comment:
not 100% - some files were repaired/replaced


Comment:
modified version without demo and with different sprite


Comment:
Commodore User 1985/06 (Games Extra Book)


MemoText:
Infos from Joan & Fred Saberhagen:
The original programmer was Lloyd Johnson (Fred Saberhagen does not program. Fred owns the rights to Berserker character and provided a story line and artistic direction).  Lloyd's code was adapted for the Commodore by the Tim Villanueva and Danny Byrne. The game was published by Baen Software of Baen Enterprises and distributed by Simon and Schuster. I'm not sure of the exact year of publication of this version, but 1982 is acceptable, as that is the year of copyright. I am not sure to whom the music credits go.


Comment:
Creative Computing Vol. 6-2 (February 1980)


Name:
Journey to the Centre of Eddie Smith's Head


Comment:
64'er Spielesammlung #5 / no definite author - see screenshots


V_Comment:
2 versions - see screenshots / use CCS64 v2.0


Comment:
Commodore 64 Crap Game Compo 2001 (C64CGC)


Name:
Star Fleet I - The War Begins! (2nd Edition)


MemoText:
don't replace it with the faulty Hokuto Crack which never decrements the lives


Name:
Dave Parker - Wenn sie wüssten was sie tun...


Name:
Einkaufszettel - Auch Spione machen Urlaub


Comment:
from the book "Pastiempos y Juegos para el C-64"


Name:
Reader Rabbit and the Fabulous Word Factory


Name:
Sherlock Holmes - His Most Difficult Case


MemoText:
press SPACE to enter SEUCK menu where cheat option can be activated


Comment:
from the book "Golden Flutes & Great Escapes - How to Write Adventure Games for the Commodore 64"


V_Comment:
4 separate parts / poor freezed version, loading screen taken from faulty TAP version


Comment:
from the book "Winning Strategy Games on the Commodore 64"


Name:
Success with Math - Adding and Subtracting Fractions


Name:
Best of Chess - Volume I: American Triumph


MemoText:
This game was also released under the name 'Castles' by the cracking group 'Overseas' being partly translated from Italian to English and including a few bugs (e.g. crippled font set).


V_Comment:
2 versions (2nd enters answers from right to left)


MemoText:
random characters appeared throughout the disk sectors 
and corrupted most of the "WT" files (questions).

i have repaired 29 of them to load without errors.
in the other 23 files it was only possible to save a few questions
out of a possible 40 in each file.

a few questions or answers may still have spelling mistakes
that i have missed.
if you find another mistake just edit the WT files.

fixed the missing loader and trivia graphics.

the main basic file is incomplete and only goes up to line 6320
line 6320 routine..
when a player answers a question right one of its "TRIVIA" letters should
change colour. (colour all 6 to win game)
the colour doesnt change but the game will end correctly
if you answer all your LETTER questions (T,R,I,V,I,A).

line 1519 has gosub 6658
line 6658 MISSING.
possible score reset and change all players "TRIVIA" back to grey.
replaced with RETURN


Comment:
re-released as "ABC's With the Tink Tonks" by Thundermountain


Comment:
re-released as "Count and Add With the Tink Tonks" by Thundermountain


Comment:
re-released as "Developing Thinking Skills With the Tink Tonks" by Thundermountain


Comment:
re-released as "Subtraction With the Tink Tonks" by Thundermountain


Name:
Miami Vice - The Adventure Part I - Die Klinge


MemoText:
Contains following demo games:
------------------------------
Celebrity Squares, Outlaw, Slap and Tickle, Transputer Man


Comment:
collection containing "Phaserdome", "The Red Obelisk" & "Sentinel"


Comment:
Computronic 1985/01-02, Computronic-Sonderausgabe 1986/01 / a.k.a. "Todesstern"


Name:
Machu Picchu - Das Gold der Sonnentöchter


Name:
IT - The Intra Terrestrial: Adventure of the Century


Name:
Double Feature - Adventures in the Microzone


Comment:
Personal Computer Games 1984/12, Your Computer 1985/10

MemoText:
no definite name, called "Santa's Night of Work" in the magazine


Comment:
PCW 1984.07.26 / no definite name, called "Deathcap" in the magazine


Name:
American Challenge, The - A Sailing Simulation


Comment:
C+VG 1985/06 (Issue #44) / a.k.a. "Pengi" in magazine


Comment:
Your Commodore 1984/12, Your Computer 1985/05 / no definite name, re-release is called "Joe and the Alligators"


Name:
Game of Trivia, The - World Facts Trivia


MemoText:
Keyboard controls:
------------------
Z     = left
X     = right
P     = up
L     = down
SPACE = pause


MemoText:
Keyboard controls:
------------------
use keys W, S, X


Comment:
what's the difference to "Lode Runner II"?


Comment:
from the book "Commodore 64 Games for Kids" / from the book "COMPUTE!'s Commodore Collection - Volume 2"


Comment:
a.k.a. "Oel Pompowacze", "Oel Pumple", "Oel Pumper"


V_Comment:
not 100% - instruction file SBPINSTR is missing


V_Comment:
2 versions (original v1.1 / trained v1.0)


MemoText:
Keyboard controls:
------------------
O = up
U = down
L = left
R = right


Comment:
Tiger-Crew-Disk #059 (02/1999) / a.k.a. "Space Cooties"


MemoText:
Keyboard controls:
------------------
H = left
J = right


V_Comment:
not 100% - not the full listing (check out LIST 39)


Comment:
from the book "Step-By-Step Programming - Commodore 64 - Book 2"


Comment:
a.k.a. "Sliding Block" on box art and disk label


Comment:
64'er 1984/10, 64'er Sonderheft 1985/06, 64'er Spielesammlung #2


Name:
Dogbusters III - The Airdale Papers Case Reopened


Comment:
from the book "Arcade Explorers - The Magnetic Ghost of Shadow Island"


Comment:
from the book "101 Programming Surprises & Tricks for Your Commodore 64 Computer"


MemoText:
BASIC identification lines:
50  goto10
105 ifzand16thena=2


MemoText:
BASIC identification lines:
19 ifsh=0then24
23 next


MemoText:
BASIC identification line:
99 ifk=1then99


Comment:
from the book "Step-By-Step Programming - Commodore 64 Graphics - Book 4"


Comment:
from the book "Step-By-Step Programming - Commodore 64 Graphics - Book Four"


Comment:
from the book "Step-By-Step Programming - Commodore 64 - Book Two"


Comment:
from the book "The Great Book of Games - 46 Programs for the Commodore-64"


Comment:
from the book "29 Programs for the Commodore 64/264" / what are the correct programmer credits?


V_Comment:
not 100% - file "PLEASE READ THIS" is broken


Comment:
from the book "Conquering the Commodore 64 Kingdom"


Comment:
from the book "A Guide to Programming the Commodore Computers"


Name:
Great International Paper Airplane Construction Kit, The


Comment:
edition II / includes 1986 team disk add-on


Name:
Avventure di Jack Byteson I, Le - Strani Incontri a Chinatown


Comment:
from the book "More Games for Your Commodore 64"


V_Comment:
not 100% - program asks for program disk after test 7 (wrong disk ID?) / manual missing


Name:
Pictionary - Das Spiel mit dem schnellen Strich


MemoText:
Infinite Stamina:
6CA4,A5
7461,60
6979,A5

Infinite Pollen:
69A4,A5
7429,A5


V_Comment:
2 versions (trained & dox / original 1K game)


MemoText:
Commodore Format tape #58 is missing this title


MemoText:
Keyboard controls:
------------------
F1 = Warp
F3 = Music on/off
F5 = Pause
F8 = Quit
Z  = Left
X  = Right
I  = Up
J  = Down
Shift+Z = Scroll row left
SHIFT+X = Scroll row right


Comment:
Your Computer 1985/09 / a.k.a. "Boxing" in the magazine

MemoText:
Keyboard controls:
------------------
Z     = Up
X     = Down
<     = Left
>     = Right
CBM   = Left Punch
Shift = Right Punch


Comment:
sales list in Your Computer 1985/07 p.20


V_Comment:
not 100% - German 'Umlaute' not displayed correctly


Comment:
Personal Computer Games 1984/09 / from the book "PCW Games Collection for the Commodore 64"


MemoText:
If there's no score file on the disk start the game with RUN3290


Comment:
Homecomputer 1986/04-05 / maybe called "Pole Position"


MemoText:
Controls
--------
joystick up moves tank forward
joystick down moves tank back
joystick left moves tank left
joystick right moves tank right
hold fire button and move joystick up to raise target cross
hold fire button and move joystick down to lower target cross
hold fire button and move joystick left or right to fire missile
collect the diamonds for extra fuel


V_Comment:
doesn't work - listing buggy or incomplete


V_Comment:
cartridge which requires Magic Voice speech module


Comment:
from the book "Power Plays on the Commodore 64"

MemoText:
Requires playing board (see Extras), counters and monopoly money


MemoText:
Keyboard controls:
------------------
F1 = restart game
F3 = list all file on disk including your own lessons
F5 = return to elevator from cell


MemoText:
Keyboard controls:
------------------
F1 = Menu/Level
F3 = Play/Clear
F5 = Up/Beam
F7 = Down/Beam


Comment:
Has accompanying book "Bridge Puzzles Number 1" by Alfred Sheinwold


Comment:
COMPUTE!'s Third Book of Commodore 64 Games


Name:
Baker Street Kids, The - Early Heroes of the Bible


Name:
Baker Street Kids, The - The Early Church


Name:
Baker Street Kids, The - Searching for a King


V_Comment:
not 100% - at least animation for letter C is corrupt


MemoText:
The C+VG listing had a few errors
160 missing cursor downs in m2$ and m3$
8200 was missing all card graphic data for 10. (l$"")
8220-8236 some card graphics had "key" characters instead of "colours".
plus other small glitches all fixed now.


MemoText:
Keyboard controls:
------------------
F1 = Quit to BASIC
F3 = Speed Up Game
F5 = Slow Down Game


V_Comment:
not 100% - still some errors in the BASIC code, fix in later issue?


V_Comment:
not 100% - 2nd disk is missing tracks 36+37

MemoText:
INFO.
while playing game..
enter "h" for a multiple choice hint.

SCORE.
4 points per correct answer.
-2 points for every hint used.
10 points each for the bonus questions 101-110 
a low score ends game at level up point


ANSWERS.

level 1

1) e.t.
2) wasser
3) peitsche
4) 007 
5) 6
6) darth vader
7) weihnachtsmann / nikolaus
8) los angeles
9) london
10) 4
11) christine
12) faust auf faust
13) krankenhaus
14) poltergeist ii
15) gibraltar
16) eishockey
17) cannonball
18) mundharmonika
19) manhattan
20) krokodil / alligator

level 2 (max score = 80)

21) new york
22) kalifornien
23) chicago
24) ein mann sieht rot
25) norris
26) schweisserin / schweisser
27) replikanten
28) hotel
29) 3
30) tiquila
31) kuba / cuba
32) auge des tigers
33) zobel
34) enterprise
35) conan
36) hubschrauber
37) afrika
38) phantasien / fantasien
39) hund / huskie
40) moskau

level 3 (max score = 160)

41) hess
42) joshua
43) indien
44) new york
45) pistole
46) mickey mouse
47) jason
48) chisum
49) nightrider
50) dalton
51) schwert
52) kurt russell / kurt russel
53) murphy
54) knallfrosch
55) terminator
56) unschuld / jungfraeulichkeit
57) schmetterlinge
58) porsche
59) dorothy stratten
60) die gluecksritter

level 4 (max score = 240)

61) eichinger
62) drags
63) frankreich
64) cia / c.i.a.
65) jaeger des verlorenen schatzes
66) sarg
67) eisenbahn
68) fuchs
69) bud spencer
70) sergio leone
71) 36
72) jesus
73) zwei glorreiche halunken
74) nachtfalken
75) house
76) e.k. / eiserne kreuz
77) pferd
78) ennio morricone
79) eingefroren / gefroren
80) world trade center

level 5 (max score = 320)

81) fahrstuhl
82) fernseher / fernsehapparat
83) computer
84) bates
85) obelix
86) wir kinder vom bahnhof zoo
87) radar
88) james bond jagt dr. no
89) sylvia kristel
90) caesar / kaiser
91) krieg der sterne
92) auge
93) ddr
94) kopfgeldjaeger
95) clint eastwood
96) auto
97) porsche
98) magnum
99) omega
100) unheimliche schattenlichter

das finale (max score = 400)

101) cannon / cannon group
102) nostromo
103) walt disney
104) dawn of the dead
105) amish
106) joe
107) monolithen
108) spice
109) schande
110) steven spielberg

end (max score = 500)


Comment:
advertised in the games "Erotika" & "Kinothek"


Name:
Roger Barrow - Bermuda: Il Triangolo Maledetto


V_Comment:
not 100% - sprites get corrupted after a few seconds playing


MemoText:
replaced the menu pointer and score table sprites.
file trydat2.prg is corrupt
a blank file was used to stop the 64 crashing and loading errors.
WORK, PERSONALITY, and INTELLECT are not available.
it will just return to the main menu if one of them is selected.


