The pause menu comes up over the top of the game, giving the player options to resume or quit. More...
Public Member Functions | |
| GravityChooserPauseMenuScreen () | |
| Constructor. | |
| override void | Draw (GameTime gameTime) |
| Draws the pause menu screen. This darkens down the gameplay screen that is underneath us, and then chains to the base MenuScreen.Draw. | |
The pause menu comes up over the top of the game, giving the player options to resume or quit.
Definition at line 15 of file GravityChooserPauseMenuScreen.cs.
| GravityChooser.GravityChooserPauseMenuScreen.GravityChooserPauseMenuScreen | ( | ) |
Constructor.
Definition at line 22 of file GravityChooserPauseMenuScreen.cs.
00023 : base("Paused") 00024 { 00025 // Flag that there is no need for the game to transition 00026 // off when the pause menu is on top of it. 00027 IsPopup = true; 00028 00029 // Create our menu entries. 00030 MenuEntry resumeGameMenuEntry = new MenuEntry("Resume Game"); 00031 MenuEntry quitGameMenuEntry = new MenuEntry("Quit Game"); 00032 00033 // Hook up menu event handlers. 00034 resumeGameMenuEntry.Selected += OnCancel; 00035 quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; 00036 00037 // Add entries to the menu. 00038 MenuEntries.Add(resumeGameMenuEntry); 00039 MenuEntries.Add(quitGameMenuEntry); 00040 }
| override void GravityChooser.GravityChooserPauseMenuScreen.Draw | ( | GameTime | gameTime | ) | [virtual] |
Draws the pause menu screen. This darkens down the gameplay screen that is underneath us, and then chains to the base MenuScreen.Draw.
Reimplemented from NewGamePhysics.StateManager.MenuScreen.
Definition at line 79 of file GravityChooserPauseMenuScreen.cs.
00080 { 00081 ScreenManager.FadeBackBufferToBlack(TransitionAlpha * 2 / 3); 00082 00083 base.Draw(gameTime); 00084 }
1.6.2