This is a collection of various media art projects that I participated in, created myself, or was involved in while I was at the ZKM, or at a later time when I was doing freelance work with various folks.
Presentation at the Summit Meeting of the Planetary Collegium entitled “Reviewing the Future: Vision, Innovation, Emergence” in Montreal entitled “Game Physics in Video Games: Statistical Analysis and Interviews with Practitioners”.
When analyzing computer games, categorizations are very helpful. The following heuristic taxonomy of computer games summarizes important video game categories and their sub-categories and gives examples in each.