V_Comment:
not - game crashes when choosing "another try" after game over


V_Comment:
not 100%? - file R5A.CPRS shorter after filecopy


Comment:
released in a twin pack called "Junior Maths" together with "Spirates"


Comment:
from the book "Creating Adventure Games on Your Computer"


MemoText:
Collection of following programs:
- Mr. Tickle's Jigsaw Puzzle
- Mr. Tickle and Mr. Grumpy
- Mr. Lazy
- Mr. Men versus Mr. Tickle


Comment:
re-released in budget price by Firebird Silver in 1987


Comment:
contains excerpts of RoboCop, Combat School, Hyper Sports, Platoon & Rambo III for the use with a light gun


MemoText:
BASIC identification lines:
9  pokev+32,6
10 forI=1to3


MemoText:
BASIC identification lines:
43 next
57 ifa<29thena=29


MemoText:
BASIC identification lines:
510 ifa$=""then505
515 goto 50


MemoText:
Keyboard controls:
------------------
Z = left
M = right


MemoText:
BASIC identification lines:
95  goto65
165 pokev+3,I


Comment:
from the book "Commodore 64 Games Book" / a.k.a. "Super Waiter", "Bel Super Waiter"


MemoText:
BASIC identification lines:
80 ifcrthen100
95 pokev+3,a:goto150


Name:
King's Rule, The - Mathematics and Discovery


Comment:
released in Holland by Wolters Software as "Je eerste stappen met..."

MemoText:
Collection of following programs:
- Mr. Greedy's Ice Cream Hunt
- Mr. Silly's Hat Game
- Mr. Forgetful's Wardrobe Game
- Mr. Forgetful's Letter Game


Name:
Rechenlöwe, Der - Fit in der Addition und Subtraktion (2./3. Schuljahr)


Name:
Rechenlöwe, Der - Fit in der Geometrie (3./4. Schuljahr)


Name:
Rechenlöwe, Der - Fit in der Mathematik (1. Schuljahr)


Name:
Rechenlöwe, Der - Fit in der Multiplikation und Division (2./3. Schuljahr)


Name:
Rechenlöwe, Der - Fit in der Multiplikation und Division (3./4. Schuljahr)


Name:
Rechtschreiblöwe, Der - Fit in der Rechtschreibung (3./4.Schuljahr)


Comment:
Loadstar #169 / a.k.a. "Ben Hur Challenge"


MemoText:
don't replace it with WDR crack where the game text at $fd30 is faulty


V_Comment:
includes loading screens from Loadstar #190 - #199


Comment:
review in ZZAP!64 (Issue #98) or CFormat #8


Comment:
review in ZZAP!64 (Issue #97) or CFormat #7


Comment:
Commodore Magazine 1988/10 / Loadstar #053


MemoText:
you can also get the game working by selecting 1351 Mouse emulation (ALT Q) in VICE 1.19 emulator

touching the joystick in port 2 stops the game.


V_Comment:
not 100% - manually repaired version (read notes)

MemoText:
removed crazy line number protection from "logic jam.prg"
WARNING files on the disk get overwritten, keep a backup!
if you are loading with ccs64 use the "ccs64 boot.prg" file.
the normal boot works in VICE.

---

Logic Jam 16694.
These are probably corrupt log files.
as all other options work.

 8) Slam Dunk (number input tab)
 9) The Contest Instructions (crash)
15) Computer Hardware (not working)
16) The Rocket Club (not working)

THE CONTEST

THE ANNUAL CROSS-WORD CONSTRUCTOR'S
CONTEST HAS JUST TAKEN PLACE AND THE
RESULTS ARE IN. YOUR JOB IS TO
DETERMINE FROM THE GIVEN CLUES THE
CORRECT FINISHING ORDER AS WELL AS
EACH CONTESTANT'S FAVORITE TYPE OF
PUZZLE. USE THE KEYS LISTED BELOW
TO ENTER YOUR CHOICES.

CONTESTANT  FAVORITE PUZZLE

A=ALBAN    C=CRYPTOGRAMS
B=BARRY    D=DIAGRAMLESS
F=FRITZ    L=LOGIC PROBLEMS
I=IRWIN    M=MATH PUZZLES
J=JASON    X=CROSSWORDS


Comment:
PowerPlay Magazine 1985/03, Loadstar #009


Name:
Space Crap - The Curse of the Yellow Ball


Name:
Space Crap Zero - Attack of the Purple Balls


Name:
Football Fortunes II - European Super League


Name:
Solar Jetman - Hunt for the Golden Warpship


MemoText:
don't replace it with a faulty Onslaugh crack which has a wrong title screen colour


Name:
Kinder Koncepts 3 - A Letter Match/More or Less


Name:
Kinder Koncepts 1 - Easy Match/Easy Count


Name:
Kinder Koncepts 2 - What's Next Letters/What's Next Numbers


Name:
Kinder Koncepts 4 - Letter Sequences/The Long or Short of it


Name:
Kinder Koncepts 5 - Shapes and Patterns/Group it


Name:
Powerboat USA - Offshore Superboat Racing


MemoText:
Controls for 1 player game:
---------------------------
Use joystick in port 1
Fire-button: shoot

Controls for 2 player game:
---------------------------
Player 1 uses joystick in port 1
Fire-button: shoot

Player 2 uses joystick in port 1
Fire-button: shoot
Left:        ready to draw left
right:       ready to draw right
up:          local loony appears
down:        local loony disappears


V_Comment:
also includes demo version and special edition


Name:
Empire! - A Game of Galactic Proportions


Comment:
Commodore 64 Crap Game Compo 2003 (C64CGC)


Comment:
Commodore 64 Crap Game Compo 2004 (C64CGC)


Name:
Avventure di Jack Byteson II, Le - Potenze Oscure


Name:
Avventure di Jack Byteson IV, Le - La Tomba dei Navajo


Name:
Avventure di Jack Byteson III, Le - Tay-Gy


V_Comment:
not 100% - fixed version based on a corrupt one (read Notes)

MemoText:
cursor positions not 100%

Sprite Ball movement values added
more cursor positions fixed

SYSCM(xx) have been changed to the correct number (sys34578 - sys34656)

XP & YP values where missing from the listing.
all these have been altered where possible.

POKE XP,xx changed to PRINT"[cursor rights]"
POKE YP,xx changed to PRINT"[home][cursor downs]"

READ PL$(x) DATA changed to PRINT instead.


V_Comment:
not 100%? - manually repaired version (read notes)

MemoText:
there are two menus on the disk.
basic version (boot)
compiled version (menu)

fixed HOCKEY.

the disk contained read errors which stoped hockey from loading
this could have been the protection?

over 100 REM'ed lines had to be removed to get it working!
plus a few corrupt lines filled with garbage had to be fixed.

line 6000 was fixed
line 16143 was fixed to compare with line 16669
line 26137 removed
line 26400 was created
player goal/nets graphic added
time display added

-------------------------------------------------------------------
instructions
when the time reaches 100 and the score is a draw the game will go into sudden death overtime then whoever scores next will win.

keys while playing..
f1 - forward time 100.
f3 - reset time 0.
f5 - change screen colour.
f7 - change border colour.

in joystick mode the game quits when you press fire. 
(this is not a bug!)


Comment:
a.k.a. "Percy Goes Home" in introduction


MemoText:
Comes with the book 'The Voyage of the Dawn Trader' by C.S. Lewis, special dice, and adventure cards for game play


MemoText:
http://www.cosine.org.uk/c64cgc

Contains following events:
--------------------------
Running, Cycling, Skateboarding, Swimming, Rowing, Jetskiing


MemoText:
http://www.cling.gu.se/~cl3polof/minigame/

You have to wait a few seconds until the game starts


Name:
Wild-Fire - The Wild-Fires of Oklahoma Forests


MemoText:
Keyboard controls:
------------------
CTRL+C = Teacher/Parent option from welcome screen
CTRL+R = To Report Card from Welcome Screen
RETURN = To start playing from welcome screen
CTRL+Z = To end a session and record score
CTRL+Q = To turn off sounc


V_Comment:
not 100% - lines 4200... missing in the 2nd part listing (see line 4000)

MemoText:
line 74 should not finish with a comma,
line 97 has data ,165, instead of ,169,
97 data88,96,120,169,49,141,20,3,(169),234,141,21,3,88

in part 2 at least line 4200 is missing from the magazine listing.
see line 4000 (gosub4200)

a new line 4200 was added to show ketchup bottle zapped bonus.
get 18 in a row without loosing a life for level up.


Comment:
Your Commodore 1985/12 / a.k.a. "Toy Trouble" in magazine


Comment:
Your Commodore 1986/01 - Your Commodore 1986/08


MemoText:
Shame on "Shane Stevens" who submitted the game originally programmed by "Eric Brandon" as his own and became programmer of the year!


MemoText:
if you want to practice later levels
press run stop on title screen then type..
s=X (X = level number 1 to 5)
cont (return)


Comment:
a.k.a. "Quest for the Ancient Tome of Aliard"


Comment:
Commodore User 1986/02 / no definite name, called "Penalty Shoot-Out" in the magazine


Comment:
includes replay-option and day or night option

MemoText:
at loading screen press D for day or N for night


Name:
Electric Crayon Deluxe, The - Teenage Mutants Hero Turtles World Tour


Name:
Metal Warrior IV - Agents of Metal [Preview]


MemoText:
in game colours looks strange if the old C64 kernal is used.


V_Comment:
not 100%? - line 30032 seems to be incomplete and line 30033 was guessed


Comment:
mentioned in Spinnaker catalog from 1985


Comment:
Homecomputer 1983/12 / a.k.a. "Hit the Bricks", "Firstnoid"


V_Comment:
not 100% - game won't accept the disk (wrong disk ID?)


MemoText:
submitted to Commodore Format for their covertape but never released


V_Comment:
not 100%? - this version was taken from a tape having a load error


Comment:
from the book "Jugendwettbewerb in Computerprogrammierung 1985/86"


Name:
Human Anatomy Series - Skeleton Bones Tutorial


Name:
World Geography Series - States & Capitals Tutorial


Name:
US Geography Series - Utah Counties Tutorial


MemoText:
BASIC identification lines:
10 REM *** MIJN COMPUTER *** 
580 A = A - INT(A/7)*7 +1


MemoText:
BASIC identification lines:
10 REM *** 31 FICHES ***
470 PRINT TAB(10) A$


MemoText:
BASIC identification lines:
10 REM *** DOBBELSTEEN *** 
1160 IF K <> 0 THEN 1050


MemoText:
BASIC identification lines:
10 REM *** SUL EN XANTIPPE *** 
980 IF G <> 2 THEN 1000


MemoText:
BASIC identification lines:
10 REM *** EENENTWINTIGEN *** 
270 T$(1) = "SCHOPPEN "


MemoText:
BASIC identification lines:
10 REM *** HOOG - LAAG *** 
1130 IF H = 2 THEN 1240


MemoText:
BASIC identification lines:
10 REM *** GOKKEN *** 
990 GOSUB 60


MemoText:
BASIC identification lines:
10 REM *** LETTERS *** 
930 PRINT "GOED HOOR !!"


