37Most physics engines allow the game designer to precisely set the value of g, but
applications developers usually chose approximate values such as 9.81, 9.8 or just 10
. Also, the
demos and documentation often cite incorrect units such as m∕s, as in the example code of
Assemblerbot (2006). Lefky & Gindin (2007) have for example shown that arbitrary values are
used in the game series Super Mario Bros. to achieve consistent avatar motions across different
consoles.