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SDL_gfx LibrarySDL graphics drawing primitives and other support functions
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer
for SDL surfaces.
The current components of the SDL_gfx library are:
The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code. (c) A. Schiffler, 1999-2003, licensed under the LGPL ScreenshotsDownloads
SDL_gfx-2.0.13.tar.gz
SDL_gfx-devel-2.0.13-1.i386.rpm SDL_gfx-demos-2.0.13-1.i386.rpm SDL_gfx-debuginfo-2.0.13-1.i386.rpm
Supported Platforms
The library compiles and is tested for a Linux target (gcc compiler) and
a Win32 target (VisualC, xmingw32 cross-compiler) as well as BeOS and MacOS
X PowerBuilder
See README for VC and PowerBuilder compile information.
When using the cross-compiler (available on the author's homepage),
the build process generates .DLLs. You can use the command line 'LIB.EXE'
tool to generate VC6 compatible .LIB files for linking purposes.
Notes on Graphics Primitives
Care has been taken so that all routines are fully alpha-aware and can
blend any primitive onto the target surface if ALPHA<255. Surface depths
supported are 1,2,3 and 4 bytes per pixel. Surface locking is implemented
in each routine and the library should work well with hardware
accelerated surfaces.
Currently, The following Anti-Aliased drawing primitives are available:
[[[ Interface ]]]Note: all ___Color routines expect the color to be in format 0xRRGGBBAA Pixel int pixelColor(SDL_Surface * dst, Sint16 x, Sint16 y, Uint32 color); int pixelRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Horizontal line int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color); int hlineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Vertical line int vlineColor(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color); int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Rectangle int rectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); int rectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Filled rectangle (Box) int boxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); int boxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Line int lineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); AA Line int aalineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); int aalineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Circle int circleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color); int circleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); AA Circle int aacircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color); int aacircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Filled Circle int filledCircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color); int filledCircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Ellipse int ellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); int ellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); AA Ellipse int aaellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); int aaellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Filled Ellipse int filledEllipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); int filledEllipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Pie int pieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color); int pieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Filled Pie int filledPieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color); int filledPieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Trigon int trigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); int trigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a); AA-Trigon int aatrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); int aatrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Filled Trigon int filledTrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, int color); int filledTrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Polygon int polygonColor(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, Uint32 color); int polygonRGBA(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); AA-Polygon int aapolygonColor(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, Uint32 color); int aapolygonRGBA(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Filled Polygon int filledPolygonColor(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, int color); int filledPolygonRGBA(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); Bezier Curve int bezierColor(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, int s, Uint32 color); int bezierRGBA(SDL_Surface * dst, Sint16 * vx, Sint16 * vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); 8x8 Characters/Strings int characterColor(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint32 color); int characterRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a); int stringColor(SDL_Surface * dst, Sint16 x, Sint16 y, char *c, Uint32 color); int stringRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char *c, Uint8 r, Uint8 g, Uint8 b, Uint8 a); void gfxPrimitivesSetFont(unsigned char *fontdata, int cw, int ch); Notes on Rotozoomer
The rotozoom without interpolation code should be fast enough
even for some realtime effects if the CPU is fast or bitmaps small.
With interpolation the routines are typically used for
pre-rendering stuff in higher
quality (i.e. smoothing) - that's also a reason why the API differs from
SDL_BlitRect() and creates a new target surface each time rotozoom is called.
The final rendering speed is dependent on the target surface size
as it is beeing xy-scanned when rendering the new surface.
Note also that the smoothing toggle is dependent on the input surface bit depth. 8bit surfaces will never be smoothed - only 32bit surfaces will. Note that surfaces of other bit depth then 8 and 32 will be converted on the fly to a 32bit surface using a blit into a temporary surface. This impacts performance somewhat.