MemoText:
BASIC identification lines:
10 REM *** GALGJE *** 
1100 FOR I = 1 TO L


MemoText:
BASIC identification lines:
10 REM *** MASTERMIND *** 
1450 IF H = 1 THEN 1390


MemoText:
BASIC identification lines:
10 REM *** VIER OP EEN RIJ *** 
1010 FOR J = 2 TO 7


MemoText:
BASIC identification lines:
10 REM *** MAANLANDER *** 
1570 IF (A1 <> -9) OR (A2 <> -9) THEN 1460


MemoText:
BASIC identification lines:
10 REM *** RUIMTEVAARTUIG *** 
2600 H = 1


MemoText:
BASIC identification lines:
10 REM *** DE BLIJDE *** 
1080 L = 0


MemoText:
BASIC identification lines:
10 REM *** DE JAGENDE COMPUSAURUS *** 
2700 IF H = 2 THEN 2820


MemoText:
BASIC identification lines:
10 REM *** DE ZANDPLANEET SILICO *** 
2060 P(Z,1) = INT(Y)


MemoText:
BASIC identification lines:
10 REM *** RIGEL ZUIDERKWARTIER *** 
1940 IF M <= 0 THEN 2030


MemoText:
BASIC identification lines:
10 REM *** DE SLAG BIJ DE SHRIX-HEUVELS *** 
3000 R = P(2) + G


MemoText:
BASIC identification lines:
10 REM *** KOLENMIJN *** 
3180 IF G > 0 THEN 3110


MemoText:
BASIC identification lines:
10 REM *** BOERDERIJ ZELDENRUST *** 
1840 I=INT(I)


Name:
Attack of the Blue Bomber, The [Preview]


Comment:
from the book "Sixty Programs for the Commodore 64" / Your 64 No.02 1984/09


MemoText:
no definite name: called "Invaders" in the book


MemoText:
no definite name: called "OXO" in the book


MemoText:
no definite name: called "Dogfight" in the book


MemoText:
no definite name: called "Mushroom Invasion" in the book


MemoText:
no definite name: called "Blaster" in the book


Comment:
a.k.a. "Visite du système solaire" as released in France


Name:
Unorthodox Engineers, The - The Pen and the Dark


Name:
Dungeons, Alchemists, Amethysts 'n' Everything


MemoText:
no definte name - cover says "The Helion"


Name:
Vándorlások az Elveszett Bölcsesség Földjén [Preview]

Comment:
a.k.a. "Wandering in the Lost Land of Wisdom"


V_Comment:
not 100%? - taken from tape with load error


Name:
Success with Math - Multiplying and Dividing Fractions


V_Comment:
not 100% - lines 91-... were missing and are guessed


MemoText:
Lady Bug Fixes
Too many to list but here's just a few.

Eaten Grass (all levels)
kk=xx (incorrect amounts needed to clear level)
e.g. level 12 needed 144 to finish level
with only a possible 133 to eat.

Reset Indegestion after every level.
or the levels with only 1 flower are impossible.

poke fix SUNBURN colour on completing level
using same amount carried over from last level
(or adding G4=1944 will reset amount to zero)

reset sprites on loosing life
to stop the loose all your lives bug.

Level 12
was incomplete and impossible to finish.
pokev+27,254 = puts Beetle sprite under character set
after level ends / game over was missing pokev+27,0
to put Beetle sprite back over character set.
fixed level how i think it was ment to be.

High-Score name corrupted title screen if too many letters entered.
changed to max 9 characters.

poke v,xxx   = Start Horizontal Position (Lady)
pokev+1,xxx  = Start Vertical Position (Lady)


***************************************
**      Trainer for bug testing      **
**   press up arrow to skip level.   **
***************************************

Help info.

When a beetle reaches the border of the garden it will
move up and down the far right wall.
so keep an eye them when eating grass near the right hand side wall.

you can not be killed if you are standing on a path.
but your sunburn will increase.


V_Comment:
not 100%? - read Notes / is there a fix available in a later YC issue?

MemoText:
LOADING INFO...

load"sammy slug",8
run
(the screen will go blank while data is being read)
load "part2",8
run
==================================================================
PART1 lines changed.
--------------------
150 changed DATA (cabbage)
155 changed DATA (exit door)

graphics looked buggy.
==================================================================
PART2 lines changed.
--------------------
The listing did not have lines with a command to move the SLUG down.
added lines
4024 check if joystick port 2 held down.
4955 move slug down routine.

101 WA=WA+1 changed to wa=1 (level 2 somtimes started after getting killed)
197 changed ca=13 to ca>13 (ca=14 after all items collected)
198 changed ca=13 to ca>13 / removed thenWA=1 (corrupted level up)
342 changed the spacing in level graphics (the slug started over wall graphics)
497 missing a1=83 (level ended before reaching exit)
498 missing a1=83 (level ended before reaching exit)
655 ca values corrected
656 ca values corrected
657 ca values corrected
701 changed m=0 to m=3 (caused the slug to start over wall graphics)

801 added ca=0 (reset items collected)
re-numbered lines to stay in same format as all other levels
880 = 898 and changed goto16000 with goto900 (fix level up bug)
896 = 897
897 = 880
898 = 881

998 changed goto 16000 with goto 1000 (fixes level up bug)
1298 changed goto 16000 with goto 1300 (fixes level up bug)
1416 moved cabbage icon (it was impossible to collect)
1500 added a small game completed message before ending game.
51000 zero values removed clr resets all the values.

*55000 contains clr (this resets hi score on game over making it pointless)
*replaced display with bonus.
*4002 stopped bonus display -1

60151 added onwa ,goto1400 (stop game crashing when you get killed on level 14)
56000 qw=rnd(1)*14 (all levels now play if random game)
56001 added onqw goto 1200,1300,1400

###################################################################EMULATOR INFO
the AIR meter does not display when using VICE v1.17 (use bonus display)
works ok on CCS64 v3.0 Beta 1.5
###################################################################

Eat all the cabbages on each level before going to the exit.
if you walk into the exit door without the correct total needed for that level
you will eat the exit door making the level impossible to finish.
Some levels do not require you to eat every single cabbage.
but most of them do.


MemoText:
after reading the instructions you must load the last file...
load"main",8 (just press home followed by return.)

a trainer mode was added for bug testing.
press "T" on title screen. (only hit one alien for next level)

13002 c=0 added to stop game crashing on level 3 second time round.

level 3 graphics contain a SHIFT S (heart) in the listing.
this is a typing mistake.
the UDGs are only definded upto I (SHIFT - A,B,C,D,E,F,G,H,I)
the HEARTs have been changed to SHIFT D (a defined solid block).
see file "scramble" UDG DATA lines 102-299 

*HEARTs show as a space using VICE and a solid block in CCS64


MemoText:
The game doesn't calculate the top level bonuses the common way the original Yahtzee games do. Normally in Yahtzee you only get the +30 bonus when you get over a certain amount of points in the top level. In this game, you get a 30 bonus for no reason - which is kinda stupid, but that's what the author wanted, so...


MemoText:
Keyboard controls:
------------------
F1 = up
F3 = down
Z  = left
X  = right


Comment:
tape version / a.k.a. "Championship Basketball - Two-on-Two" on cover


MemoText:
the disk version gives you no option to continue but shows a game over screen


MemoText:
The tapes are labeled as such:

TAPE 1, SIDE 1: BOOT & GAME
TAPE 1, SIDE 2: CITY & DUNGEONS
TAPE 2, SIDES 1&2: ADDITIONAL DUNGEONS

I type some notes from the instructions, I think some
keys are different from the disk version:

MOVING ABOUT:
I - move forward
J - turn left
L - turn right
K - open a door

VIEWING CHARACTERS

Press the number (1-6) of the character you want to view.
In the view-character mode you have the following options:
E(quip item), T(rade item - to trade Gold, press G instead of 
item number), D(rop item), P(ool gold).
Press the Left-Arrow key in the upper-left corner of the
keyboard to leave the view character mode.

COMMANDS WHILE MOVING
C(ast a spell)
P(arty attack)
B(ard song)
N(ew order)
U(se item)
V(olume of sound on/off)
E(levate up a portal in a dungeon, if you have a levitation spell)
D(own a portal in a dungeon, if you have a levitation spell)
Left-Arrow key (pause/resume)

EDITOR
After the game on the boot cassette, there is the EDITOR program
which allows you to transfer characters between different parties
Use it for example to remove a DEAD character from a party,
replace him from a previously saved game, then resave the party.

CASSETTE COUNTER POSITIONS
You should find it useful to write down the tape counter position
of the various multi-load sections so that you can fast-forward
to them easily:

Position       Section
______        Editor
______        City Map
______        Sewers
______        Mad God's Catacombs
______        Harkyn's Castle
______        Kylearan's Amber Tower
______        Mangar's Tower


Comment:
Your Commodore 1988/01 + Your Commodore 1988/02


Comment:
from the book "Computer Space Adventures"


Comment:
from the book "35 Amazing Games for Your Commodore 64"

V_Comment:
not 100% - listing needs to be fixed according the book


MemoText:
BASIC identification lines:
110 din d(15): gosub 510
520 print "you are about to protect the night sky."


MemoText:
BASIC identification lines:
520 print "<clr><wht>": print "save your city by intercepting on       coming missiles."


MemoText:
BASIC identification lines:
110 poke 52,48: poke 56,48: clr
430 print : print "avoid other cars and debris.": print


MemoText:
BASIC identification lines:
110 gosub 470
500 print "<clr>" tab( 17);"orion": print : print "  defnd your city with interceptors"


MemoText:
BASIC identification lines:
110 gosub 510
520 print tab( 14);"<rvon>beserkotron": print


MemoText:
BASIC identification lines:
110 gosub 450
480 print "three red boxes and then shuffle the"


MemoText:
BASIC identification lines:
110 print "<clr><wht>": print "ahoy there matey. and what would be"
790 print "you are sunk"


MemoText:
BASIC identification lines:
120 poke 53281,1: print "<clr><blk>": print tab( 14)"master code": print : print


MemoText:
BASIC identification lines:
110 m=500: poke 53281,11
410 print"   throw a few races...his license is"


MemoText:
BASIC identification lines:
110 dim m$(12)
180 print "the emotional is 28 days long."


MemoText:
BASIC identification lines:
110 for x=0 to 8: read l(x): next x
530 poke 53281,12: print "<clr><wht>": print tab( 12)"queen of the nile"


MemoText:
BASIC identification lines:
110 poke 53281,1: pke 53280,6: dim f(16,20)
150 print "you are invited to ice fish."


MemoText:
BASIC identification lines:
110 print "<clr>you are about to accept a dangerous     mission."
330 if b=w then 370


MemoText:
BASIC identification lines:
110 p=5000:m=2000000:f=5000:s=10000:t=10:t=10
170 print "as benign ruler of utopia, you must"


MemoText:
BASIC identification lines:
110 for x=1 to 6: for y=1 to 3: read k$(x,y): next y,x
160 print"you each have two cars to drive by"


MemoText:
BASIC identification lines:
110 poke 53281,0
430 print s$;"a) invade"


MemoText:
BASIC identification lines:
150 print "<clr>": print tab( 12)"spatial concepts": print : print


MemoText:
BASIC identification lines:
110 dim  w$(81):g$(5)
710 data first,second,third,fourth,fifth


MemoText:
BASIC identification lines:
110 poke53281,1
150 print : print "hello honorable user.": print


MemoText:
BASIC identification lines:
110 poke 53281,14: poke 53280,6
190 print"<lblu>             <rvon><blk>no free lunch<rvof><home>"


MemoText:
BASIC identification lines:
110 w=10
140 print "welcome to spelling bee."


MemoText:
BASIC identification lines:
110 print "<clr><wht>": print : print
260 print tab( 17)"V I C"


Comment:
from the book "40 Educational Games for the Commodore 64"


Comment:
from the book "100 Programs for the Commodore 64"


Comment:
from the book "The Times - Book of Computer Puzzles & Games for the Commodore 64"


MemoText:
the end of line 13010 was fixed due to missing print in the magazine scan
it should read POKEV+11,I (this drops a cage on you when killed).

line 63090 had goto 2 this reset the hi-score every new game ???
line 2 had hi=0 (moved hi=0 to line 0)

score & hi score graphic display corrected
any score over 9999 and the level & lives display were overwritten.

level 5 was a line short. now it has the same number as the other 4 levels.
(19001 fort=0to21)
this caused the graphics to be corrupt.
the level graphics had to be redrawn making it possible to finish.

other changes
no standing sprites over ladders.

sprites now walk on their platforms not in mid air
making them possible to jump over.

ladders now reach their platforms.

now possible to jump the spaces between platforms.

17000 level3 changed line to "PRINT F$" (level drew incorrectly)
18000 level4 was missing "PRINT D$" (end of level object)


MemoText:
The listing was too hard to read the colours and cursor graphics
so i guessed at them.

listing also contained many errors
level value on each level was missing
on goto missing last level
getting killed on level 5 restarted game at level 4

level 1
treasure chest value needed to be reset to zero on loosing life.
or you are trapped on level.

level 2
game stoped with END command on sprite collision level 2.
also poor sprite detection on right side of screen.

level 3 / 5
expanded sprites did not reset to normal after level up.
which messed up title screen on game over.
and made level 2 impossible 2nd time round.

level 5
no character platform detection.
this caused you to walk in mid air on right-hand side of screen
above and below the crown.


