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# C:/Users/Andreas Schiffler/Desktop/SVN/NewGamePhysics/NewGamePhysics/Networking/InfoLinkNetBase.cs

    00001 ﻿//-----------------------------------------------------------------------------
    00002 // InfoLinkBase.cs
    00003 // (A. Schiffler, 2009)
    00004 //-----------------------------------------------------------------------------
    00005
    00006 namespace NewGamePhysics.Networking
    00007 {
    00008     using System;
    00009     using System.Net;
    00010     using System.Net.Sockets;
    00011
    00015     public class InfoLinkNetBase
    00016     {
    00020         public const int InfoLinkNetDefaultPort = 10321;
    00021
    00025         internal UdpClient udpClient;
    00026
    00030         internal IPEndPoint endPoint;
    00031
    00035         internal int port = 0;
    00036
    00040         private bool connected = false;
    00041
    00045         public int Port
    00046         {
    00047             get { return this.port; }
    00048         }
    00049
    00053         public bool Connected
    00054         {
    00055             get { return this.connected; }
    00056             set { this.connected = value; }
    00057         }
    00058     }
    00059 }