| Animate() | NewGamePhysics.PhysicalElements.CircularObjectSimulation | |
| CircularObjectSimulation(double objectDiameter, double objectDensity, double gravity, double atmosphereDensity) | NewGamePhysics.PhysicalElements.CircularObjectSimulation | |
| Drive(Vector2 force) | NewGamePhysics.PhysicalElements.CircularObjectSimulation | |
| GetPosition() | NewGamePhysics.PhysicalElements.CircularObjectSimulation | |
| GetPosition(double scale) | NewGamePhysics.PhysicalElements.CircularObjectSimulation | |
| InitialConditionsAtRest() | NewGamePhysics.PhysicalElements.CircularObjectSimulation | |
| SetInitialConditions(double x, double y, double vx, double vy) | NewGamePhysics.PhysicalElements.CircularObjectSimulation | |
| SetPosition(Vector2 position) | NewGamePhysics.PhysicalElements.CircularObjectSimulation | |
| SetPosition(Vector2 position, double scale) | NewGamePhysics.PhysicalElements.CircularObjectSimulation |
1.6.2