Name:
Teenage Mutant Ninja Turtles - The Arcade Game

V_Comment:
last disk contains trained only version of first disk


Name:
World's Greatest Baseball Game, The - Enhanced Version

MemoText:
Disks 3 and 4 are the team disks (1984 and 1985), and you can insert either one when it asks


Name:
Success with Math - Addition and Subtraction


Name:
Success with Math - Multiplication and Division


Comment:
from the book "Adventures for Your Commodore 64"

MemoText:
BASIC identification lines:
10 rem pearl diver
105 iffl<17theprint"swimming in the shallows...";


MemoText:
BASIC identification lines:
10 rem the guardians of arimathea
390 print"the Castle. To escape. you must fight"


MemoText:
BASIC identification lines:
1 rem wumpus
11135 print"dinner (literrally). creep up behind"


MemoText:
BASIC identification lines:
1 rem everyday adventure
1930 print"need to be taught a lesson....."


MemoText:
BASIC identification lines:
5 rem ---------- schools out ----------
6800 print"<down>the mad caretaker puts a broom through"


MemoText:
BASIC identification lines:
1 rem computer adventure
1514 data" in the shrink beam"


Comment:
from the book "Arcade Games for Your Comoodore 64"


MemoText:
BASIC identification lines:
1 v1=54296:w1=54276:a1=54277:h1=54273:h2=54272
830 ifmm=3theprint"<rvon>your a hopeless driver"


MemoText:
BASIC identification lines:
1 v1=54296:w1=54276:a1=54277:h1=54273:h2=54272
2070 print"<home>i suggest you resume your training..":goto1140


MemoText:
BASIC identification lines:
5 dimx(10),y(10):poke54296,15
26 printspc(16)"<rvon><yel>s u b - a t t a c k"


MemoText:
BASIC identification lines:
10 v=54248:poke2040,192:poke54281,6:poke650,255
1050 print:print:print"<wht>your three frogs altogether scored"s


MemoText:
BASIC identification lines:
1 v1=54296:w1=54276:a1=54277:h1=54273:h2=54272
120 print"<clr>there are '"tt"'snakes that have arrived"


MemoText:
BASIC identification lines:
1 v1=54296:w1=54276:a1=54277:h1=54273:h2=54272
4040 ifdes=3thenprint"<clr><rvon><cyn>you must go down with your sub,commander":goto4060


MemoText:
BASIC identification lines:
30 poke53280,11:poke53281,0:rem border and background
270 print".the 1st digit ";s2$


MemoText:
BASIC identification lines:
30 poke53280,2:poke53281,12:poke53272,21:rem border,background and upper case
580 a$(1)=a$(1)+"210 001 210 305 001 305 410 620 nnn "


MemoText:
BASIC identification lines:
30 poke53280,2:poke53281,12:rem border and background
770 print:print"Number of problems =";nd


MemoText:
BASIC identification lines:
30 poke53280,3:poke53281,12:poke53272,21:rem border,background and upper case
520 print" w=white wine"


MemoText:
BASIC identification lines:
30 dimp$(6),co$(7)
580 print:print"do you want more y/n";


MemoText:
BASIC identification lines:
30 ho$=chr$(19):cl$=chr$(147):cg$=chr$(151:r1$=chr$(18):r0$=chr$(148)
630 ifsc<0.6*scthenprint"You are classed as superior (upper 10%)":goto660


MemoText:
BASIC identification lines:
30 poke53280,2:poke53281,12:poke53272,23:rem border,background and lower case
1190 print:print"Number of incorrect answers = ";er


MemoText:
BASIC identification lines:
30 poke53280,2:poke53281,12:poke53272,21:rem border,background and upper case
700 print:printtab(11);cg$;"white car ";v$(1)


MemoText:
BASIC identification lines:
30 poke53280,5:poke53281,6:poke53272,21:rem border,background and upper case
940 h$=a$+" is middle no."


MemoText:
BASIC identification lines:
30 poke53280,2:poke53281,12:rem border and background
640 xt=0:yt=0:p$="what food and drink words can you find "+s$:gosub830


MemoText:
BASIC identification lines:
0 goto10
130 print"Hello,what is your name ";nam$


MemoText:
BASIC identification lines:
30 poke53280,2:poke53281,2:poke53272,21:rem border,background and upper case
110 mz(1,1)=164:mz(2,1)=100


MemoText:
BASIC identification lines:
30 poke53280,2:poke53281,6:poke53272,21:rem border,background and upper case
710 ifnt=1thenpokes1,34:pokes2,75


MemoText:
BASIC identification lines:
30 dimxa(3)
180 fork=1to2:print"eeeee11111eee";b2$;:next


Name:
Nasty Computer People II - In the Bathroom


Name:
Rechenlöwe, Der - Fit in der Addition und Subtraktion (3./4. Schuljahr)


V_Comment:
not 100% - games crashes when loading level 20


Comment:
from the book "Het Geheim van de drie burchten"


V_Comment:
also includes preview with different loading screen


Comment:
Next Strategy n.5 (August 1985) / a.k.a. "Delirii Hortus"


Name:
Municipality Mysterious, The - Il Municipio Misterioso


Comment:
contains Show, States & Capitals and Star Scrambler


V_Comment:
not 100% - end of file is missing a few bytes of REM comments


Name:
Fever - Blackjack System Counting Program


Comment:
Commodore 64 Club #08 / a.k.a. "Mission Twain" on loading screen


V_Comment:
not 100% - only dox, the game is missing


V_Comment:
background is dependant on memory content


Comment:
collection of 4 adventure and 2 strategy games


Comment:
Commodore Horizons 1984/02 / no definite name, called "Plane" in the magazine


MemoText:
Keyboard control:
-----------------
Z = slow down
X = speed up
/ = jump


MemoText:
Keyboard control:
-----------------
F1 = drop bomb


MemoText:
http://www.eb-music.de/DieHoehle/DieHoehle.html

The game has been slightly bugfixed three times. The tape version is the first release followed by the two disk versions. The 3rd version has never been officially released.


MemoText:
http://www.eb-music.de/Astrolab/Astrolab.html

The game has been slightly bugfixed. The first release was on tape followed by the disk and 2nd tape version.


MemoText:
When playing the game once line 899 was incomplete after a while. Seems like something is POKEd to the wrong address.

The starting tune sounds messed up.

Line 2050 of the listing had illegal reference to line 2069!


Comment:
C+VG 1985/07 Book of Games / a.k.a. "Meteor" in book


Name:
Caraggio II - Auf der Flucht aus dem Kerker


V_Comment:
not 100% - rider 1 looses his head / only partial translated version


Comment:
from the book "35 ausgesuchte Spiele für Ihren Commodore 64"


Comment:
from the book "35 ausgesuchte Spiele für Ihren Commodore 64" / a.k.a. "Codeknacker"


Comment:
Soft 1987/01 / no definite name, called "Hyperormen" in the mag


Comment:
Soft 1987/01 / no definite name, called "Poker Machine" in the mag


V_Comment:
not 100% - corrupt version fixed to be startable


V_Comment:
not 100% - highscore saver doesn't work reliable


V_Comment:
not 100% - english main program combined with spanish questions

MemoText:
In intro press 'L' to load question set and then enter "SET1", "SET2" or "SET3"


Comment:
Commodore 64 Crap Game Compo 2005 (C64CGC)


Comment:
64 Tape Computing No. 04 (1984/10-11) / a.k.a. "Ghostie" on tape


Comment:
64 Tape Computing No. 04 (1984/10-11) / a.k.a. "Hangin' Around" on tape


Comment:
64 Tape Computing No. 05 (1984/12-1985/01) / a.k.a. "Summing Up" on tape


Comment:
64 Tape Computing No. 05 (1984/12-1985/01) + 64 Tape Computing No. 06


MemoText:
Keyboard controls:
------------------
W = up
Z = down
A = left
S = right
H = quadrant scan


Name:
ACOS - Advanced Cassette Operating System


Comment:
supports Currah speech unit / a.k.a. "Betty's Big Money Bingo"


Comment:
from the book "Astounding Arcade Games for the Commodore 64"


V_Comment:
not 100% - no turtle collision detection (listing is attached but hard to read)


V_Comment:
not 100% - contains bugs (look 3rd screenshot)


V_Comment:
you must use the extra program to save your high scores / not 100%


V_Comment:
not 100% - see sprite and cursor position


V_Comment:
not 100% - at least file "7 B" on side 1 seems to be corrupt


V_Comment:
not 100%? - already patched two bytes on disk, maybe more errors


Name:
Super Daedalus 64 - Les aventures du lutin LOST


Name:
Kids Say the Darndest Things... to Computers


MemoText:
http://www.eb-music.de/DerSeelenlose/DerSeelenlose.html

The game has been slightly bugfixed. The first release was on tape followed by the disk and 2nd tape version.


MemoText:
Also used: MUSICIANS\T\TLF\Plipplop.sid
also used: MUSICIANS\T\TLF\Second_Tune.sid


V_Comment:
2 versions (final release / trained & bugfixed first release)

MemoText:
the disk version is the final release
the tape version is the first release with loading screen
the 2nd tape version was release in 2006 by Cronosoft with a different loading screen


Name:
Golden Star ? - Zombie Apocalypse from the Dimension of Wrath Dressed in Black Leather

Comment:
Commodore 64 Crap Game Compo 2006 (C64CGC)

MemoText:
http://www.cosine.org.uk/c64cgc

Keyboard controls:
------------------
J - Left
K - Right
F - Star
D - Lightning Bolt (icon at top left must be present)
S - Energy Absorber (icon at top left must be present)


V_Comment:
2 versions (hi-saver / alternate levels)


Name:
Wortschatz-Trainer Latein - Unregelmäßige Verben


MemoText:
http://members.aol.com/iceout0002/

-- RULES --
The flag is hidden somewhere on a 40 x 22 grid.
But traps are hidden there as well.
You start with 15 life points each level. Hitting a trap causes
it to go down by one. The game ends when it reaches zero.
Finding the flag takes you to the next level (maximum level 5).
Higher levels have more traps.

-- SCORING --
Revealing a normal spot gives 1 point and leaves a marker.
Finding the flag is worth 200xlevel points (maximum 1000).

-- HINTS AND TIPS --
The trap locations 'flash' on the screen before the level begins.


MemoText:
http://minigamecomp.org.uk

-- RULES -- 
Match your tile colors with the 2x2 pattern shown on
the top-left of the screen. Tiles can be flipped
horizontally or vertically. When a match is made,
those tiles are blacked out and the time remaining
is added to your score.


MemoText:
somebody reported that the game crashes when a player gets bankrupt


Comment:
Hebdogiciel N°021 (02.03.1984), Hebdogiciel Software N°1


Comment:
Hebdogiciel N°023 (16.03.1984), Hebdogiciel Software N°1


Comment:
Hebdogiciel N°010 (16.12.1983), Hebdogiciel Software N°1


Comment:
Hebdogiciel N°031 (11.05.1984), Hebdogiciel Software N°1


Comment:
Hebdogiciel N°007 (25.11.1983), Hebdogiciel Software N°1


Comment:
Hebdogiciel N°019 (17.02.1984), Hebdogiciel Software N°1


Comment:
Hebdogiciel N°121 (07.02.1986) / a.k.a. "Skinautic" in magazine


Comment:
Minigame Competition 2006 - 1K Category / 1K Minigame Wettbewerb 2006


Comment:
MikroBitti Magazine 1986/02 / a.k.a. "Moukari"


Comment:
MikroBitti 1986/01 / a.k.a. "Yksikätinen rosvo"


MemoText:
Original version protection note:
---------------------------------
Code = DISCOVERY


MemoText:
Original version protection note:
---------------------------------
Code = MUNDIAL


MemoText:
Original version protection note:
---------------------------------
Code = ARGEN


MemoText:
Original version protection note:
---------------------------------
Code = ALAN


V_Comment:
not 100%? - first game pic looks corrupt (also in original tape)

MemoText:
Original version protection note:
---------------------------------
Code = FENOR


MemoText:
Original version protection note:
---------------------------------
Code = CESARE


Name:
Avventure di Jack Byteson, Le - Duello con Dracula

MemoText:
Original version protection note:
---------------------------------
Code = DRACULA


MemoText:
Original version protection note:
---------------------------------
Code = JORGUNK


MemoText:
Original version protection note:
---------------------------------
Code = LIVELLI


MemoText:
Original version protection note:
---------------------------------
Code = LAOS


Name:
Avventure di Jack Byteson, Le - La Vendetta di Abel Kuyr

MemoText:
Original version protection note:
---------------------------------
Code = KUYR


MemoText:
Original version protection note:
---------------------------------
Code = CROCE


MemoText:
Original version protection note:
---------------------------------
Code = JUNGLA


MemoText:
Original version protection note:
---------------------------------
Code = ROBOT


MemoText:
Original version protection note:
---------------------------------
Code = SCERIFFO


MemoText:
Original version protection note:
---------------------------------
Code = DIAMANTE


MemoText:
Original version protection note:
---------------------------------
Code = RICATTO


MemoText:
Original version protection note:
---------------------------------
Code = MINIERA


Name:
Cave Quest - La Terra delle Ragazze-Farfalla


V_Comment:
2 separate parts / not 100% - part 1+2 missing


Comment:
contains "Animal Wildcard" & "Switcharoo"


MemoText:
Also used: MUSICIANS\T\Tracker\Brutal.sid
also used: MUSICIANS\S\Smartmonkey\Michael.sid


Comment:
Personal Computer News #092 (22.12.1984)


Comment:
Personal Computer News #094 (12.01.1985) + Personal Computer News #095 (19.01.1985)


Comment:
Personal Computer News #102 (09.03.1985)


Name:
Hullu tiedemies eli reportterin arkipäivää


Name:
Ilpo-sedän seikkailut osa 1 - Agentti adventure


Name:
Ilpo - The Secret Agent of Finnish Protection Police


MemoText:
DEBUGGING
---------
if the game stops due to an error in the Basic or you press RUN/STOP. Press RETURN, type GOTO 10000 and press RETURN again which will reset the screen to normal.


