# NewGamePhysics.Utilities.DirectInputButtons Struct Reference

The buttons on a PC Gamepad. More...

List of all members.

## Public Member Functions
| DirectInputButtons (Device device)
## Public Attributes
List< ButtonState > | List

## Detailed Description

The buttons on a PC Gamepad.

The comparable X, Y, A, B etc are not currently mapped because the position of buttons indexed 0, 1, 2, etc varies widely from PC gamepad to PC gamepad Instead, you should provide an interface for the user to visually map the buttons on their gamepad to what you expect for X, Y, etc. Tools to support this mapping may be added to this framework in the future

Definition at line 245 of file DirectXInput.cs.

The documentation for this struct was generated from the following file:

- C:/Users/Andreas Schiffler/Desktop/SVN/NewGamePhysics/NewGamePhysics/Utilities/DirectXInput.cs