[[[ Interface ]]]SDL_Surface * rotozoomSurface (SDL_Surface *src, double angle, double zoom, int smooth); Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface. 'angle' is the rotation in degrees. 'zoom' a scaling factor. If 'smooth' is 1 then the destination 32bit surface is anti-aliased. If the surface is not 8bit or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. SDL_Surface * rotozoomSurfaceXY (SDL_Surface *src, double angle, double zoomx, double zoomy, int smooth); Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface. 'angle' is the rotation in degrees. 'zoomx' and 'zoomy' are scaling factors that can also be negative. In this case the corresponding axis is flipped. If 'smooth' is 1 then the destination 32bit surface is anti-aliased. If the surface is not 8bit or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. Note: Flipping currently only works with antialiasing turned off. SDL_Surface * zoomSurface (SDL_Surface *src, double zoomx, double zoomy, int smooth); Zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface. 'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is 1 then the destination 32bit surface is anti-aliased. If the surface is not 8bit or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. Smoothing (interpolation) flags work only on 32bit surfaces: #define SMOOTHING_OFF 0 #define SMOOTHING_ON 1 Notes on framerate functions
The framerate functions are used to insert delays into the graphics loop
to maintain a constant framerate.
The implementation is more sophisticated that the usual SDL_Delay(1000/FPS);call since these functions keep track of the desired game time per frame for a linearly interpolated sequence of future timing points of each frame. This is done to avoid rounding errors from the inherent instability in the delay generation and application - i.e. the 100th frame of a game running at 50Hz will be accurately 2.00sec after the 1st frame (if the machine can keep up with the drawing). See also the diagram for more details on this.
[[[ Interface ]]]The functions return 0 or value for sucess and -1 for error. All functions use a pointer to a framerate-manager variable to operate. void SDL_initFramerate(FPSmanager * manager); Initialize the framerate manager, set default framerate of 30Hz and reset delay interpolation. int SDL_setFramerate(FPSmanager * manager, int rate); Set a new framerate for the manager and reset delay interpolation. int SDL_getFramerate(FPSmanager * manager); Get the currently set framerate of the manager. void SDL_framerateDelay(FPSmanager * manager); Generate a delay to accomodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is zero and the delay interpolation is reset. Notes on imageFilter functions
The imagefilter functions are a collection of MMX optimized routines that
operate on continuous buffers of bytes - typically greyscale images from
framegrabbers and such - performing functions such as image addition and
binarization. All functions (almost .. not the the convolution routines)
have a C implementation that is automatically used on systems without MMX
capabilities.
[[[ Interface ]]]Comments: 1.) MMX functions work best if all data blocks are aligned on a 32 bytes boundary. 2.) Data that is not within an 8 byte boundary is processed using the C routine. 3.) Convolution routines do not have C routines at this time. 4.) All routines return 0 for OK and -1 for error. Detect MMX capability in CPU int SDL_imageFilterMMXdetect(void); Force use of MMX off (or turn possible use back on) void SDL_imageFilterMMXoff(void); void SDL_imageFilterMMXon(void); SDL_imageFilterAdd: D = saturation255(S1 + S2) int SDL_imageFilterAdd (unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterMean: D = S1/2 + S2/2 int SDL_imageFilterMean(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterSub: D = saturation0(S1 - S2) int SDL_imageFilterSub(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterAbsDiff: D = | S1 - S2 | int SDL_imageFilterAbsDiff(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterMult: D = saturation(S1 * S2) int SDL_imageFilterMult(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterMultNor: D = S1 * S2 (non-MMX) int SDL_imageFilterMultNor(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterMultDivby2: D = saturation255(S1/2 * S2) int SDL_imageFilterMultDivby2(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterMultDivby4: D = saturation255(S1/2 * S2/2) int SDL_imageFilterMultDivby4(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterBitAnd: D = S1 & S2 int SDL_imageFilterBitAnd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterBitOr: D = S1 | S2 int SDL_imageFilterBitOr(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterDiv: D = S1 / S2 (non-MMX) int SDL_imageFilterDiv(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, int length); SDL_imageFilterBitNegation: D = !S int SDL_imageFilterBitNegation(unsigned char *Src1, unsigned char *Dest, int length); SDL_imageFilterAddByte: D = saturation255(S + C) int SDL_imageFilterAddByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C); SDL_imageFilterAddByteToHalf: D = saturation255(S/2 + C) int SDL_imageFilterAddByteToHalf(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C); SDL_imageFilterSubByte: D = saturation0(S - C) int SDL_imageFilterSubByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C); SDL_imageFilterShiftRight: D = saturation0(S >> N) int SDL_imageFilterShiftRight(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N); SDL_imageFilterMultByByte: D = saturation255(S * C) int SDL_imageFilterMultByByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char C); SDL_imageFilterShiftRightAndMultByByte: D = saturation255((S >> N) * C) int SDL_imageFilterShiftRightAndMultByByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N, unsigned char C); SDL_imageFilterShiftLeftByte: D = (S << N) int SDL_imageFilterShiftLeftByte(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N); SDL_imageFilterShiftLeft: D = saturation255(S << N) int SDL_imageFilterShiftLeft(unsigned char *Src1, unsigned char *Dest, int length, unsigned char N); SDL_imageFilterBinarizeUsingThreshold: D = S >= T ? 255:0 int SDL_imageFilterBinarizeUsingThreshold(unsigned char *Src1, unsigned char *Dest, int length, unsigned char T); SDL_imageFilterClipToRange: D = (S >= Tmin) & (S <= Tmax) 255:0 int SDL_imageFilterClipToRange(unsigned char *Src1, unsigned char *Dest, int length, unsigned char Tmin, unsigned char Tmax); SDL_imageFilterNormalizeLinear: D = saturation255((Nmax - Nmin)/(Cmax - Cmin)*(S - Cmin) + Nmin) int SDL_imageFilterNormalizeLinear(unsigned char *Src1, unsigned char *Dest, int length, int Cmin, int Cmax, int Nmin, int Nmax); !!! NO C-ROUTINE FOR THESE FUNCTIONS YET !!! SDL_imageFilterConvolveKernel3x3Divide: Dij = saturation0and255( ... ) int SDL_imageFilterConvolveKernel3x3Divide(unsigned char *Src, unsigned char *Dest, int rows, int columns, signed short *Kernel, unsigned char Divisor); SDL_imageFilterConvolveKernel5x5Divide: Dij = saturation0and255( ... ) int SDL_imageFilterConvolveKernel5x5Divide(unsigned char *Src, unsigned char *Dest, int rows, int columns, signed short *Kernel, unsigned char Divisor); SDL_imageFilterConvolveKernel7x7Divide: Dij = saturation0and255( ... ) int SDL_imageFilterConvolveKernel7x7Divide(unsigned char *Src, unsigned char *Dest, int rows, int columns, signed short *Kernel, unsigned char Divisor); SDL_imageFilterConvolveKernel9x9Divide: Dij = saturation0and255( ... ) int SDL_imageFilterConvolveKernel9x9Divide(unsigned char *Src, unsigned char *Dest, int rows, int columns, signed short *Kernel, unsigned char Divisor); SDL_imageFilterConvolveKernel3x3ShiftRight: Dij = saturation0and255( ... ) int SDL_imageFilterConvolveKernel3x3ShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns, signed short *Kernel, unsigned char NRightShift); SDL_imageFilterConvolveKernel5x5ShiftRight: Dij = saturation0and255( ... ) int SDL_imageFilterConvolveKernel5x5ShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns, signed short *Kernel, unsigned char NRightShift); SDL_imageFilterConvolveKernel7x7ShiftRight: Dij = saturation0and255( ... ) int SDL_imageFilterConvolveKernel7x7ShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns, signed short *Kernel, unsigned char NRightShift); SDL_imageFilterConvolveKernel9x9ShiftRight: Dij = saturation0and255( ... ) int SDL_imageFilterConvolveKernel9x9ShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns, signed short *Kernel, unsigned char NRightShift); SDL_imageFilterSobelX: Dij = saturation255( ... ) int SDL_imageFilterSobelX(unsigned char *Src, unsigned char *Dest, int rows, int columns); SDL_imageFilterSobelXShiftRight: Dij = saturation255( ... ) int SDL_imageFilterSobelXShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns, unsigned char NRightShift); Align/restore stack to 32 byte boundary -- Functionality untested! -- void SDL_imageFilterAlignStack(void); void SDL_imageFilterRestoreStack(void); Installation and Test
To compile the library your need the SDL 1.2 installed from source or
with the 'devel' RPM package.
Run ./autogen.sh ./configure maketo compile the library. Run the shell script 'nodebug.sh' before make, to patch the makefile for optimized compilation.