Comment:
part of "2 Player Game Pack", "4 in 1 Game Pack" and "Game Pack"


Comment:
part of "4 in 1 Game Pack" and "Game Pack"


Comment:
part of "Combat Pack" and "2 Player Game Pack"


Comment:
part of "2 Player Game Pack" and "4 in 1 Game Pack"


Comment:
part of "Game Pack" / improved re-release


Comment:
Computer Kontakt 1985/11 / a.k.a. "3D-Hubschraubersimulator" in magazine


Comment:
part of "The Gambler" game pack / part of "Club Casino" game pack


Comment:
includes Rabbit, Picnic Maze, Frogs & Kangaroo Maze


Comment:
from the book "The Penguin Book of Commodore 64 Games"

MemoText:
BASIC identification lines:
40 print"<clr><wht>";:poke 53280,0:poke 53281,0:gosub 890
530 poke x,h:poke x+u,2


MemoText:
BASIC identification lines:
30 r$="<21 right><rvon>":y$="<home><9 down>":z$="<home><12 down>"
710 if d(1)=0 then gosub 940:return


MemoText:
BASIC identification lines:
140 poke 53280,0:poke 53281,0:print"<clr>";
250 print tab(8);"<rvon><grn> evolution--penultima ";:rem (rvs-on grn)


MemoText:
BASIC identification lines:
20 poke 53280,6:poke 53281,2:print "<wht>":rem white
1140 print:print tab(10) "<rvon><cyn>mission succeded!!":print


MemoText:
BASIC identification lines:
15 vl=54296:wa=54276:ad=54277:sr=54278:hf=54273:lf=54272
90 g$="<rvon><ltblu>gamblers-delight<yel>":rem rev on lt blue yellow


MemoText:
BASIC identification lines:
20 poke 53280,4:poke 53281,11:print"<clr><wht>";:rem clear screen white
80 print tab(5)"<rvon><cyn>oil<rvof>-<rvon>rig<rvof> <rvon>#<rvof>":print


MemoText:
BASIC identification lines:
20 print "<clr>":rem clear screen
570 print "<down>score this frame:";z


MemoText:
BASIC identification lines:
12 print "<clr>":rem clear screen
270 if x=5 or x=9 or x=1 or x>12 then goto 240


MemoText:
BASIC identification lines:
10 print "<clr>":rem clear screen
350 if m=9 then print tab(6) "<red><down><down>you have solved the problem":rem red


MemoText:
BASIC identification lines:
7 print"<clr>":rem clear screen
40 print "<down><right>it is your job to set up a society in"


MemoText:
BASIC identification lines:
7 print"<clr>":rem clear screen
270 print tab(8) "<yel> solved it in"m;"moves":rem yellow


MemoText:
BASIC identification lines:
20 print"<clr>":rem clear screen
460 print:if h<>n then print tab(10)h;"correct letters"


MemoText:
BASIC identification lines:
10 gosub 5000
4030 print "<down><down>" tab(10) "<yel>you scored"sc*cx:rem yellow


MemoText:
BASIC identification lines:
12 gosub 1000
760 ph=6:m=6:s=1:c=0:q=q+1:return


MemoText:
BASIC identification lines:
20 gosub1500
110 print"<clr>";tab(13) "<rvon><yel>symbol match<wht>":rem rev on yellow white


Comment:
from the book "Writing Strategy Games on Your Commodore 64"

MemoText:
BASIC identification lines:
110 dim a(9),q(9)
130 poke 251,8:poke 252,1:sys 49152:print chr$(144);"noughts and crosses"


MemoText:
BASIC identification lines:
125 gosub 1500
330 poke 251,10:poke 252,1:sys 49152:print chr$(144);"race"


MemoText:
BASIC identification lines:
110 dim a(3,3)
180 poke 251,13:poke 252,1:sys 49152:print chr$(28);"hexapawn":gosub 660


MemoText:
BASIC identification lines:
5 poke 53281,7:poke 53280,7
10 print chr$(147);tab(10)"book opening"


MemoText:
BASIC identification lines:
100 screen=1024
2530 if mo=2 then j$="1415114":goto 2680


Comment:
from the book "More Arcade Games for Your Commodore 64"

MemoText:
BASIC identification lines:
1 v1=54296:w1=54276:a1=54277:h1=54273:h2=54272
3090 print<clr><wht>another game?"


MemoText:
BASIC identification lines:
1 poke2040,192:forx=192to195:fory=0to62:reada:pokex*64+y,a:nexty,x
9100 ifs>139thena$="'as good as a pro'"


MemoText:
BASIC identification lines:
1 v1=54296:w1=54276:a1=54277:h1=54273:h2=54272
195 print"<rvon>condition<grn>green<cyn>        "


Comment:
from the book "Mind Moves - Strategy Brain Games for the Commodore 64"


Comment:
from the book "Games for your Commodore 64"

MemoText:
BASIC identification lines:
2 dimp(40,1)
10000 print"<home>   pennies from heaven"


MemoText:
BASIC identification lines:
1 gosub 1000
1002 print"try and land on the raft below"


MemoText:
BASIC identification lines:
1 poke poke53281,1
601 print"  blocks of the picture and hopefully "


MemoText:
BASIC identification lines:
5 dimw$(50):poke53281,3
10010 print"this is a game of hangman, and you have"


MemoText:
BASIC identification lines:
1 s=0:p1=1065:p2=1638:poke650,255
1003 print"minute to collect as much rubbish as"


MemoText:
BASIC identification lines:
1 poke54265,15:poke54277,0:poke54278,240
1003 print"over to rid thw world of these terrible creatures"


MemoText:
BASIC identification lines:
1 poke54276,0:poke54278,249:poke54277,0:poke54272,0:poke54273,3
1004 print"with your torpedoes you have to try and"


MemoText:
BASIC identification lines:
1 dimc$(13,4)
1003 print"getting twenty one or as near as"


MemoText:
BASIC identification lines:
1 hs=999999
1003 print"side in as little moves as possible."


MemoText:
BASIC identification lines:
1 u=53248:poke650,255:poke2040,13
1002 print"to win some money on the rol-a-penny"


MemoText:
BASIC identification lines:
5 gosub1000:p=18:t=5:poke650,255:a=rnd(-ti)
1002 print"back to the hospital quickly"


MemoText:
BASIC identification lines:
10 gosub10000:rem instructions
10002 print"sequence of colours, and all you have "


MemoText:
BASIC identification lines:
5 dim a(10,10),b(10,10)
10003 print"on a 10 by 10 gird hopefully in places"


MemoText:
BASIC identification lines:
5 p1=1514:p2=1533:c1=1:c2=6:fora=0to3:readdi(a),m(a):next:d1=3:d2=4:di(4)=0
10004 print"each player has to try and trap the "


MemoText:
BASIC identification lines:
10 d=1:d=0:gosub10000
10002 print"to try and catch the flies that are "


Name:
Golden Pyramids II - The Shadows of Egypt [Preview]


MemoText:
BASIC identification lines:
100 print"<blk><clr>":poke53280,6:poke53281,7
620 print"do you want a small,medium, or big maze (s/m/b)":inputa$


MemoText:
BASIC identification lines:
75 poke53280,2:poke54281,12:co=54272
345 if z<14 then print"max speed at bend is ";mx


MemoText:
BASIC identification lines:
10 print"<clr>
20 no=0:poke54296,15
470 printtab(11)"<wht><rvon> 'fruit machine' <rvof>"


MemoText:
BASIC identification lines:
55 poke53281,1
60 nm=10
840 z$="b a n g !!!!!!!"


MemoText:
BASIC identification lines:
100 print"each - stands for a missing letter."
230 print"i hang the man."


MemoText:
BASIC identification lines:
40 ptint"<down><blk>    be careful and have a good time"
2380 print"warp engines are damaged, maximum"


Comment:
from the book "COMPUTE!'s Commodore Collection - Volume 2"

MemoText:
BASIC identification lines:
8 poke53272,21
60 print"<clr><grn><down><down><down><down><right><right><right><right><right><right><right><right><right><right><right>nirrad's labyrinth"


MemoText:
BASIC identification lines:
10 poke53281,1:goto 100
100 print"<clr><blu>":printtab(10)"stepping up or down"


Comment:
from the book "COMPUTE!'s Commodore Collection - Volume 1"

MemoText:
BASIC identification lines:
1 poke53281,1:poke53280,14:print"<clr><blu><down><down><down><down><down><down><down><down><down>";tab(16);"glider"
1000 data0,0,102,153,0,24,24,0


MemoText:
BASIC identification lines:
5 poke53281,0:poke53280,12
1130 print"<home><rvon><grn>reaction"


MemoText:
BASIC identification lines:
100 printchr$(147):c1=0:k1=0:l1=0:b1=0:w1=0:j1=0:s1=0
137 print"the reward is yours!"


MemoText:
BASIC identification lines:
130 w$(1)="i think i'll take"
250 print"or three things."


MemoText:
BASIC identification lines:
100 print"<clr>":poke53281,1:poke53280,6
900 print"<clr>there is the king tiedto a chair. you untie him and your mission."


MemoText:
BASIC identification lines:
1 goto500
505 printspc(5)"spider math"


MemoText:
BASIC identification lines:
0 sc=1024:cs=53281:cb=53280:cm=55296:cv=54272:es=1984:em=56252
17 print"m e r r y - g o - m a t c h "


MemoText:
BASIC identification lines:
100 print"<clr>"
132 pokecs,13:pokecb,0:print"<blk><down><down><down><down><down><right><right><right><right><right><right><right><right><right><right><right><right><rvon>h a t c h i t<rvof>"


MemoText:
BASIC identification lines:
100 dimxb(50),yb(50),xe(50),ye(50),st$(50),r$(50)
192 sv=sv+1:print"searching for "st$(sv)


Comment:
from the book "COMPUTE!'s Commodore 64 & 128 Collection"


Comment:
from the book "COMPUTE!'s Third Book of Commodore 64"


Comment:
Hebdogiciel N°051 (05.10.1984) / a.k.a. "Mac Pan" in magazine


V_Comment:
not 100%? (some files on 2nd disk bigger after filecopy)


V_Comment:
not 100% - sprite of green player corrupt


MemoText:
BASIC identification lines:
1 pg$=" b o s w a i n ":au$="by c.t. nadovich"
1075 print "<down>" come into focus."


MemoText:
BASIC identification lines:
1 pg$=" m a d ":au$="by glen fisher"
10050 data "name of a person you know"


MemoText:
BASIC identification lines:
1 pg$=" r a t r u n ":au$="by c.t. nadovich and glen fisher"
230 print "<clr><down><down>setting up maze..."


MemoText:
BASIC identification lines:
1 pg$=" l e a p ":au$="by glen fisher":jf=1
3570 if (jd and 8)=0 and no=0 then no=1:goto 3510


MemoText:
BASIC identification lines:
1 pg$=" k a la h ":au$="by dale cooper"
430 if pt<>kl(pl) then 500


MemoText:
BASIC identification lines:
1 pg$=" b j a c k ":au$="by john melissa, jr."
145 pr$="<grn>how much in chips? ":goto 155


MemoText:
BASIC identification lines:
1 pg$=" r e v e r s i ":au$="by glen fisher"
1020 print tab(7);pc$(hw);tab(32);pc$(bl)


MemoText:
BASIC identification lines:
1 pg$=" d o t s ":au$="by glen fisher"
2050 data 255,192,0,0,0,0,0,0,0,255,192,0


MemoText:
BASIC identification lines:
1 pg$=" c a p t u r e ":au$="by malcolm michael":jf=1
1040 a$="purina(tm) beast chow":goto 1100


MemoText:
BASIC identification lines:
10 print"<clr><blk>"
380 t2=ti:gotww%goto390,430,410,460


MemoText:
BASIC identification lines:
10 print"<clr>":bd=53280:sc=53281:s1=54272:y=1903:poke19,1
400 print"      5. putting"


MemoText:
BASIC identification lines:
5 print"<clr>"           <rvon>air attack<rvof>"
230 print"  exploding it in mid air."


