{"id":34,"date":"2015-12-21T03:20:58","date_gmt":"2015-12-21T03:20:58","guid":{"rendered":"http:\/\/www.ferzkopp.org\/wordpress\/?p=34"},"modified":"2016-01-08T07:44:29","modified_gmt":"2016-01-08T15:44:29","slug":"space-time-play","status":"publish","type":"post","link":"https:\/\/www.ferzkopp.net\/wordpress\/2015\/12\/21\/space-time-play\/","title":{"rendered":"Space Time Play"},"content":{"rendered":"<p><em>Battlezone<\/em> is considered to be the first commercial VR game because it used real goggles and a realistic two joystick steering system combined with the innovative use of first-person 3D graphics to create a convincing VR effect.<\/p>\n<p><!--more--><\/p>\n<p>I&#8217;ve written a short game review about Atari&#8217;s &#8220;Battlezone&#8221; which is included in the following book:<\/p>\n<blockquote><p><strong>Space Time Play<\/strong><\/p>\n<p>&#8220;SPACE TIME PLAY&#8221; IS A JOURNEY<br \/>\nTHROUGH THE PAST, PRESENT<br \/>\nAND POTENTIAL SPACES OF<br \/>\nCOMPUTER AND VIDEO GAMES.<br \/>\nEdited by Friedrich von Borries, Steffen P. Walz and Matthias B\u00f6ttger<br \/>\nIn cooperation with Drew Davidson, Heather Kelley, Julian K\u00fccklich<br \/>\n496 pages, 352 color illustrations.<br \/>\n17.0 x 24.0 cm. Softcover.<br \/>\nPrice: CHF 52.90* \/ EUR [D] 31.99<br \/>\nISBN 978-3-7643-8414-2.<br \/>\nEnglish.<br \/>\n\u00a9 2007 Birkh\u00e4user<\/p><\/blockquote>\n<p>See also <a href=\"http:\/\/www.spacetimeplay.org\/\">http:\/\/www.spacetimeplay.org<\/a> and the <a href=\"http:\/\/cms.ferzkopp.net\/Publications\/Space_Time_Play_e.pdf\">book&#8217;s promotional PDF<\/a> (local copy).<\/p>\n<p>Here is the table of content referencing the article:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" title=\"Space_Time_Play-Index_Andreas_Schiffler\" src=\"http:\/\/cms.ferzkopp.net\/images\/stories\/Space_Time_Play-Index_Andreas_Schiffler.jpg\" alt=\"Space_Time_Play-Index_Andreas_Schiffler\" width=\"607\" height=\"512\" border=\"0\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Battlezone is considered to be the first commercial VR game because it used real goggles and a realistic two joystick steering system combined with the innovative use of first-person 3D graphics to create a convincing VR effect.<\/p>\n","protected":false},"author":1,"featured_media":153,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[9],"tags":[12,13,14],"class_list":["post-34","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-publications","tag-atari","tag-battlezone","tag-stp"],"_links":{"self":[{"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/posts\/34","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/comments?post=34"}],"version-history":[{"count":4,"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/posts\/34\/revisions"}],"predecessor-version":[{"id":154,"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/posts\/34\/revisions\/154"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/media\/153"}],"wp:attachment":[{"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/media?parent=34"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/categories?post=34"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ferzkopp.net\/wordpress\/wp-json\/wp\/v2\/tags?post=34"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}