NewGamePhysics.Utilities.NativeAudioInterface.WaveHeader Struct Reference

Wave header structure for native interop. More...

List of all members.

Public Attributes

IntPtr lpData
 Pointer to locked data buffer.
int dwBufferLength
 Length of data buffer.
int dwBytesRecorded
 Unused (i.e. used for input only).
IntPtr dwUser
 Client parameter.
int dwFlags
 Various flags.
int dwLoops
 Loop control counter.
IntPtr lpNext
 WaveHdr, reserved for driver.
int reserved
 Reserved for driver.

Detailed Description

Wave header structure for native interop.

Definition at line 188 of file NativeAudio.cs.


Member Data Documentation

Length of data buffer.

Definition at line 198 of file NativeAudio.cs.

Unused (i.e. used for input only).

Definition at line 203 of file NativeAudio.cs.

Various flags.

Definition at line 213 of file NativeAudio.cs.

Loop control counter.

Definition at line 218 of file NativeAudio.cs.

Client parameter.

Definition at line 208 of file NativeAudio.cs.

Pointer to locked data buffer.

Definition at line 193 of file NativeAudio.cs.

WaveHdr, reserved for driver.

Definition at line 223 of file NativeAudio.cs.

Reserved for driver.

Definition at line 228 of file NativeAudio.cs.


The documentation for this struct was generated from the following file:

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