MemoText:
BASIC identification lines:
10 goto690
540 print"<down>You scored"sc"points"


MemoText:
BASIC identification lines:
15 print"<clr>              <rvon>draughts<rvof>":print"<12 down>             please wait......."
1200 print"    want to move, with cursor


MemoText:
BASIC identification lines:
10 dimy$(16),z$(8),x$(8):poke650,128
40 print"the local shops but you must first"


MemoText:
BASIC identification lines:
20 poke56,48:poke52,48:clr
90 print"<clr><blk>     *** car   dodge***


MemoText:
BASIC identification lines:
20 poke56,48:poke52,48:clr
1700 print"<down>  you have 3 lives in which to do this."


MemoText:
BASIC identification lines:
60 poke53280,6:poke53281,7
250 print" there are";mi;"mines


MemoText:
BASIC identification lines:
110 poke53280,6:poke53281,7
250 print" if a letter is in the mystery word"


MemoText:
BASIC identification lines:
10 poke53280,6:poke53281,7
170 pirnt"      will get you next time."


MemoText:
BASIC identification lines:
110 pirnt"<clr>":poke53280,2:poke53281,2
720 if e>2023thene=e-40


MemoText:
BASIC identification lines:
10 pirnt"<clr>":poke53281,1:poke53280,2
820 print"<down><down><left><left><left><left><left>the ghost will eat you and the"


MemoText:
BASIC identification lines:
The program is in two parts.
BRIDGEL program:
20 poke 52,88:poke 56,88
30 for j=22528 to 23915
1000 data 0,4,64,88,88,89,216,91,120,92,0,0,255,255,0,0,255,255,0,0
BRIDGE program:
20 poke 52,88:poke 56,88:poke 53280,11:poke 53281,0:print chr$(152)
170 ph=2:act$="fire or advance: grenades":gosub 2020:rem phase


Comment:
from the book "Creating Arcade Games on the Commodore 64"

MemoText:
BASIC identification lines:
10 dim pg$(7),f$(6),v$(9),p(8),pp(8)
140 if eg=1 then eg=0:goto 990


MemoText:
BASIC identification lines:
100 poke56,53:poke55,128:clr
1570 print"costs, until you find the cross."


MemoText:
BASIC identification lines:
4 gosun1000:print"<blu><home><23 dowm>"spc(22);:forx=oto13:print"N<up>";
10215 print" in the beams and power crystals. with "


Comment:
from the book "Creating Arcade Games on the Commodore 64 (IP)"

MemoText:
BASIC identification lines:
50 printchr$(147);:printchr$(142);
6170 print"  to save the tooth from destruction  "


V_Comment:
not 100% - tutorial can only be played once


Comment:
a.k.a. "Space Pirates" as mentioned in game


Comment:
a.k.a. "Grand Slam Bridge Player" on cover


MemoText:
BASIC identification lines:
5 print "<clr>":poke 53281,0:poke 53280,7:goto 2000:rem clr scrn
5020 print"so you must avoid crashing into the"


MemoText:
BASIC identification lines:
5 gosub 5000
2020 if s>hi then hi=s : print"<down><down>y o u r  s c o r e  i s  t h e  b e s t"


MemoText:
BASIC identification lines:
3 vo=54296:ad=54277:sr=54278:wf=54276:hp=54275:lp=54274:hf=54273:lf=54272
90 print " to find the treasure,<down>key in as many numbers between ";


MemoText:
BASIC identification lines:
10 dim a$(15):poke 53280,10
1170 if l=3 then print "just so-so"


MemoText:
BASIC identification lines:
--- version 1
10 rem pick a pair 2
20 dim cc(18),dc%(36),n(72),ac(3,3),kk(18),ok%(36),sc(2)
240 print "<down><blu>player";me;" pick two":rem down crsr blue
--- version 2
10 rem pick a pair 3
20 dim cc(12),dc%(36),n(72),ac(3,3),kk(12),ok%(36),sc(2),x(3)
240 print "<down><blu>player";me;" pick 3   "


MemoText:
BASIC identification lines:
20 bs=1024:bc=55296
276 if peek(ps)=sm then gt=gt+1:gosub 600


MemoText:
BASIC identification lines:
20 c=53281:c1=53280:ss=54272
140 print tab(15) "<down 5 = purple"


MemoText:
BASIC identification lines:
20 gosub 900:poke 53280,6:poke 53281,6:f=rnd(0):ss=54272
660 data great,yellow,tree,will,open,computer,jumping,ending,junk


MemoText:
BASIC identification lines:
5 poke 53280,6:poke 53281,3:ss=54272:poike ss+24,15:poke ss+5,17:poke ss+6,64
1220 print"<down><down><right><right>key in the degree of difficulty from"


MemoText:
BASIC identification lines:
10 a=int(rnd(1)*8)+15
165 print "final score:"


MemoText:
BASIC identification lines:
30 gosub 2000
310 on int(rnd(1)*4)goto 340,360,380


MemoText:
BASIC identification lines:
5 s1=1745:s2=1745:ss=54272
340 print "reach the top of the screen"


MemoText:
BASIC identification lines:
15 ss=54272:poke 53280,15:poke 53281,15
362 print "his button will    gain one point."


MemoText:
BASIC identification lines:
10 gosub 3000
2310 print tab(9) "you broke the bank!!"


MemoText:
BASIC identification lines:
20 gosub 1000
86 n$(10)="koala"


MemoText:
BASIC identification lines:
10 z$="<red>***pirate treasue***<blu>":rem red blue
91 print "<down>getting close to treasure."


MemoText:
BASIC identification lines:
10 di=54272:sh=50:ba$="<clr><red>   ********** battleships ***********<blu><down><down>":c=53281
30 print " hit are:-"


MemoText:
BASIC identification lines:
2 d=1:dim a(30):restore:print"<clr>":f=rnd(-ti):gosub 200
6 print"<clr><down><ltred> " tab(9) "*** monster  caves ***"


MemoText:
BASIC identification lines:
10 gosub 9000
530 print "3 kill power"fc


MemoText:
BASIC identification lines:
10 gosub 2000
545 print "<blu>yards for first down ="ds*5:print:rem blue


MemoText:
BASIC identification lines:
5 vo=54296:ad=54277:sr=54278:wf=54276:hf=54273:lf=54272
45 print "The word has"b"letters."


MemoText:
BASIC identification lines:
10 vo=54296:ad=54277:sr=54278:wf=54276:hf=54273:lf=54272
1640 print "<down>you needed";ns;"shots for this par";pa;"hole"


MemoText:
BASIC identification lines:
15 bl=25:poke 53280,1:poke 53281,1
30 print "<pur><dowm><down>pick six numbers ";:rem purple down crsr


MemoText:
BASIC identification lines:
50 vo=54296:ad=54277:sr=54278:wf=54276:hf=54273:lf=54272:hp=54275:lp=54274
8570 print tab(xy) "<yel><rvon>dungeon maze":rem yellow rev on


MemoText:
BASIC identification lines:
20 gosub 1250
260 poke cd+ba+(40*au)+ar,1
1300 print tab(x) "<blu>laserball<down>":rem blue/crsr down


MemoText:
BASIC identification lines:
20 gosub 1250
260 poke cd+ba+(40*au)+ar,1
1300 print tab(x) "<blu>tunnelball<down>":rem blue/crsr down


MemoText:
BASIC identification lines:
30 print "<clr>":rem clr scrn
1400 if ct$="doo" then goto 4400


MemoText:
BASIC identification lines:
2 gosub 5000:gosub 6000
20110 priny:print"   for you performance as a postman "


MemoText:
BASIC identification lines:
2 vo=54296:ad=54277:sr=54278:wf=54276:hf=54273:lf=54272
47 print"<clr><rvon><blu>               t r a x o n              "


MemoText:
BASIC identification lines:
2 co=0:pl=0:dim tq$(15),aq$(15):poke 53280,1:poke 53281,2
5000 datachair,hippopotamus,elephant,table,soft,stick,desk,poster,shirt,pants


MemoText:
BASIC identification lines:
9 dim n$(12),tm(12):fora=0 to 12:n$(a)="fred bloggs":tm(a)=0000:next:s=54272
1020 print " bbbbb oooo u   u n    n cccc eeee rrrr"


MemoText:
contains following demo games:
------------------------------
Bouncer, Hawk Patrol, Snake Pit

Other SIDs:
-----------
GAMES\G-L\Hawk_Patrol.sid
MUSICIANS\D\Darling_David_and_Richard\Snake_Pit.sid


Comment:
B-Soft Disk No.2 / a.k.a. "We have joint we have fun"


Name:
Life of a Thief - Das Leben eines Diebes


Comment:
B-Soft Disk No.6, Tiger-Crew-Disk #058 (01/1999)


Comment:
mentioned on cover of "GCE'O'Level - Computer Studies"


Comment:
mentioned in Softline mag, Volume 3, Number 2, January / February 1984 (New Arrivals column)


Comment:
contains "Adventure", "Eliza", "Life" and "Pong"


MemoText:
http://dspaudio.com/~jaymz/jam.html

Controls: cursor keys for moving player one, right control for fire, W/A/S/D for moving player 2, left control for fire, alt-f4 to quit


V_Comment:
not 100% - version 'breaks' randomly in CCS64 (see screenshot)


Name:
Richard Scarry's Best Electronic Word Book Ever!


Comment:
contains "Jimmy the Self-made Man", "Cool Drinks for Sale" & "Oil Magnate"


Name:
Zeke McKracken and the Zany House [Preview]


V_Comment:
not 100% - frozen version of loaded question sets


V_Comment:
not 100% - second disk is corrupt (Timed Tables & Science Whiz don't work)


V_Comment:
not 100% - missing top right corner of playground and wrong sprite data when moving to the left


Comment:
Commodore Soft Magazine #1/1985 (page 15)


Comment:
Commodore Soft Magazine #1/1985 (page 19+22)


Comment:
Commodore Soft Magazine #2/1985 (page 15+18+19+20)


Comment:
Commodore Soft Magazine #3/1985 (page 15+19+20)


Name:
Game of Trivia, The - Entertainment Trivia


MemoText:
contains "Junior Hangman", "Junior Memory", "Macdonald's Farm", "Simon Says", "Shapes" & "Directions"


Name:
Ladders to Learning - Problem Solving II


MemoText:
contains PRINTIT, LINEOUT, STRINGY, GUESSER and 3 other strange parts called CREWDATA, DRINKSCODE & OXYGEN


MemoText:
contains "Grocer", "Which", "Doubles", "Sums" & "Labels"


MemoText:
http://dspaudio.com/~jaymz/jam.html

Controls: cursor keys for moving player, right control for fire, alt-f4 to quit


MemoText:
http://dspaudio.com/~jaymz/jam.html

Controls: mouse or cursors+ctrl, alt-f4 to quit


Comment:
part of "Bits Pieces and Clues" game pack


Name:
Arcademic Skillbuilder - Meteor Multiplication

MemoText:
A and D rotate the gun, 
type the answer is and press Space to fire


Comment:
original game includes 4 Quick Response controllers

MemoText:
Main program disk and following additional question disks are missing:
General Edition 2
Sports Edition 1


V_Comment:
not 100% - frozen version crashes when selecting to equip droids


Name:
Dark Side, The - The Return of the Christal Ball


Comment:
mentioned in an online article about Michael A. Knox


V_Comment:
not 100%? - crashes in CCS64 / use WinVICE


Name:
Terry Jones - L'Occhio del Condor: Il Museo


Name:
Amos Newton - Mente Aliena: Straniero in Terra


Name:
Clive Sullivan - Nessuna Notizia dal Campo Base


Name:
Magnus Tanner - Virus Delta: Dov'e' Mark Williams?