Run make install ldconfigto install the library. The default location for the installation is /usr/local/lib and /usr/local/include (for Linux). To create a Windows DLL using VisualC: vcvars.bat copy VisualC/makefile nmakeTo create a Windows DLL using the xmingw32 cross-compiler: cross-configure cross-make cross-make installChange to the ./Test directory and run ./configure maketo create several test programs for the libraries functions.
To build without MMX code enabled (i.e. PPC architecture): ./configure --disable-mmx make make install
To build on MacOS X with Project Builder, follow these steps: Change LogCHANGES/VERSION =============== Ver 2.0.13 - Tue Dec 21 08:41:25 EST 2004 * changed include back to "SDL.h" * compile fixes for OSX fink (thanks (Michael) * compile fixes for gcc3.4 (thanks Dries) * support vertical and horizontal flipping of axis in new rotozoomSurfaceXY function (thanks Victor) * updated TestRotozoom program Ver 2.0.12 - Mon Aug 30 09:04:11 EDT 2004 * piecolor naming fix * primitive API change to 'filledPie' * introduction of some const variables Ver 2.0.11 - Thu May 13 09:42:34 EDT 2004 * added pieRGBA/pieColor primitive (non filled pie) * added QNX6 build patch * use $(includedir)/SDL to automake setup * updated README * added 2x2 box & pie tests * added dynamic font setup routine * added sample font files to the Fonts directory * added font test program * string routines changed to use const char * fixed TestRotozoom clear color bug Ver 2.0.10 - Thu Dec 11 09:40:08 EST 2003 * updated "missing" script to newer version to avoid build errors * fixed filled polygon int32 overflow error in calculation * updated RPM spec file for new website path * added micro version number to .h file Ver 2.0.9 - Mon Oct 27 10:03:18 EST 2003 * Fixed "filled-box width too small by 1 bug" for A=255 * Wrong versioning in .h file Ver 2.0.8 - Wed Jul 16 16:18:13 EDT 2003 * Modified filledPolygon drawing (The edges of a filled polygon and a polyline were reported to not intersect correctly. With this fix, the edges do still do not intersect 100% due to the difference in the algorithms. But now a polygon will never draw outside of the area enclosed by a polyline.) Ver 2.0.7 - Sun Jun 8 08:17:38 EDT 2003 * Added MacOS X Project Builder code * changed SDL include to
Thanks
This library is used in the AppWares Development Group's IMP product and
thanks goes out out to them for supporting this project - please
visit http://www.appwares.com
for more information.
Contributors* Fix for filledbox by Ingo van Lil, inguin at gmx.de - thanks Ingo. * Non-alpha line drawing code adapted from routine by Pete Shinners, pete at shinners.org - thanks Pete. * More fixes by Karl Bartel, karlb at gmx.net - thanks Karl. * Much testing and suggestions for fixes from Danny van Bruggen, danny at froukepc.dhs.org - thanks Danny. * AA-circle/-ellipse code idea from Stephane Magnenat, nct at wg0.ysagoon.com - thanks Stephane. * Faster blending routines contributed by Anders Lindström, cal at swipnet.se - thanks Anders. * VisualC makefile contributed by Danny van Bruggen, danny at froukepc.dhs.org - thanks Danny. * VisualC7 project file contributed by James Turk, jturk at conceptofzero.com - thanks James. * Project Builder package contributed by Thomas Tongue, TTongue at imagiware.com - Thanks Thomas. * Fix for filledPolygon contributed by Kentaro Fukuchi fukuchi at is.titech.ac.jp - Thanks Kentaro. * QNX6 patch contributed by Mike Gorchak, mike at malva.ua - Thanks Mike. * Pie idea contributed by Eike Lange, eike.lange at uni-essen.de - Thanks Eike. * Dynamic font setup by Todor Prokopov, koprok at dir.bg - Thanks Todor. * Horizontal/Vertical flipping code by Victor (Haypo) Stinner, victor.stinner at haypocalc.com - Thanks Victor. * OSX build fixes by Michael Wybrow, mjwybrow at cs.mu.oz.au - Thanks Michael. * gcc3.4 build fixes by Dries Verachtert, dries at ulyssis.org - Thanks Dries. |