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- Abs() : NewGamePhysics.Mathematics.VectorN
- ActionIntensityChanged() : PendulumGame.GamePlayer
- AddDataPoint() : NewGamePhysics.Mathematics.CubicSpline
- AddDot() : NewGamePhysics.GraphicalElements.DotPlotter
- AddFont() : NewGamePhysics.StateManager.ScreenManager
- AddScreen() : NewGamePhysics.StateManager.ScreenManager
- AddSound() : NewGamePhysics.StateManager.ScreenManager
- AddTexture() : NewGamePhysics.StateManager.ScreenManager
- AddValue() : NewGamePhysics.Physics.AdvancedEntropyCollector , NewGamePhysics.Physics.SimpleEntropyCollector
- AddVertex() : NewGamePhysics.Utilities.PrimitiveBatch
- AdvancedEntropyCollector() : NewGamePhysics.Physics.AdvancedEntropyCollector
- Animate() : NewGamePhysics.PhysicalElements.CircularObjectSimulation , NewGamePhysics.PhysicalElements.DoublePendulumSimulationBase , NewGamePhysics.GraphicalElements.RotationalActionIndicator
- ApplyFriction() : NewGamePhysics.Physics.RotationalFrictionModel
- AwareGeigerCounter() : NewGamePhysics.Devices.AwareGeigerCounter