Name:
Magnus Tanner - Virus Delta: Ultimo Atto


Name:
Murray Shannon - L'Orrore di Goldmine City


Name:
Amos Newton - Mente Aliena: L'Astronave Nemica


Name:
Terry Jones - L'Occhio del Condor: Il Tempio


Name:
Roger Barrow - Il Mistero del Triangolo Maledetto


V_Comment:
2 versions (European release / US release)


# Languages

Language:
English / French / German / Italian / Spanish


Language:
English / French / German / Italian / Dutch


Language:
English / French / German / Italian / Swedish


Language:
English / French / German / Swedish / Finnish


# Musicians

Musician:
Thomas Egeskov Petersen & Kim Christensen


Musician:
Gregor Larson, Brian Larson & Kris Hatlelid


Musician:
Patrick Peters, Gerard Hultink & Elton de Hoog


Musician:
Geir Tjelta, Rafal Bratkowski & Henning Rokling


Musician:
Hans Axelsson, M. Saubert, A. Rotzsch & M. Hartung


Musician:
Ramiro Vaca, Chris Hülsbeck & Stefan Hartwig


Musician:
Kris Hatlelid, Mike J. Sokyrka & Ivan Allan


Musician:
Chris Hülsbeck, Tufan Uysal & Tammo Hinrichs


Musician:
Wally Beben, Steve Barrett & Adam Gilmore


Musician:
Jens-Christian Huus & Morten Sigaard Kristensen


Musician:
Michael Nilsson-Vonderburgh & Stellan Andersson


Musician:
Thomas Mogensen & Morten Sigaard Kristensen


Musician:
Thomas Mogensen & Torben Korgaard Hansen


Musician:
Hans Jürgen Ehrentraut & Poul-Jesper Olsen


Musician:
Thomas Egeskov Petersen & Thomas Mogensen


Musician:
Kristian Røstøen, Eivind Sommersten & Kjell Nordbø


Musician:
Glenn Rune Gallefoss & Michael Nilsson-Vonderburgh


Musician:
Markus Schneider & Johann Hartmut Stoeten


Musician:
Milosz Ignatowski & Wojciech Radziejewski


Musician:
Matthias Hartung, Jens-Christian Huus, Thomas Mogensen & Johan Åstrand


Musician:
Torben Korgaard Hansen, Quasi & Volker Meitz


Musician:
Richard Rinn, Morton Sigaard Kristensen & Giuseppe Musardo


Musician:
Dwayne J. Bakewell & Glenn Rune Gallefoss


Musician:
Tomas Danko, Juniorsss, Reyn Ouwehand & Enno Conners


Musician:
Chris Lightfoot, Laser Dance & Paul Hannay


Musician:
André Schröder, O. Hartmann & R. Lakämper


Musician:
Alan Beggerow, Dave Marquis, D. Cruz & F. Tucker


Musician:
Giuseppe Musardo & Morten Sigaard Kristensen


Musician:
Superiors Aural Dep., Balázs Farkas & Adám Dávidovics


Musician:
László Simon, Jesper Värn & Lukasz Joñczy


Musician:
Torben Korgaard Hansen & Chris Ammermüller


Musician:
Nick Peck <?>, Sami Seppä & Juha Granberg


Musician:
Juha-Matti Hilpinen, Paul Hannay & Chris Lightfoot


Musician:
Stefan Woltran, Per Fredrik Kvarme & Stax


Musician:
Jesper Olsen, Hans Jürgen Ehrentraut & Stefan Siegert


Musician:
Kristian Røstøen, Eivind Sommersten & Glenn Rune Gallefoss


Musician:
Wojciech Radziejewski & Sebastian Bachliñski


Musician:
Thomas Egeskov Petersen & Karsten Petersen


Musician:
Ben Daglish, Dave Pridmore & Greg Holmes


Musician:
Children's Television Workshop (CCW, Inc.)


Musician:
Eivind Sommersten, Kristian Røstøen, Glenn Rune Gallefoss & DJB


Musician:
Geir Tjelta, Kristian Røstøen & Glenn Rune Gallefoss


Musician:
Kamil Wolnikowski, Marcin Romanowski & Michal Hoffmann


Musician:
Alexander Rotzsch, Maciej Licbarski & Juha-Matti Hilpinen


Musician:
Lasse Öörni, H. Ahola, L. Gendre, P. Härkönen, J. Jaakkola, A. Jääskeläinen, A. Kivilahti, B. Kooy, J. Kotila, D. Mott & D. Wuis


Musician:
Lasse Öörni, Harri Ahola, The Dutch Neomancia, J. Jaakkola, A. Kivilahti, A. Petterson, M. Pärssinen, T. Riihonen & U. Ronnovius


Musician:
Tufan Uysal, Søren Lund & Tammo Hinrichs


Musician:
Arne Puszelski, Thomas Mogensen & Balázs Farkas


Musician:
Jens-Christian Huus, Mark Bramer & Thomas Detert


Musician:
Ewen Gillies, Richard Rinn, Alexander Rotzsch, Stefan Westling, Ari Yliaho, Jouni Ikonen, D. Bakewell, M. de Jong & F. Segerfalk


Musician:
Rob Rawson-Tetley, Wojciech Wojtkiewicz & Tomasz


Musician:
Kenneth Jonsson, Mikko Tamminen & Juha-Matti Hilpinen


Musician:
Reyn Ouwehand, Thomas Egeskov Petersen & <?>


Musician:
Thomas Bendt & Morten Sigaard Kristensen


Musician:
Jeroen Tel, Sami Seppä & Klaus Grøngaard


Musician:
Martin Galway, Jeroen Tel & Charles Deenen


# Programmers

Programmer:
Daniel James Gallagher, Ian Martin & Joe Booth


Programmer:
Inge Kuck, Jürgen Kuck, B. Menzenbach & F. Schäfer


Programmer:
Anne Westfall, Jon Freeman & Paul Reiche III


Programmer:
Volker Müller, Uschi Heinemann & Peter Heinemann


Programmer:
A.P. Taglione, P.M. Taglione & T.A. Walter


Programmer:
Zoltán Kanizsai, Z. Czigler, I. Ratkai & F. Frank


Programmer:
Jeff Sember, Kevin P. Pickell, Amory Wong, Michael Smithson & Allan Johanson


Programmer:
Darrin Massena, Scott Orr & Mark Madland


Programmer:
John P. Sohl, Steven Duboff & Jeff Harth


Programmer:
David Kirby, D.S. Whelan, D. Stead, P. Gartside & P. Ranson


Programmer:
Paul Nickels, Joe Simko, Ed Schoenberg, Steve Thomas & K-Byte


Programmer:
Peter Barna, Istvan Cseri, Laszlo Mocsay, Csaba Nagy & András Pohl


Programmer:
William F. Denman Jr. & Edward N. Hill Jr.


Programmer:
Nick Taylor, David Spicer & James O'Connor


Programmer:
R. Fullerton, B. Fullerton, C. Russell, K. Russell & David Malmberg


Programmer:
Philip K.Thomas, Martin E. Flatebo & Kristin Bryan


Programmer:
Steve Cartwright, Glyn Anderson, Peter Kaminski & Gene Smith


Programmer:
Ashley Routledge & David Saunders (Ash & Dave)


Programmer:
Ron J. Fortier, Jim Katcliff & Ken Jordan


Programmer:
Ken Jordan, Dan Pinal, Jim Katcliff & Rick Mirsky


Programmer:
Michael Kosaka, Stephen H. Landrum & David Bunch


Programmer:
Dan Bunten, Bill Bunten, Jim Rushing & Alan Watson


Programmer:
Mark Tuttle, Kevin Mykytyn & Philip I. Nelson


Programmer:
Richard Garriott (Lord British) & other(s)


Programmer:
Brent Erickson, Roger Carver & Bruce Carver


Programmer:
Pete Austin, Peter McBride & Godfrey Dawson


Programmer:
Pete Austin, Sandra Sharkey & Peter Gerrard


Programmer:
David Williamson, Simon Aspinall & Pete Austin


Programmer:
Peter Harrap, Shaun Hollingworth, Chris Kerry, Collin Dooley & Greg Holmes


Programmer:
Richard Garriott (Lord British) & Chuckles


Programmer:
J. Molloy, P. Kemp, P. South, Robert Steggles, R. Huddy & B. Coles


Programmer:
Robert Steggles, Hugh Steers & Ken Gordon


Programmer:
Mak Jukic, Steve Orbell, Scott Adams & Alexis Adams


Programmer:
Mike Austin, Nick Austin, Pete Austin & Ian Buxton


Programmer:
Marc Blank, Michael Berlyn, Gerry Kevin Wilson & Dimitris Kiminas


Programmer:
Michael Woodroffe, Teoman Irmak, Stefan Ufnowski & Graham Lilley


Programmer:
Dale Johnson, Mike Clark & John O' Fallon


Programmer:
Peter Moreland, Peter Donne & John Jones-Steele


Programmer:
Dallas Snell, Joe Toler & Joel Ellis Rea


Programmer:
Pete Austin, Mike Austin, Nick Austin & John Jones-Steele


Programmer:
Judith Child, Fergus McNeill & Colin Buckett


Programmer:
Paul Reiche III, Evan Robinson & Nicky Robinson


Programmer:
Stephan Berendsen, Frank Kitzing & Bernd Kollberg


Programmer:
Fuzzy 'Fuzzy' Furry, Chuck Sommerville, Jon Leupp, Ken Nicholson & Kevin Norman


Programmer:
Dave Thompson, Tris Orendorff, Ken Shimizu & Anita Acheson


Programmer:
Ian Davison, Chris Murray & Brian Jobling


Programmer:
Brian Belson, Edgar Belka & Kevin Buckner


Programmer:
Marylou O'Rourke, John Harley & J. Stuart Easterbrook


Programmer:
Charles 'Chuck' Dougherty & John Dougherty


Programmer:
Noah Falstein, Aric Wilmunder & Ron Gilbert


Programmer:
Andy Hollis, Arnold Hendrick, Sid Meier & Gregg A. Tavares


Programmer:
Jason Perkins, Mark Charles Rogers, Chris Kerry & C. Dooley


Programmer:
M. Kanarek, C. Saraceni, P. Scrimgeour & D. Dumas


Programmer:
Tris Orendorff, P.C. Kelly & J. Stuart Easterbrook


Programmer:
Ulf Tidstrand, Andreas Sjoberg & Mattias Blanck


Programmer:
Richard Garriott (Lord British) & Bobbit


Programmer:
Axel/Imagitec Design, Alan W. Gardner & Robert Herrick


Programmer:
Ken Bull, Chris Hecht, Gene Portwood & Lauren Elliott


Programmer:
Ken Bull, Gene Portwood, Lauren Elliott & Scott Shumway


Programmer:
Doug Smith, Dane Bigham, Dodosoft & Alphasoft


Programmer:
Simon Ffinch, Michael J. Goodwin & John Wilson


Programmer:
David Landrey, Chuck Kroegel & Troy Smith


Programmer:
Steven Duboff, James Rupp, Stephen Montero & John P. Sohl


Programmer:
Peter Liepa & Daniel Tavernier (Boulderdan)


Programmer:
Peter Liepa, Olaf Roth, Rolf Roth & Marek Roth


Programmer:
Arnd Nolte, Heiko Schröder & Armin Gessert


Programmer:
Kris Hatlelid, Kevin P. Pickell & Hanno Lemke


Programmer:
Frank Endler, Peter Hemmer & Volker Roth


Programmer:
Fernando J. González & Hernán J. Ordoñez


Programmer:
Edward Chu, Peter Engelbrite, Kevin 'Fuzzy' Furry, Carl Mey, Scott Nelson, Kevin Norman & Chuck Sommerville


Programmer:
Edward Chu, Kevin 'Fuzzy' Furry, Eric Knopp, Carl Mey, Scott Nelson, Kevin Norman, Edwin Reich, Al Rubin & Chuck Sommerville


Programmer:
Eric Bengt Christensen & Peter Uhd Jepsen


Programmer:
Les Hogarth, Clive Wilson & Jonathan Wells


Programmer:
John I. Graybill, James A. Dorsman, Mark Baum & Stephen L. Cox


Programmer:
P.A. Eves, M.C. Stretton & L.J. Stretton


Programmer:
Gianluca Insolvibile & Allessandro del Sarto


Programmer:
Dave Scheele, Dan Neilson & Bruce Johnson


Programmer:
Mark W. Scott, Ken Appleman & Jimmy Snyder


Programmer:
Herwig Zilken, Joachim Bonow & Guido Wollseifen


Programmer:
Kevin Homer, Brent Erickson, David Curtin & Roger Carver


Programmer:
Michael Riedel, Arthur J. Aspromatis & Remington Emin


Programmer:
Laszlo Mero, András Joo, Zoltán Joo & Csaba Andor


Programmer:
J. Dosa, P. Gosztola, G. Ligeti & E. Szabo


Programmer:
David Hammond, John Romero & Henry Vanderbilt


Programmer:
Peter Harrap, Shaun Hollingworth & Russell Greenfield


Programmer:
Oliver H. Brülls, CH. Rohde & P. Von Delft


Programmer:
Richard Ditton, Elaine Ditton, Timothy Skelly, David Thiel & Lonnie Ropp


