NewGamePhysics.Utilities.Autorange Class Reference

Class to assist in autoranging chart axes or value displays. More...

List of all members.

Static Public Member Functions

static double GetSnapValue (double valueToSnap, bool snapIsGreater)
 Calculates the closest member in the sequence (... 0.5, 1, 2, 5, 10, 20 ...) to any given value.

Detailed Description

Class to assist in autoranging chart axes or value displays.

Definition at line 13 of file Autorange.cs.


Member Function Documentation

static double NewGamePhysics.Utilities.Autorange.GetSnapValue ( double  valueToSnap,
bool  snapIsGreater 
) [static]

Calculates the closest member in the sequence (... 0.5, 1, 2, 5, 10, 20 ...) to any given value.

Parameters:
valueToSnap The value to check.
snapIsGreater If true, the snap value is numerically greater than value; or less if false.
Returns:
The snap value.

Definition at line 23 of file Autorange.cs.

00024         {
00025             // Value range factors for positive numbers in sequence.
00026             double[] factorsP = { 1.0, 2.0, 5.0, 10.0 };
00027 
00028             // Value range factors for negative numbers in sequence.
00029             double[] factorsN = { 10.0, 5.0, 2.0, 1.0 };
00030 
00031             // Determine factor for input
00032             double[] factors;
00033             if (valueToSnap != 0.0)
00034             {
00035                 bool isPositive = (valueToSnap > 0.0);
00036                 double exponent = Math.Floor(Math.Log10(Math.Abs(valueToSnap)));
00037                 double valueBase = Math.Pow(10, exponent);
00038 
00039                 if (isPositive)
00040                 {
00041                     factors = factorsP;
00042                 }
00043                 else
00044                 {
00045                     factors = factorsN;
00046                     valueBase = -valueBase;
00047                 }
00048 
00049                 factors[0] *= valueBase;
00050                 for (int i = 1; i < 4; i++)
00051                 {
00052                     factors[i] *= valueBase;
00053                     if (factors[i] >= valueToSnap)
00054                     {
00055                         if (snapIsGreater)
00056                         {
00057                             return factors[i];
00058                         }
00059                         else
00060                         {
00061                             return factors[i - 1];
00062                         }
00063                     }
00064                 }
00065             }
00066 
00067             // Default
00068             return 0.0;
00069         }


The documentation for this class was generated from the following file:

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