Programmer:
Jeremy San, Fouad Katan & Andrew Glaister


Programmer:
Don Mattrick, Mike Benna, Kevin P. Pickell, Bruce Dawson, Amory Wong, Brad Gour & Rick Friesen


Programmer:
Phil Feldman, Tom Rugg & Western Systems Group


Programmer:
David Landrey, Chuck Kroegel & Brian Hermundstad


Programmer:
Michael Abbot, Nana Chambers & Michael Kosaka


Programmer:
Ralf Dotzert, Rainer Hartwig, El Ualid Nouri & Christian Griesbeck


Programmer:
Andreas S. Henriksson & Peter Karlsson (ASH & Mr.P)


Programmer:
George K. Kucera, David Landrey & Chuck Kroegel


Programmer:
Paul Neurath, Mark Baum, Steven Muchow, Ned Lerner & John Miles


Programmer:
Roger Keating, Ian Trout, M. Holman, P. Niven & D. Freer


Programmer:
Sheldon Leemon, Glen Carbone & (Unknown)


Programmer:
Gyula Hodi, Attila Korisanszki, Gábor Pongyor & Antal Zolnai


Programmer:
Preben Thorø, Jan Eckeroth & Kresten Krab


Programmer:
Mike Doran, Andrea Metzner & Simon Tomanidis


Programmer:
Jerry White, Randy Simon & Jeffrey Schneider


Programmer:
Simon Ffinch, Michael J. Goodwin & Ed Ringler


Programmer:
Mike Pugliese, Garry Stewart & Bob Burns


Programmer:
Bruce P. le Feaux, Graeme Ford & Ian Davison


Programmer:
Daniel Ostrowsky, Jens Gudat & Karsten Ahrens


Programmer:
Doug Smith, Dane Bigham & Jason Petersen


Programmer:
Kjetil Pettersson & Runar Jordahl (Jaycee & Dr.No)


Programmer:
Erhan Guler, Ahmet Tanberk & Yusuf Elemek


Programmer:
Roger Keating, Ian Trout, A. Taubman, M. Power & G. Whiley


Programmer:
John Carlyle, Ian Copeland & David Sowerby


Programmer:
Gerhard Wambach, Wolfgang Rausch & M. Hannweber


Programmer:
Phil, Gary Patchen & Greg Duddle (Mr. Micro Ltd.)


Programmer:
P.D. Foster, T. Kilbride, J. Merideth & B. Scott


Programmer:
Peter Liepa & Alexander Langer (Alex Zop)


Programmer:
G. Asher, R. Edwards, C. Goodwin, J. Ostler, ...


Programmer:
Tamás Kovács, András Erdély & András Pohl


Programmer:
Lou Haehn, Ken Picha, Chris Oberth, John Sanderson & Ed Schneider


Programmer:
Fender Tucker, Robert Dallmann & Andrew Fisher


Programmer:
Bob Markland, V. Sulewski, Irv Dunlap & F. Vanaman


Programmer:
Dan Kitchen, Steve Kitchen & Robert Prescott


Programmer:
Richard Hefter, Janie Worthington & Steve Worthington


Programmer:
Jamie Irvine, David Chiles, Simon Hulbert, Axel & Carl Wade


Programmer:
Martin Vitek, Andre Fachat & Chris Mills


Programmer:
Pierre Bergeron, Real Bergeron & Renaud Bergeron


Programmer:
E. Jenkins, K. Grover, Scott Resh & Fender Tucker


Programmer:
Andrew Trott & Finland Cracking Service (FCS)


Programmer:
Attila Kovács, István Bilek & Tamás Révkirá


Programmer:
Reid Swenson, Richard Pratt & Ron Peters


Programmer:
Tim Borion, Sal Oeper & Johann Kühberger


Programmer:
James A. Dorsman, Stephen L. Cox & Mark Baum


Programmer:
James A. Dorsman, Stephen L. Cox & Eric A. Harlow


Programmer:
Johan Bengtsson, Daniel Hindrikson & H. Jansson


Programmer:
Chris Warling & Finland Cracking Service (FCS)


Programmer:
F. Nemeth, Walter Hochbrückner & D. Chan


Programmer:
Children's Television Workshop (CCW, Inc.)


Programmer:
Paul C. Isaac, Alan Gardner & Axel Brown


Programmer:
Christian V., Gerhard E. & Andreas Veber


Programmer:
Edmund Lee, Shelli E. Dubs & Kevin O'Neal


Programmer:
Brad Houck, Duane Houck & Peter Pan Software Pirates


Programmer:
Tommy D. Keeton, Brett N. Keeton & Chad D. Keeton


Programmer:
Rolf Zischka, Johannes Schramm & Uwe Hoffmier


Programmer:
Richard Hansen, Loren Hansen & Kevin Scoles


Programmer:
Harry Chomsky, Judah L. Schwartz & Eric Grubbs


Programmer:
Mark Brodie, Troy Lyndon & Robert Bobbio


Programmer:
Mary Jean Winter, Darek Swiergiel & Sebastian Krupa


Programmer:
Janusz Bien, M. Chrzan, G. Kowalczyk & A. Bolesta


Programmer:
Ingo Wolf, Robin Stember & Robert M. (Birdy)


Programmer:
Z. Horvath, I. Abos, Andrås G. Radvånyi & I. Demjen


Programmer:
Stefan Knappmann & Marcin Hladki (Moonchild)


Programmer:
Helmut Burgemeister, Helmut Bölcskei & Frank Panetta


Programmer:
Helmut Burgemeister, Helmut Bölcskei & Wolfgang Marter


Programmer:
Clifford Ramshaw, Mark Ramshaw & Dirk Malzahn


Programmer:
Scott Gardner, Alan J. Clayton & Bálazs Almasi


Programmer:
Craig Wight, Graeme Aston & Delvin J. Sorrell


Programmer:
Antony Crowther, Sante Biondi & Ute Schreyer


Programmer:
Jean Noel Moyne, Laurent Poujoulat & Jean Francois Auroux


Programmer:
Alan Bridgeman, Malt Ellis, Graham Lilley, Teoman Irmak & Anthony Scott


Programmer:
Janusz Bien, M. Chrzan, G. Kowalczyk, A. Bolesta & Dariusz Lingk


Programmer:
Greg Duddle, John Boy, Gary Patchen & Rob Nicholson


Programmer:
Åke A. & Peter Karlsson (Mr. P/Softwolves)


Programmer:
Richard Rayl Jr., Darek Lukaszuk & Jon Leupp


Programmer:
Paul Murray, Jim Jennings, Dave Shelley, Ken Humphries, Rhonda Gilbert & Ken Enklund


Programmer:
Kim N. Pedersen, Kim B. Petersen, Lars T. Andersen & Henrik Nielsen


Programmer:
Clifford Ramshaw, Mark Ramshaw & Erik Harbers


Programmer:
Jon Baldachin, Mark Stubbs & Chris Harper


Programmer:
Dean Hodgson, Wayne Starick & Steve Walsh


Programmer:
Ron Martinez, Jim Gasperini & Bill Herdle


Programmer:
Roman Divis, Frantisek Fait, Pavel Kohout, Pavel Vavra & Jiri Gogela


Programmer:
Richard Remsberg, Stefan Okhuyzen & Johan van der Es


Programmer:
Don Woods, William Crowther, Jim Butterfield & Fender Tucker


Programmer:
Glenn H. Davanger & Glenn Rune Gallefoss


Programmer:
Russell Clarke, Jamie Thomson, Steve Williams & Mike McKeown


Programmer:
Andreas Montecchio, Eduard Harms & Roland Tögel


Programmer:
Márió Ricci, Bálint Szalóky & András Blahó


Programmer:
G.P. Everett, Steven Cain & Mike Singleton


Programmer:
Laurens van Der Donk, Dave Hogendorf & Patrick Witteman


Programmer:
Søren Lund, Martin Kristensen & Thomas Christiansen


Programmer:
Stephen Wang, John De Margheriti, John Reidy & Stephen Lewis


Programmer:
Stephen Wang, John De Margheriti, Stephen Lewis, Simon Hayes & Jeff Pritchard


Programmer:
Richard Hefter, Steve Worthington & Gary Doody


Programmer:
Richard Hefter, Janie Worthington, Steve Worthington & Spencer Howe


Programmer:
L. Billy, E. Grimault, N. Grivet & J.D. Peypelut


Programmer:
Jean-François de Wergifosse, The Sir & Bertl


Programmer:
Adam Bulka, Michael Detert, Gösta Feiweier, Thomas Heinrich, Oliver Stiller & Ingo Wolf


Programmer:
Bill Eberle, Jack Kittredge, Peter Olotka, Ted Schmeckpeper & Trevor Western


Programmer:
Thomas Werner, Carsten Strehse & Mike Brauer


Programmer:
Jyrki Aarnio, Tero Suomela, Ari Suomela & Timo Kankare


Programmer:
Martin Thomson, David Wilmink or Russ Warburton


Programmer:
Eleanor Rice, Dr. C.F. Cannon & Adam Waclawski


Programmer:
Henning Andersen, Michael Hansen & Michael S. Deleuran


Programmer:
Fausto Scordato, Cino Maffezzoli & Franco Fabbri


Programmer:
Michael Hart, John Scott & Frederic O'Rourke


Programmer:
Thomas Schröder, Rüdiger Rinscheidt & Stefan Knappmann


Programmer:
Noah Falstein, Edwin W. Reich Jnr & Lawrence E. Holland


Programmer:
Sid Meier, Richard Orban & Silas S. Warner


Programmer:
Alain Vialon, Harold Ovsec & Michel Royer


Programmer:
Gábor Ligeti, Péter Gosztola, Péter Sziklay, Antal Zolnai & Pál Zsadányi


Programmer:
Patrick Parrish, C. Setera & U. Barzaghi


# Publishers

Publisher:
Hi Tech Expressions, Inc./Walt Disney Co.


Publisher:
Creative Sparks [Thorn Emi Computer Software]


Publisher:
Capital Software Designs [Pirate Software]


Publisher:
Argus Press Software (APS)/64 Tape Computing


Publisher:
LK Avalon (Laboratorium Komputerowe Avalon)


Publisher:
Walt Disney Co./Amblin Entertainment, Inc.


Publisher:
Electric Boys Entertainment Software (EBES)


Publisher:
Computer Gamer [Argus Specialist Publications Ltd.]


Publisher:
ECP (Entertainment and Computer Products Pty. Ltd.)


Publisher:
Your Commodore [Argus Specialist Publications Ltd.]


Publisher:
Argus Press Software (APS)/MC Lothlorien


Publisher:
Your Computer [Business Press International Ltd.]


Publisher:
Gremlin Graphics Software Ltd./Core Design


Publisher:
Minnesota Educational Computing Corporation (MECC)


Publisher:
SSI (Strategic Simulations, Inc.)/Westwood Ass.


Publisher:
21st Century Entertainment Ltd. [Hewson]


Publisher:
TSI (Turbo Software, Inc.)/Creative Equipment


Publisher:
Green Valley Publishing, Inc. [Sharedata]


Publisher:
AdVENTURES, Inc. (L.A. Enterprises, Inc.)


Publisher:
Home Computer Magazine/Emerald Valley Publishing Co.


Publisher:
Commodore Disk User/Argus Specialist Publications Ltd.


Publisher:
PCW (Popular Computing Weekly)/Sunshine Publications Ltd.


Publisher:
Thunder Mountain/Scott, Foresman and Company


Publisher:
Elcomp Publishing, Inc./Ing. W. Hofacker GmbH


Publisher:
California Dreams/Logical Design Works, Inc.


Publisher:
Audiogenic Software Ltd./St. Bride's School


Publisher:
Great Game Products/Interactive Game Products


Publisher:
Your 64/Sportscene Specialist Press Ltd.


Publisher:
PCW (Personal Computer World)/Century Communications Ltd.


Publisher:
Gremlin Graphics Software Ltd./Mr. Chip Software


Publisher:
Your Commodore [Alphavite Publications Ltd.]


Publisher:
Commodore Disk User/Alphavite Publications Ltd.


Publisher:
Langenscheidt KG/Orlando Language Texts Ltd.


Publisher:
Collins Professional and Technical Books


Publisher:
Argus Specialist Publications Ltd./Home Computing Weekly


Publisher:
OEPS (Ontario Educational Software Project)


Publisher:
<Electric Boys Entertainment Software (EBES)>


